PERSIAN GULF INFERNO (?) (?)
The ultimate solution:
B.A.S.I.C. TRAINING:
Not having had the benefit of the manual that was most likely included with
PGI, (for reasons best left unsaid). I've no idea how thoroughly the
elementary moves are described. Since some operations seemed not readily
apparent to me, I'll cover what might be good-to-know stuff first...
THE CLOCK: Ticks away to blast off time, but a secondary counter keeps track
of your neutral, (that's centered), joystick time. You are penalized for
standing still. This hidden timer allows about 5 minutes of accumulative
head scratching time before nukeing you. If you keep moving there's plenty
of time to search and destroy everything.
EXITING ROOMS: Pressing the fire button gets get you out again, but a lazy
finger will snap off a few rounds of your current weapon. Hold your stick
full Left or Right while punching the button to exit. This maneuver gets you
out and trotting all in the same stroke.
WASTING TOWEL HEADS: You can't shoot 'em if you're movin', (the familiar
chewing gum syndrome). You have to stop first. If you have an adjustable
tension joystick, (ie: GRAVISICK), set it to hard and it will center faster
when you release it. Got some fancy buttons? Use 'em!: Quickest on the
trigger gets the last snicker!... (Oooooo!).
- When everyBODY in front of you is falling down, move FORWARD immediately,
or the rat who showed up late on the other side of the screen will back-
shoot you. Square away who ever shows up next and keep moving til the back-
rat is off screen, and he will disappear, (I think the coward runs off and
hides in one of the empty rooms you've checked out).
- Kneeling down and rolling forward are major time wasters in the fire
fights... Stand up and take it like a man! Turning around to pop the back-
rat is verrry bad for your health.
- Switch weapons BEFORE entering a hazardous area, as this move also
requires standing still, and you will pay for it if being shot at. I have
never run out of ammo while continuously shooting, even when the 'Mag' count
dropped to zero, also, there is a clearly visible finger print embossed into
the hard plastic of my fire button!
- With Pistol or UZI, one or two hits will stun a bad-guy, for a very short
second, three hits are required to put 'em down. The shotgun is efficient
but slower for rapid fire. It will re-fire faster with multiple presses of
the fire button, a little risky in multiple encounters, as timing is
critical, but then the effect is also very satisfying!
EXPLOSIVE CHARGES: Are for convenient doorknob eradication.
Lesson A...
- Stand in front of a door.
- Press the SPACE BAR.
- Watch yourself blow-up and fall down dead!
(a most useful feature for ending the game quickly and getting back to
preparing dinner for the kids!) * Read thoughtful programming here!
Lesson B...
- Repeat steps 1. & 2. above.
- !!! This time run away !!!
- Open previously locked door and remove contents.
(These puppies will also work on UNlocked doors!)
** Special note: You are issued two charges at the start of the game. There
are two more behind a locked door... Use one to eradicate THAT doorknob, and
you now have THREE opportunities-to-end-the-game-quickly! And... you are
feeling very, very baa-aad! But more on this fine point latter.
THE REAL REASON THAT YOU DOWNLOADED THIS FILE:
- or -
"Lets Knock Off the Bullshit! and Cut to the Chase Already!"
ANOTHER WAY TO END THE GAME QUICKLY:
BLDG. #1 - From START: - Floor(0)...
UP - 1 floor (1) - LEFT to ELEVATOR
UP - 4 floors(5) - RIGHT to 2 DOORS.... (ammo)
RIGHT to 3 DOORS.... (card)
LEFT back to 1 ELEVATOR
UP - 2 floors(7) - RIGHT to 1 DOOR..... (ammo)
LEFT back to 1 ELEVATOR
DOWN - 3 floors(4) - LEFT * (Target Practice!)
on to 2 STAIRS
UP - 2 floors(7) - LEFT to 1 DOOR..... ( ! shotgun ! )
RIGHT back to 1 STAIR
DOWN - 1 floor (6) - RIGHT to 1 STAIR
UP - 1 floor (7) - RIGHT to 1 DOOR..... (ammo)
LEFT back to 1 STAIR
DOWN - 1 floor (6) - LEFT to 1 STAIR
DOWN - 5 floors(1) - RIGHT to 1 DOOR..... (card)
LEFT to 1 DOOR..... (ammo)
RIGHT back to 1 STAIR
UP - 1 floor (2) LEFT * (Shoot 'em up!)
Congratulations! You've just completed the obligatory Rat-Maze. If
your eyes were open you could have 00 hits right now.
One eye closed could earn you 01 hits.
02 hits or more = Hamburger Helper!
on to...
