ZORK 1 (Infocom) (?)
The only person who can open the egg is the thief. Repeat yourself (E..O) to
get the platinum bar. Cyclops problems? Try type 'ULYSSES'. The machine makes
diamonds coal needed.
Complete solution:
So, you're all set for The Great Underground Empire, eh? Okay, but before we
begin, a few words about this walkthrough. First, this is not the only way
to solve the game. It's just one of the faster ones. Second, because there
is no 'wasted motion' in this game, you will not be visiting all the
locations. So, you might want to play around with the game on your own for a
while, mapping out as much as you can, without much regard for gathering
treasures. Actually, mapping is a good idea, since, if you make a misstep
somewhere, you might find yourself in trouble! Be especially careful to
follow the directions when in the mazes; a wrong move there, and you could
be lost for quite some time!
Finally, you may not go through this in exactly the way it's written because
of the thief. He is a variable item in the game; you never know where he
will show up. Try to move out of the room he's in as soon as he shows up.
But keep in mind that even if he does steal anything from you, you will get
it all back from him in the end. Okay? Let's start the adventure!
You begin West of the house, and your first chore is to get inside. So, go
South and East. Open the window and enter the house (you're in the kitchen),
then go West into the living room. Get the lamp, then move the rug,
revealing the trap door. Open the trap door, turn on the lamp, and go down.
At this point, some mysterious person will shut the door on you; don't worry
about that for now. Okay, so here you are in the cellar. It's time to pick
up your first treasure, so go South, then East to the Gallery. Get the
painting, then continue North to the Studio.
Go up the chimney (you can only fit with the lamp and the painting), and you
will be in the kitchen again. Now, go upstairs to the attic, and get the
knife and rope. Come back down and go into the living room. Open the case
and put the painting inside. Then, drop the knife and get the sword. Open
the trap door again, and return to the cellar. Again, the door is shut by
someone (you never will find out who's doing this, but it doesn't matter).
Now you're back in the cellar, and since we're coming to one of the more
dangerous parts of the game, you might want to do a save here.
Gripping your trusty sword, head North into the Troll room. There's a nasty
troll here with a bloody axe, and the only way past is to kill him. So, do
just that: 'Kill Troll With Sword.' It will most likely take more than one
attempt, so keep at it, and eventually he will disappear in a cloud of black
smoke. Now, drop the sword, because you really don't need it any more, and
it will hinder you in carrying other, more important items. Having
despatched the troll, you move along East, East (into the Round room), then
SE and East. You are now in the Dome room. It's a long way down, and too far
to jump, so here's where the rope comes in handy. Tie the rope to the
railing, then climb down the rope. You will be in the Torch room.
Leave the torch for now; you'll be coming back this way again later. From
the Torch room, go South, then East and get the coffin. Return West, then
continue South to the Altar. There's no way you're going to get down that
hole with the coffin, and even the program will tell you that you haven't
got a prayer. That's a hint, folks: Just 'Pray,' and you will find yourself
in the forest again. Since it's daylight out, save energy and turn off the
lamp. Now, head along South, then North (I know, but it works!) to the
clearing, then East to the Canyon View. Climb all the way down to the
bottom, then go North to Rainbow's End.
Drop the coffin and open it. Inside is a jewelled sceptre. Get that, and
wave it. The rainbow will become solid (you'll need to cross over from the
other side later). Now, 'Look.' You should see a pot of gold. Get that, and
the coffin. After that, go SW, then all the way back up to Canyon View. From
there, it's NW to the clearing, and then West to the window. Once in the
kitchen, open the bag and get the garlic (nothing else, just the garlic). Go
on into the living room, and put your treasures in the case. Now, sit down
and take a breather, because you're about to do a lot of travelling!
Once again, open the trap door, turn on the lamp, and go down. Watch
carefully, and you will notice that this time, the door doesn't close!
