NEUROMANCER (?) (?)

Players guide:

PART 1 - PLACES TO GO AND THINGS TO DO (REAL WORLD).
Since this game is of a mostly nonlinear structure (meaning that you don't have to most things in any particular order), I've set this list up in alphabetical order. You can usually do these things in any order you want, except for a few. But I'll let you find those out on your own.

ASANO COMPUTERS: You buy most of your hardware from this guy. If you insult Crazy Edo, Asano will give you a price break. He doesn't like Crazy Edo or his friends. By the way, get rid of the deck you start out with (UXB) and get a Blue Light Special when you can afford it. The Blue Light can hold more programs. But as soon as you can afford one, get a cyberspace compatible deck.

BANK GEMEINSCHAFT: You can enter the vault using the code BG1066. Then you can use the jack inside the vault to reach Cyberspace Zone 5.

BANK OF BERNE: Talk to the secretary about opening up an account, she'll leave, then go into the manager's office and use the jack to reach Cyberspace Zone 3.

BODY SHOP: Here you can raise quick cash by selling body parts. Or you can spend quick cash buying them back. Use your Bargaining skill to get a price break. You want to have all or most of your original parts before you get into any heavy cyberspace battles, though, cause the cheap organ replacements you get when you sell a part don't hold up like original equipment; your constitution is lowered.

CHATSUBO BAR (WHERE GAME BEGINS): Talk to Ratz till you find out all the information he has. Use PAX machine and read ALL messages. Leave message to Armitage including your BAMA ID# (056306118) and make a quick $10,000.

CHEAP HOTEL: Buy caviar (after editing bill) to give to Crazy Edo.

CRAZY EDO'S: Trade caviar for Comlink 2.0

DONUT WORLD: Use Coptalk skills 1 & 2 to find out various linkcodes and passwords from the surly cop there.

GENTLEMAN LOSER: Ask Shiva about 'Chip' and 'Guest Pass'; she'll give you those. Ask her about 'Loser' and she'll tell you the Loser's database linkcode and password. You can also purchase Hardware Repair chip from her. But don't insult her or come on to her, she'll kick your butt.

HOUSE OF PONG: Talk to the weird monk, but don't ridicule him. Trade Holy Joystick (from Metro Holographix) for Zen and Sophistry skill chips. The monks are ok if you don't make fun of their beliefs (strange as they may be).

HITACHI BIOTECH: Sell lungs for experiment, and use jack to reach Cyberspace zone 2.

HOSAKA: Pick up paycheck after editing employee records to include yourself. Use jack to reach Cyberspace zone 2. You can only pick up 1 check a week, no matter how many times you put yourself on their employee roster.

LARRY'S MICROSOFTS: Buy Coptalk skill chip from Larry Moe. After you get him arrested (see the entry about Chiba Tactical Police in next part of this doc), go into the Panther Moderns meeting room (see entry on Panther Moderns in this part).

MAAS BIOLABS: After disabling their security system (see Maas Biolabs entry in next part of this doc), use the gasmask to survive the nasty virus they have floating around in there. Talk to the robot and he will implant Cybereyes in you.

MASSAGE PARLOUR: Buy information from the hooker, Aikiko, but watch out. Whenever you do, you'll get busted! And everytime you get busted, you'll spend money!

MATRIX RESTAURANT: Ask Emperor Norton about 'chips' and he'll sell you Logic, Musicianship, and Software Analysis. Ask him about 'upgrades' and he'll upgrade some of your skills for you (at a cost, of course). Ask him about 'passwords' and he'll give you some passwords. Use the PAX machine to check messages and news.

METRO HOLOGRAPHIX: Talk to the Finn and get Icebreaking and Debug skills (ask him about skills or chips). Ask him about 'joystick' and he'll sell you the Holy Joystick, which you take to the House of Pong around the corner. Various warez are sold here as well, but none that you can't download free from databases.

