WIBBLE WORLD GIDDY (?) (?)

Complete solution:

On the start screen you'll find a bucket of water. Walk to the right until you come to a large fire and use the bucket of water to douse it. From here on in things get a little harder but not much.

Head to the right, stopping to climb the tree laden with coins as you'll find an aerosol can at the top. Keep going to the right, collecting coins as you go on, and you'll come to a hole in the ground. Drop into this and collect everything you find down there, namely coins and a large sticking plaster.

Leave the hole and continue to the right. Drop down the next hole and you'll come across a huge cork, just right for plugging large holes. Leave this hole and keep going right all the way until you come to the balloon. Take this and go right another couple of screens and you'll come to an Atari ST left in a bin. Collect it, go right again, and collect the coins you find on the next screen.

Now return left all the way back to the Atari fan. Give him the ST and he'll give you a sweaty sock (sounds like a fair swap). Go right over the next six screens and drop down the hole next to the 'Men At Work' signs. Head to the left, collecting coins, and then head as far right as you can, still collecting coins. Before long you'll see a burst pipe. Use the sticking plaster on this to fix it, and get the tin of Drab Clear from the next screen.

Leave the hole and head right. When you come to the volcano, plug it with the cork (obviously) and carry on right. Drop down the next hole you come to, collect the coins, leave it, head right and drop down the next hole to the right. To get the large boulder out of your way use the balloon to lift it. Get the oil can, go back out and head right once more.

Use the tin of Drab Clear on the alien plant to kill it, jump the next two holes you come to and spray the aerosol on the sad snowman to kill him. Head down the next hole and collect all the coins. Leave and head to the right. Take the magnet from the North Pole.

Continue right, taking all the coins you come to, and before long you will reach another hole. Enter and use the sweaty sock to get rid of the snake. Use the glue on the broken LP to fix it. By this stage you should have 51 coins. Here's the tricky part. You now have to head back to the left all the way back to the last shop you saw. Use the coins to buy a spade and go down the hole to the right.

Step to the edge of the water and use the magnet to get rid of the cabinet. Jump across and get the red boots. Leave the hole and go right a mammoth sixteen screens. Give the LP to the hippy and go right two screens. Use the spade on the radioactive glop. Head right two more screens and use the oil on the rusty spikes. Right once more and use the red boots on the dinosaur. Now you just need to walk right and the game is complete!

Back