Whoever was doing it before must have gotten bored. Anyway, you're on your
way to the dam, so move along North, East, North, NE, and East. You are now
on top of the dam. From there, go North to the Lobby. Pick up the matches,
then go either North or East (doesn't matter) into the Maintenance room. Get
the wrench and the screwdriver, then push the yellow button. Now, return to
the dam, and you will see that the green bubble is lit. Turn the bolt with
the wrench, then drop the wrench. You have opened the dam, and you will be
coming back this way again to reap the fruits of your labours. However,
right now, you're on your way to Hades, so let's get going!
Go South, then down into the Loud room. Leave the platinum bar for now;
you'll get it later. Head West into the Round room, then SE and East (hmmmm,
haven't you been here before?). Again, climb down the rope. This time, get
the torch. At this point, you can turn off your lamp; the torch will provide
light so long as you have it. Now, continue straight South, getting the
bell, then the book and candles from the altar. Go down the hole to the
cave, then down again to the entrance to Hades. Your candles will have blown
out by this time, but don't worry about it.
Okay, here's where you have to be careful. First, ring the bell. It will
become red hot and you will drop it. You will also drop the candles. Stay
calm, and do the following, all in one command: Get the candles, light
match, light candles with match (necessary, because of the torch, and DON'T
use the torch, or you'll vapourise the candles!). Okay, strange things
happened when you lit the candles, now read the book. Whew! The demons have
been exorcised! Drop the book, then go South and get the crystal skull. Now,
back North, then up to the cave, then North to the Mirror room. By the way,
better put out the candles. Rub the mirror, and you will now be in another
Mirror room (this one is North of the dam, as the other one is South).
Now, go North, then West, then North, then West into the Squeaky room (well,
I told you you'd be doing a lot of travelling this time!). Make sure you
have the garlic with you, then go North into the Bat room. So long as you
have the garlic, he won't bother you. There is a jade figurine here, but
leave it for now. You'll pick it up on your way out.
Go East to the Shaft room. Put the torch into the basket, then turn on your
lamp and head North to the Smelly room, then down to the Gas Room (best not
to carry any open flames here!). Now, you are about to enter a small maze,
so follow these directions CAREFULLY! East, Northeast, Southeast, Southwest,
down, and you should be at the top of the ladder (if you aren't, may God
have mercy on your soul!). From there, go down to the Ladder Bottom, and
then South to the Dead End for the coal. Get that, then return to the ladder
top. From there, go up, North, East, South, North, and you will be back in
the Gas room. Go up, then South to the Shaft room again.
Put the coal in the basket, and lower the basket. Now, guess what? You have
to go back through the coal mine again! So, make your way to the Ladder
Bottom, but this time, go West to the Timber room. Ignore the broken timber
(not useful for anything), and drop all but the screwdriver. Now, you can
squeeze through the crack to the West. And here you are in the Drafty Room,
which is also at the bottom of the shaft. There's the basket, so get the
coal and the torch, and move South into the Machine room. Open the lid, put
the coal in the machine, close the lid, and turn the switch with the
screwdriver. Drop the screwdriver, open the lid, and get the diamond (well,
no one ever said Zork was an EASY game!).
Now, go back North, and put the torch and the diamond in the basket. Squeeze
back East into the Timber room. Get the skull, lamp, and garlic. You won't
be needing the matches and the candles any more, so you can leave them.
(They were insurance in case the thief came along and stole the torch before
you could get the diamond). Now, head East again to the Ladder Bottom, and
from there up and through the coal mine (you know the way now!), to the Gas
room. Pick up the bracelet, then continue on up and South to the Shaft room.
Get the torch and the diamond from the basket, turn off the lamp, then go
West into the Bat room.
Get the jade, then go South, East, South to the Slide room. Now, here's a
fast way back to the cellar: Just go down the slide! Wheeeee! Then it's up
to the living room (remember, the trap door is open now), and all the
treasures go into the case. Huff! Puff! Bet you didn't know you'd be doing
THIS much running around! But, don't get too relaxed, there's still plenty
more to come!!).