PANTHER MODERN'S MEETING ROOM (In the back of Larry's Microsofts): Talk to Lupus Yonderboy about Sense/net, and he'll give you the security pass for it. Ask him about banks, and he'll give you a bank code to get $$$$ from. Ask him about skills or chips and he'll give you the Evasion skill chip.

SECURITY GATE: Tell the computer you're a Hitachi volunteer, or, after editing Hosaka's employee roster, tell it you're a Hosaka employee.

SENSE/NET: Give security pass and the Rom construct Library code (0467839) to get the rom construct of the Dixie Flatline.

SHIN'S PAWNSHOP: Get UXB deck from Shin. If you don't have the cash, it's free.

STREETWALKER: Learn locations of several places around Chiba by asking her about them. Find out the linkcode for Central Justice () from her.

WAREHOUSE (Julius Deane's place): Ask Julius about Fuji, Hosaka, Musabori, Hitachi, and Tozoku, and he'll give you info on each of them. Ask about hardware. Buy the gasmask, Philosophy, Phenomenology, Psychoanalysis, and Bargaining skill chips. Buy the Cryptology skill upgrade. Not all, of course, in the same visit or you'll be broke.

ZION CLUSTER: Ask old rasta-dude about Gemeinschaft and he'll give you the vault code (BG1066). Use Musicianship skill to play dub for him, and he'll get another guy, Maelcum, to give you a free ride to Freeside. This saves you $500.00 over taking the shuttle to Freeside directly.


PART 2 - DATABASES AND WHAT TO DO THERE
There are 2 types of databases available to you in this game: the ones you can reach with a link code and the proper Comlink, and the ones that are only accessible from cyberspace. Accordingly, this section is divided into two parts describing each of them. The descriptions will include the base's link code, password(s), what Comlink is required to access the database, what warez can be gotten there, other stuff that can be gotten or done there, its cyberspace coordinates, whether it has an AI or not, and, if so, the AI's name and weakness.

Some databases have message systems similar to the one on the PAX system, and it's a very good idea to read ALL the things available for you to read in every database. You'll get valuable information this way. Again, these are in alphabetical order, not in chronological order.

I will list the information about the databases in the following manner:

DATABASE NAME
COMLINK      (if applicable) Minimum level required
LINKCODE     (if applicable)
PASSWORD(S)  (listed by level)
WAREZ AVAILABLE
OTHER STUFF
COORDINATES  (of database in cyberspace) Zone#-X/Y
AI INFO      (if applicable)

DATABASES ACCESSIBLE BY LINKCODES

ASANO COMPUTING
Comlink:     1
Linkcode:    asanocomp
Passwords:   1=customer 2=vendors 3=cyberspace only
Warez:       none
Other stuff: find out linkcodes: fuji, musaborind, hosakacorp
Coord.:      0-16/112
AI:          none

BANK GEMEINSCHAFT
Comlink:     5
Linkcode:    bankgemein
Passwords:   1=eintritt 2=verboten
Warez:       none
Other stuff: leech $30,000 from account 646328356481
Coord.:      5-304/320
AI:          none

BANK OF ZURICH (Bozobank)
Comlink:     6
Linkcode:    bozobank
Passwords:   no password, use Sequencer for access
Warez:       none
Other stuff: set up account in your name (712345450134)
Coord.:      5-336/368
AI:          none

CENTRAL JUSTICE
Comlink:     6
Linkcode:    justice
Passwords:   no password, use Sequencer
Warez:       none
Other stuff: learn information about Chiba's justice system
Coord.:      1-416/112
AI:          none

CHEAP HOTEL
Comlink:     1
Linkcode:    cheapo
Passwords:   1=guest 2=cockroach
Warez:       none
Other stuff: pay/edit bill and order caviar from room service for Crazy Edo
Coord.:      0-112/112
AI:          none

CHIBA TACTICAL POLICE
Comlink:     4
Linkcode:    keisatsu
Passwords:   1=warrants 2=supertac
Warez:       none
Other stuff: Edit warrant to show Larry Moe's name and BAMA ID# (062788138)
Coord.:      1-288/112
AI:          none