BLDG. #2 - Entering at: floor (2)
on to 1 STAIR
UP - 4 floors(5) LEFT to 1 DOOR..... (card)
RIGHT to 1 STAIR
UP - 4 floors(9) LEFT to 1 DOOR..... (release grateful hostages)
RIGHT back to 1 STAIR
DOWN - 2 floors(7) LEFT *** (a three star event!)
on to 1 STAIR
DOWN - 3 floors(4) LEFT * (shake up 'em up!)
on to 2 STAIRS
DOWN - 2 floors(2) RIGHT * (wimps! use the shotgun!)
on to 1 DOOR..... (card)
LEFT back to 1 STAIR
UP - 2 floors(4) RIGHT to 1 STAIR
UP - 5 floors(9) RIGHT to 1 DOOR..... ( !! UZI !! We be bad now!)
LEFT back to 1 STAIR
UP - 1 floor (10) LEFT to 1 DOOR..... (card)
RIGHT *** (THAT'S what an UZI's for!)
on to 1 DOOR..... (more hostages, ignore them)
RIGHT to 1 DOOR..... (ammo)
LEFT back to 1 STAIR
DOWN - 6 floors(4) LEFT to 1 DOOR..... (ammo, NOW open that door)
LEFT to 1 DOOR..... (ammo)
RIGHT to 1 ELEVATOR
UP - 3 floors(7) LEFT to 1 STAIR
UP - 1 floor (8) LEFT *** (fun huh!?)
on to 1 DOOR..... (hostages, ignore 'em too)
RIGHT back to 1 STAIR
DOWN - 1 floor (7) RIGHT to 1 ELEVATOR
UP - 3 floors(10) LEFT to 1 DOOR..... (ammo)
RIGHT to 1 STAIR
UP - 4 floors(14) LEFT *** (Good times!)
on to 1 DOOR..... (Janet?! Bob!!! Awwww!)
RIGHT back to 1 STAIR
DOWN - 4 floors(10) RIGHT to 1 ELEVATOR
DOWN - 7 floors(3) LEFT to 1 STAIR
UP - 2 floors(5) LEFT *** (blast 'em)
on to 1 DOOR..... (Say hello to Dr. Feelgood.)
RIGHT back to 1 STAIR (Hit points now = 00.)
DOWN - 2 floors(3) RIGHT to 1 ELEVATOR
UP - 3 floors(6) LEFT **** (work up a good sweat?)
on to 1 ELEVATOR
UP - 2 floors(8) LEFT to 1 DOOR..... (ammo)
RIGHT back to 1 ELEVATOR
UP - 1 floor(9) RIGHT to 1 DOOR..... (card)
LEFT back to 1 ELEVATOR
UP - 1 floor(10) LEFT to 1 DOOR..... (ammo, maxed for mags?)
RIGHT back to 1 ELEVATOR
UP - 2 floors(12) LEFT to 1 DOOR..... (card)
RIGHT back to 1 ELEVATOR (are you dizzy by now?)
UP - 1 floor (13) LEFT to 1 DOOR..... >>> LISTEN TO THIS GUY <<<
RIGHT back to 1 ELEVATOR
UP - 3 floors(16) RIGHT ***** (Yep! You guessed it!)
on to 1 ELEVATOR
UP - 4 floors(20) LEFT ******** (Did I mention, that right
now, you need 8-9 mags and
a warm UZI...
IN YOUR HANDS?)
Wade your way to 3 DOORS.... (ammo, yeah!)
LEFT to 1 STAIR
|
DOWN - 3 floors(17) RIGHT *******************>>>>>>>>>>>>|
That's it, ALL the way to the WALL!--->|
LEFT * (remember the back-rat?...
he lives here!)
ON TO 1 >> DOOR << (Ta-daa! You own the place)
IT's LOCKED!!!? What else would it be. Blow the knob of the sucker with one
of the doorknob eradicators you've been lugging around, and don't fergit
to... !!! RUN AWAY !!!
THE FINALE:
- or -
"A Variation on the Old Shell-Game"
- Open the door - Now you are looking at a Hy-dro-gen BomB! (Are your palms
feeling sweaty?)
- A. Push the stick to the RIGHT and hold it there... B. Press the SPACE BAR.
- Now you have a real close look at the innards of the bomb. There are four
differently colored wires running from inside to an external timing device.
Prof. Joe told you which color to choose. (You know, the guy I said to
listen to?).
- Move the stick LEFT / RIGHT to position the wire cutters at the correct
wire. Press the FIRE BUTTON to cut it... *SNIP*
YET ANOTHER WAY TO END THE GAME, EVEN MORE QUICKLY!:
- or -
"Daddy? My Barbie doll is stuck in the bathroom sink. And Katie says she can't
remember where she hid the fawcet handle that came off..."