Turn on the lamp, and return to the cellar. From there, it's North (ah, deja
vu!), then East, North, NE to Reservoir South. Now that the sluice gates are
open, you can head North, picking up the trunk of jewels, North again to
Reservoir North, getting the air pump, and North one more time, getting the
crystal trident. After that, go all the way back South again to Reservoir
South, then East to the dam, and then East once more to the Dam Base. Here
you find a little pile of folded plastic; guess what it is? Right, it's an
inflatable boat! So, inflate it with the pump, then drop the pump, then get
inside the boat, say 'Launch,' and you're floating off along the Frigid
River.
Now, just keep waiting until you see the buoy. Get that, then 'East' to the
beach. Get out of the boat, then get the shovel and move on to the Sandy
Cave to the NE. You might want to save the game at this point, since you
have to dig here until the scarab turns up, and I'm sure you don't want to
get buried alive (it's been known to happen!). Okay, drop the shovel and get
the scarab, then go back SW. Drop the buoy and open it; inside is an
emerald. Get that, then continue South to the Aragain Falls. Here you can
cross the rainbow (so do that!), which brings you to the End of The Rainbow.
Turn off the lamp, then go SW to the Canyon Bottom. From there, make your
way back to the living room, and put all the treasures in the case. Your
collection is quite impressive by now, but you aren't finished yet. Go East
twice, then North twice. Climb up the tree and get the egg. Climb down
again, and go South, East, and back to the living room. However, this time,
you don't put the treasure in the case. Turn on the lamp, and go down (once
again!) into the cellar, and North to the Troll room. Now, you are about to
enter a maze, so follow the directions very carefully!
West (this brings you into the maze), South, East, up, and you find several
items here. Take only the coins and the key, and be careful not to touch the
skeleton! From here, go SW, East, South, SE, and you will be in the Cyclops
room. The Cyclops is not friendly, but you can deal with him effortlessly:
Just type in 'Ulysses' (or 'Odysseus,' if you prefer). Old One-Eye will tear
out of there right through the wall! In fact, he will create a passage
eastward from that room right into the living room! However, you don't want
to go that way yet!
Instead, go upstairs, and you will be in the Treasure Room, the thief's
secret lair. Now, give him the egg, and go back downstairs, then East to the
living room. Deposit the coins in the case, then get the knife (the thief
needs a little time to open the egg). Okay, go back West to the Cyclops
room. Again, at this point, saving is recommended; the thief will not be
easy to kill! So, head upstairs and use the nasty knife to kill the thief.
Once he's dead, all treasures in the room will be visible. This includes the
egg, a silver chalice, and anything he may have stolen from you before.
Get everything, then follow these directions: Down, NW, South, West, up,
down, NE, and you will be in the Grating Room. Unlock and open the grate
(watch out for falling leaves!), then go up. You will be in a clearing. From
there, go South and climb the tree again. Wind up the canary that's inside
the egg. A songbird will come by and drop a bauble for you. Climb down again
and get the bauble, then return to the living room. Put all the treasures in
the case, making sure you REMOVE THE CANARY from the egg and put it in the
case separately! You're almost finished! Just one more trip to make!
Now, for the last time, enter the cellar and go North. From the Troll Room,
go East until you come again to the Loud Room. Type in: 'Echo,' and you will
now be able to get the bar. So, grab it and return to the living room. Once
you place it in the case, you will get a message. Follow the advice of that
message, and you will get a map. Take that, and return to the place where
this all started, the mailbox West of the house. You should have no trouble
getting to the barrow from there. Of course, once you enter the barrow....
You didn't really think it would end there, did you? Not when there's still
Zork II and Zork III waiting for you up ahead! Ah, but it's too late; you
can't turn back now! You'll just have to grit your teeth and follow through
to the end (with a little help, of course).
Back