VOODOO CASTLE (?) (?)
Complete solution:
PART 1:
The game starts with you standing in the chapel, next to the Count's wearing
a sapphire ring. Take the ring, then go West to the ballroom. Enter the
fireplace and get the idol. Leave the fireplace by going South, then clean
off the idol which is your source of light. Now go East to the chapel, then
South, West, South, and East into the armory. Plenty of rusting old junk
here! However, some of it is still useful, so pick up the shield and the
sword. From there, return to the stairwell, then go East into the Kettle
Room and then North to the room with the animal heads. Pause (paws?) here
for a moment, and move the heads (that's what you need the sword for). This
will reveal a safe. You don't have the combination yet, but you will soon
enough. For now, just drop the sword and the head, then continue onward by
going Eastward until you come to the lab. Ignore the Ju-Ju bag for now and
get the chemicals. Don't worry if anything explodes, the shield will protect
you. Once you have the chemicals, go West and drop the shield. Make your way
back to the torture chamber, moving the kettle (when you come to it) along
the way. When you get to the torture chamber, mix and then drink the
chemicals. ZAP! You are now small enough to fit through the tiny doorway. Go
through the door, and pick up the saw. Look at the graves, and get the four-
leaf clover. Return East, then go back to the chapel. From there, go East to
the huge stone door with the sapphire set in it. Sapphire? Hmm, does that
remind you of anything? Yep, sure does! Wave the ring, and the door
disappears to be replaced by a tunnel with a slippery chute heading down
Drop the ring, then slide down the chute into room below. Pick up the plaque
then enter the hole in the wall.
PART 2:
You now emerge into the Medium's room. She runs out when you enter, but she
will return if you 'Summon Medium', and will make helpful, if cryptic,
remarks Now look at the crystal ball, and you will be magically returned to
the tunnel. Get the knife, and go back to the chapel. Drop the knife there,
then go on to the stairwell. Once at the stairwell, pick up the glass, then
go East to the kettle room. Since you moved the kettle before, you will
notice there is now a dark hole in the floor. Drop the idol, then enter the
hole. Read the plaque, which has the combination of the safe written on it
(the writing is tiny, so you needed the glass to see it. The plaque itself
glows in the dark.). Once you know the combination, drop the plaque and the
glass. Now getthe rabbit's foot. Even though you can't see it, it is there,
and you can pick it up. Climb out of the hole and get the idol again, then
head along North to the room with the safe. Enter the combination by saying
Turn (first number) and then Turn (second number). Open the safe and get the
antique hammer that's inside. Now you're ready to tackle the fireplace
again, so return to the ballroom fireplace. On the way, stop off at the
chapel, and put the rabbit's footon Count Christo.
PART 3:
Saw through the grating, to reveal a button. Push the button, and a giant
fan sucks you further up the chimney, to where a chimney sweep is stuck.
Give him a good push, and he's free! In return for helping him, he gives you
a piece of paper with a magic word written on it. Remember that word,
because it's important. Climb back down to the fireplace, and then once
again, go to the stairwell. This time, go upstairs to the parlor, where the
Ju-Ju statue is. Say the magic word from the paper, then go back down and
head for thelaboratory. Remember to pick up the shield before you go in!. In
the lab, get the Ju-Ju bag, and make tracks for the tunnel with the chute.
You can drop the shield along the way, since you won't be needing itany
longer. Slide down the chute, then wave the bag. Voila! The little crack in
the wall is now large enough for you to pass through. Go crack, and get the
torn page. Now, open the bag, and get the book. Read both the book and the
page, and make careful note of the ritual needed for freeing Count Cristo
from the curse. Drop the book and the page, and get the stick. Go South back
to the chute room, then enter the hole. Look once again into the crystal
ball. So, here you are in the tunnel once more. Hang in there, you're almost
done! Go West, then North to the room with the window. Go window, and get
the little VooDoo doll on the ledge. Go back South into the room, then
return to the chapel. You now have everything you need to revoke the curse.
Following the instructions from the magic book, complete the ritual, freeing
the Count. TA-DA! You have successfully finished.
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