WIBBLE WORLD GIDDY (?) (?)
Complete solution:
On the start screen you'll find a bucket of water. Walk to the right until
you come to a large fire and use the bucket of water to douse it. From here
on in things get a little harder but not much.
Head to the right, stopping to climb the tree laden with coins as you'll
find an aerosol can at the top. Keep going to the right, collecting coins as
you go on, and you'll come to a hole in the ground. Drop into this and
collect everything you find down there, namely coins and a large sticking
plaster.
Leave the hole and continue to the right. Drop down the next hole and you'll
come across a huge cork, just right for plugging large holes. Leave this
hole and keep going right all the way until you come to the balloon. Take
this and go right another couple of screens and you'll come to an Atari ST
left in a bin. Collect it, go right again, and collect the coins you find on
the next screen.
Now return left all the way back to the Atari fan. Give him the ST and he'll
give you a sweaty sock (sounds like a fair swap). Go right over the next six
screens and drop down the hole next to the 'Men At Work' signs. Head to the
left, collecting coins, and then head as far right as you can, still
collecting coins. Before long you'll see a burst pipe. Use the sticking
plaster on this to fix it, and get the tin of Drab Clear from the next
screen.
Leave the hole and head right. When you come to the volcano, plug it with
the cork (obviously) and carry on right. Drop down the next hole you come
to, collect the coins, leave it, head right and drop down the next hole to
the right. To get the large boulder out of your way use the balloon to lift
it. Get the oil can, go back out and head right once more.
Use the tin of Drab Clear on the alien plant to kill it, jump the next two
holes you come to and spray the aerosol on the sad snowman to kill him. Head
down the next hole and collect all the coins. Leave and head to the right.
Take the magnet from the North Pole.
Continue right, taking all the coins you come to, and before long you will
reach another hole. Enter and use the sweaty sock to get rid of the snake.
Use the glue on the broken LP to fix it. By this stage you should have 51
coins. Here's the tricky part. You now have to head back to the left all the
way back to the last shop you saw. Use the coins to buy a spade and go down
the hole to the right.
Step to the edge of the water and use the magnet to get rid of the cabinet.
Jump across and get the red boots. Leave the hole and go right a mammoth
sixteen screens. Give the LP to the hippy and go right two screens. Use the
spade on the radioactive glop. Head right two more screens and use the oil
on the rusty spikes. Right once more and use the red boots on the dinosaur.
Now you just need to walk right and the game is complete!
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