TIME MACHINE, THE (?) (?)

A level cheat exists for this game. Get a hi-score and type 'DIZZY'. Now you can skip to any zone just by pressing the relevant number keys.

Another source says: Type 'DIZZY' as a hi-score. Now you've got infinite lives and you can go to every screen using 'A' and 'S'.

Complete solution:

All you need to know before we begin is a brief explanation of the terminology used for the zones and screens within. Zone One, Screen Three is represented by 1.3 (the horizontal strip of screens is numbered from left to right, so Screen One is to the far left). As fate would have it, you do in fact start by the geysers in 1.3...

CREATION OF ZONE TWO
  1. To start with,you must transport the mammals to the cave in 1.5. Go to 1.2 and place a Travel Pod there. Go to 1.5 (use the Pterodactyl to cross the river) and place another Travel. Pod by the cave. Go back to 1.2 and use your Beamer to stun a mammal. Stand next to the stunned mammal so it is displayed in the 'Look' window. Now transport yourself and the mammal to the Pod in 1.5. Repeat the above several times. (you can have up to 16 mammals in the cave at a time. You may transport mammals even after you have created Zone Two).

  2. Go back to 1.3 and block up the geysers and Zone Two will now be created.
CREATION OF ZONE THREE
  1. The first objective is to make a fire by the cave in 1.5 to keep the apemen warm. Place a pod by the cave, remembering that fires last longer in the green area. Go to 2.2 and find wood to transport to 2.5. Go to 2.1 and stand in the middle of the screen on the solid patch. Go back to 1.1 in the First Zone and transport the flame to 2.5 to ignite the wood. If the fire goes out then just idnite it again.

  2. Now you must unblock the geysers to warm up the planet. The Yeti doesn't like warm weather and so will try to keep the geysers blocked. Distract him by feeding him fish from 3.4 and apples from 1.2. Once you have succeeded unblocking the geysers you will have created Zone Three.

  3. Now you need to plant seeds in 2.4. Place a pod on the river bank (in the green area by the existing plants) and transport apples from 1.2. Repeat this for both river banks.
CREATION OF ZONE FOUR
  1. The main task before you is the transportation of the round wheel from 3.2 to 3.5. If you planted the seeds in 2.4 then you should have trees in 3.4. You need to take the wheel across the river, so you must break the branches of these trees to form a bridge. Use the Pterodactyl in Zone One and as you cross the river change zones so that you drop onto the branches. Repeat this for the branches on both sides of the river and you can then take the wheel across.There is, however, a more sneakier way of taking the wheel across. Carry it to 3.3 and enter the hut. You will now appear in hut 3.5. Now just walk up to the square wheel and drop the round wheel. Talk about re-inventing the wheel!
CREATION OF ZONE FIVE
  1. The first thing you have to do is destroy Goliath. Get a powder barrel from 4.5. To avoid the cannon ball, stand in the middle of the screen in 3.5 and change to Zone Four. Take the barrel to 4.4 and drop it as near to the right of the bridge as you possibly can. Place a pod near the barrel and wait for Goliath to get near it. Now transport a flame from 1.1 to ignite the barrel and, in the ensuing explosion, destroy Goliath.

  2. Now you have to reveal the oil source. Take another barrel from 4.5, take it to 4.1 and drop it by the moving rock-this is the oil source you are looking for. Place a pod near the barrel and ignite it to dislodge the rock and reveal the source.
REPAIRING THE TIME MACHINE
  1. To start with you need to recover the crystal for the time machine. Kill a few terrorists in 5.5 and wait for a bomb. Transport this bomb to 1.1 by the rock with the crystal in it and ignite it to dislodge the crystal from the rock. You won't be able to find the crystal in the swamp as it's too deep, but you can find it in 2.1 if you search for it. Place a pod in front of the time machine and transport the crystal to it.

  2. Now you need to switch power to the time machine. There is a power switch on top of the building above the VID OIL sign in 5.1. Use the Pterodactyl to land on top of the building and beam at the switch to turn the power on and off. However, you must make sure that the crystal is in the time machine before you switch the power on. Once the crystal is in place and the power is on, just get inside the time machine and do a pick up and you will have completed the adventure.

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