BLDG. #1 - ................................... (do the Rat-Maze and get to
Bldg. #2)
BLDG. #2 - Entering at: floor (2)
on to 1 STAIR
UP - 4 floors(5) LEFT to 1 DOOR..... (card)
RIGHT back to 1 STAIR
UP - 2 floors(7) LEFT *** (close encounters-unkindly)
on to 1 STAIR
DOWN - 3 floors(4) LEFT **
on to 1 STAIR
DOWN - 2 floors(2) RIGHT **
on to 1 DOOR..... (card)
LEFT back to 1 STAIR
UP - 2 floors(4) RIGHT to 1 STAIR
UP - 5 floors(9) RIGHT to 1 DOOR..... ( !!! UZI !!! )
LEFT back to 1 STAIR
UP - 1 floor (10) LEFT to 1 DOOR..... (card)
RIGHT back to 1 STAIR
DOWN - 6 floors(4) LEFT to 1 DOOR..... (ammo)
LEFT to 1 DOOR..... (ammo)
RIGHT to 1 ELEVATOR
UP - 2 floors(6) LEFT ****
on to 1 ELEVATOR
UP - 3 floors(9) RIGHT to 1 DOOR..... (card)
LEFT back to 1 ELEVATOR
UP - 1 floor(10) LEFT to 1 DOOR..... (ammo)
RIGHT back to 1 ELEVATOR
UP - 2 floors(12) LEFT to 1 DOOR..... (card)
RIGHT back to 1 ELEVATOR
UP - 4 floors(16) RIGHT *****
on to 1 ELEVATOR
UP - 4 floors(20) LEFT ******** (you're passing 2 doors)
on to 1 DOOR..... (ammo, yeah!)
LEFT to 1 STAIR
|
DOWN - 3 floors(17) RIGHT *******************>>>>>>>>>>>>|
LEFT * (pop the back-rat)
LEFT on to 1 DOOR..... (blast the lock & open it.)
- Stick RIGHT & Press SPACE BAR.
- Stick LEFT / RIGHT press FIRE BUTTON on correct wire... *SNIP* (done.)
THE DOWN AND DIRTY, EXTRA FAST AND ULTRA SLICK WAY TO END THE GAME:
- or -
"The kids Are Now Hanging On My Arms and Screaming in My Ears and
Threatening to Pull the Plug to My Computer,
If I Don't Get Up RIGHT NOW! and Fix Supper."
(and I probably couldn't concentrate with all that racket anyway)...
- = * SHORT CUT * = -
To be prepared to try this daring ploy, you will have to be fairly familiar
with the terrain of the two PGI buildings. So I'll not bore you any further
with the detailed directions I've used before, but simply sketch out
locations and items you'll need.
And for everyone else...
If you haven't etched the building layouts onto the backs of your eyeballs,
as some have, then you probably would not appreciate the elegance of this
route through towel land anyway. So, go play a few more rounds and earn your
wings.
Minimal route to Nirvana:
BLDG. #1:
- Pick up both cards and ALL ammo.
- Get the shotgun if you're the security blanket type. (but if you have to
use it your chances of success are slim)
BLDG. #2:
- Go up the first stairs and blow the first door to get the two EXPLOSIVE
CHARGES, (two for one! not bad!). You now have three.
- Run the cat-walk on floor seven and do the best you can.
- Go down and up to get the UZI on floor nine, (that's right, blow the door
of its hinges), but don't use it. You now have two EXPLOSIVE CHARGES.
- Go down to floor four and clear the way to the first door. Grab the ammo.
- Keep going and pick up the free-bee ammo at the yellow door.
- Come back to the elevator and then up to floor ten.
- Get another free-bee from the door just past the stairs. (you'll have
something left in your pistol, 8mags for the shotgun and a full load in the
UZI, switch to the UZI).
- Back to the elevator again, we're taking the long ride to the roof.
(Getting the picture? Yep, over the top and down the throat).
- Go up the roof access, turn left and limber up your trigger finger.
You'll make or break it right here. Rush the guards and gain as much ground
with each break as possible. Control your bursts. It takes three rounds to
knock down each man, but only a half dozen to kill everyone in your line of
fire. They will pop up four, five sometimes six at a time. If only one or
two show, then stun them with a short burst, then nail all of them when more
appear. Do it right and you'll eventually make it to the West roof access
that leads into the secured office area. (Didn't know it was this easy did
ya?)
- Jump down the roof access ladder. You may have one mag left for the UZI,
if so use it, if not switch to the shotgun. If you were feeling really mean
and didn't bring the shotgun, don't bother with the pistol, keep the empty
UZI.
- Now for the tricky stuff!... turn right and rush to the ammo door. As
soon as you're on it blow it up. Run left to avoid the explosion, and
immediately back and open the door. Manna from heaven! There's nine mags for
the UZI and several for the shotgun. The guards seem stupefied by this
outrageous behavior so you'll probably only take one or two hits. Duck back
into the stairwell, they won't follow.
- Down to the bottom, turn right and rush again WITH the UZI till you
reach the BOMB DOOR. Place your last charge and run RIGHT, (I know, right
into the line of fire. But if you run the other way the explosive will get
you!?! Somebody musta fixed it that way.), you'll take some serious damage
before getting back to the door. But you're tough, and close only counts in
horse shoes. Get in the door and you're home free!
- Do your stuff, pick your wire not your nose, and Janet will have your
babies.
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