WINDWALKER (?) (?)

Type in 'BADGER' if the WindWalker ask you for 'the SECOND order or earth', and so forth...

01: MONGOOSE  - 02: BADGER    - 03: BOAR     - 04: WOLF     - 05: LION
06: BEAR      - 07: BARRACUDA - 08: MANTA    - 09: OCTOPUS  - 10: SHARK
11: DOLPHIN   - 12: WHALE     - 13: RAVEN    - 14: OWL      - 15: HERON
16: FALCON    - 17: CONDOR    - 18: PHOENIX  - 19: VIPER    - 20: COBRA
21: CROCODILE - 22: PYTHON    - 23: HYDRA    - 24: DRAGON   - 25: WINDWALKER

Since this documentation is a 'how to win' guide for windwalker, so if you want to enjoy this game to the fullest extent, you should really stop reading this. However all you want is the fighting actions and to see the end fast, or just getting stuck, this will definitely help.

The first thing you should do in windwalker is training, get yourself familiar with the various moves (especially the ranges and recover time (ie. time to recover from the attack movement) of all the attack forms that you have) and the enemies of course.

This is a pseudo map of the realm: (realtive position only)

retired
assasin house                   thief hide          isle of Death
                                out

        Medicine Man
        House
                                Imperial Palace
                2nd shrine

                2nd village


                                                        Monastary


                        1st shrine              explorer's
                                                home
                1st village



        Medicine man
        house


SECTION 1: (GETTING STARTED)

After 'vigorous' training, you can venture forth into the 'Real World', the first thing you should do is to find some thiefs or assasin and kill them for money and food. Use the money to buy incense, food (if necessary). Then go to the shrine to the north of the village(1st village) and talk to the monk about incense, he will blessed your incense. Then read the scroll in the holy shrine. This scroll will tell you how to use the incense.

Note:

  1. When you burn the incense, you will be prompted for the 'prayer' to chant these prayers are recorded in the scroll in the shrine. They are:

    Heal my Body, Restore my Honor, Empower my spirit, Exorcise(fireball) their function are self explanatory, and they required blessed incense.

  2. If you are having trouble beating up the thief and assasin, here is an easy way to 'go about it'. First, when you see an enemy and then save the game, after you engage him, and the combat isn't going your way, press 'Q' and run away. This will get you back to the 'overhead' screen. Choose recall game and do the fight again until you win.

  3. You will see a blind man in front of the store, give him the money he asked you and ask him about his shoe, buy this shoe, it will come in use later.
SECTION 2: (AFTER YOU FEEL READY TO LEAVE THE 1ST VILLAGE, IE. YOU CAN TAKE ON TOUGHER FOES.)

Get a boat near the shore and sail east of the holy shrine(1st shrine) until you find the island with a house on it, this is the explorer's house. Go inside and get the map in the cabinet, this is the best map available in the game. (you will also find a scroll that is a clue to solve the game but it's not important because you have me). After that go to the monastary (mark as a walled circular building in the explorer map). Speak to the older monk inside, he will ask you if you want to join their brotherhood. You will of course join them (because they will give you the Staff and Robe).

Note:

  1. In order to join the monks, you 'll have to follow the way of life for one day and observer the vow of silence. This mean following the older monk the whole day. After that you are tested in combat against yourself, if you win, you will get the staff and robe.

  2. There are scrolls on the second story of the monastary, the one about Nubia is essential in winning the game. But read them all anyway.

  3. If you happen to see another boat in the sea hail it. If it is the fisher-man, ask him about buying supplies and buy 4 striped turtle shells. (the shell is about 10 bucks each)

  4. If you happen to pass an island where the Heron bird is resting (standing) on, disembark and run into the Heron, this will gives you some heron feathers.
SECTION 3: (GETTING MAGICAL TALISMAN)

There are four magical talisman in this game, each one requires a special item and a striped turtle shell for the Shaman (living in a cave on the Northwest corner of the Isle of Death. (Approach the island from the northwest corner)) to make. Here are the list and where to find them

Talisman Items required Comments
Invisibility Blind man's shoe Buy it from the blind man. Mantra is: unseen presence.
WaterWalk Water beetle manibles While invisible attack a Water beetle. The beetles can be found in water in the Isle of Death or a cavern Northeast of the Imperial Palace. Mantra is: the solid path.
Invulenbility Sea dragon's scale While invisible and water walking, attack a sea dragon. The dragons can be found in the water of the Isle of Death Mantra is: the armored one.
Levitation Heron's feather Heron's feather Mantra is: on the wing.


After obtaining the require item and a striped turtle, go to the shaman and ask him about 'things' and then the name of the talisman.

Note:

SECTION 4: (KNOCKING OFF YOUR ARCH-ENEMIES, THE WARLORD AND THE ALCHEMIST)

Once you have the invulenbility talisman, walk into the palace with your monk robe on. Go to the building in the back. March up (kill any foolish guards who happened to be in your way (or maybe you just hate his face)) the stairs and meet the warlord. With the talisman, this should be no problem.

On any night of a new moon (preferably the 1st night), go inside the palace (this can be done before obtaining the talisman but you should had the monk robe on to pass through the guards at the front door, unless you go inside the palace from the secret entrance from the cave where the water beetles are), go to the building in the lower right corner. Copy the scroll on the table and go upstairs to the astral gate (you 'll see the alchemist waiting outside the gate doing absolutely nothing.) wait until it is midnight (you can actually sleep there), when the alchemist go in the astral gate, cast an 'exorcise' (fireball) at the gate. (this will sealed up the gate and trap the alchemist within.

After that you will have to go back to the two shrines and save it from the spirit the Alchemist brought from the Astral Plane. All you have to do is cast an 'exorcise' (fireball) at the pocessed priest (monk) in the shrine

Note:

SECTION 5: (TO SAVE THE EMPEROR)

Assuming you have kicked the Warlord and the Alchemist, you 'll have to save the Empreror who is now imprisoned and drugged. You 'll have to make an antidote to free the emperor from the 'Fu Ma Ren' drug. You 'll have to get a copy of the Alchemist scroll to the medicine man in the SW corner of the realm and he will informed you that he has no knowledge of making the antidote and refer you to the 2nd medicine man hiding in the cave just NE of the Imperial Palace and give you a letter of introduction. Go to this 2nd medicine man and he'll give you a key (which open the cabinet in his house) and ask you to fetch a copy of the scroll found in the cabinet. This scroll will tell you the 5 ingredients needed for the antidote. They are:

Rhino horn: In the Warlord's cabinet in his room (get the keys from the concubines)

Jasimine flower: From the Nubian Princess living in the bottom left corner of the Warlord's house (back building in the Palace) The Princess doesn't speak English, so when you are talking to her, first say 'Salah' (hello), then 'dohnteh' (tea) and then 'pluumfir' (flower the Jasmine flower)

Seed from the tree of Immortality: From The Isle of Death (see above)

Gold: Given by the explorer when you go to rescue him in the Thief's hideout

Jade: Found underneath the throne in the throne room (central building in palace)

Once you have all five of these ingredients, go back to the cave with a copy of the scroll from the 2nd medicine man's cabinet. The second medicine man will then leave the cave and go back to his house to make the antidote, follow him to his place and wait until he is finished to the Antidote. Once you have the antidote, go to the jail (SW corner of Palace, and use invisibility to avoid the Jailer). Go to the 3rd cell (counting from left to right) and open the door with the key the Warlord had dropped when he fled. There you will see the emperor and once you give him the antidote and he'll recover and Moebiuse will elevate you to the level of 'Windwalker' and End game

PS: There is a lot of interesting feature in Windwalker, for example if you talk to the Nubian Princess while she is bathing, your honor will got deducted, and you can actually go through the Astral gate into the Astral Plane, etc... Try them out, it's fun.

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