CITIZENS FOR A FREE MATRIX
Comlink:     5
Linkcode:    freematrix
Passwords:   1=CFM 2=cyberspace only
Warez:       DO NOT get Blammo 1.0, it will damage you if you run it!
Other stuff: none
Coord.:      1-352/112
AI:          Sapphire weakness=Sophistry

CONSUMER REVIEW
Comlink:     1
Linkcode:    consumerev
Passwords:   1=review 2=cyberspace only
Warez:       none
Other stuff: find out about different decks on the market and their
             reliability and cyberspace compatibility
Coord.:      0-32/64
AI:          none

COPENHAGEN UNIVERSITY
Comlink:     6
Linkcode:    brainstorm
Passwords:   1=perilous 2=cyberspace only
Warez:       probe 4.0, jammies 1.0, doorstop 1.0
Other stuff: find out about the best icebreaking warez
Coord.:      1-320/32
AI:          none

EASTERN SEABOARD FISSION AUTHORITY
Comlink:     4
Linkcode:    eastseabod
Passwords:   1=longisland 2=cyberspace only
Warez:       comlink 5.0, thunderhead 2.0
Other stuff: find out password for Loser database and that the Finn has a
             joystick.
Coord.:      1-384/32
AI:          none

FUJI ELECTRIC
Comlink:     3
Linkcode:    fuji
Passwords:   1=romcards 2=uchikatsu
Warez:       none
Other stuff: find out Larry Moe's BAMA ID# (062788138)
Coord.:      2-112/240
AI:          none

GENTLEMAN LOSER
Comlink:     4
Linkcode:    loser
Passwords:   1=wilson 2=loser 3=cyberspace only
Warez:       blowtorch 1.0, hammer 1.0, probe 3.0, slow 1.0, injector 1.0,
             drill 1.0
Other stuff: find out various linkcodes & passwords
Coord.:      1-416/64
AI:          none

HITACHI BIOTECH
Comlink:     3
Linkcode:    hitachibio
Passwords:   1=genesplice 2=biotech
Warez:       none
Other stuff: read a bunch of boring stuff
Coord.:      2-32/192
AI:          none

HOSAKA
Comlink:     5
Linkcode:    hosakacorp
Passwords:   1=biosoft 2=fungeki 3=cyberspace only
Warez:       comlink 5.0, slow 2.0, hammer 4.0, concrete 1.0, mimic 2.0,
             injector 2.0
Other stuff: edit employee records to show you as employee, upload comlink
             6.0 to make bucks, find out about Tozoku and their connection
             with the Yakuza (Japanese Mafia)
Coord.:      2-144/160
AI:          none

IRS
Comlink:     3
Linkcode:    irs
Passwords:   1=taxinfo 2=audit 3=cyberspace only
Warez:       jammies 1.0, hammer 2.0, mimic 1.0
Other stuff: read messages
Coord.:      1-272/64
AI:          none

MUSABORI
Comlink:     5
Linkcode:    musaborind
Passwords:   1=subaru 2=cyberspace only
Warez:       kuang eleven 1.0 (shotgun program for AI Neuromancer)
Other stuff: read messages
Coord.:      2-208/208
AI:          Greystoke (badass!) weakness=hemlock 1.0

NASA
Comlink:     6
Linkcode:    voyager
Passwords:   1=apollo 2= cyberspace only
Warez:       python 2.0, blowtorch 4.0, decoder 4.0
Other stuff: messages
Coord.:      1-448/32
AI:          Hal weakness=Logic

PANTHER MODERNS
Comlink:     2
Linkcode:    chaos
Passwords:   1=mainline 2=cyberspace only
Warez:       comlink 3.0, blowtorch 3.0, decoder 2.0, thunderhead 1.0
Other stuff: learn about Lupus Yonderboy's leeching of money from Bank
             Gemeinscaft, get linkcodes from Modern Bob
Coord.:      0-224/112
AI:          none

PSYCHOLOGIST
Comlink:     1
Linkcode:    psycho
Passwords:   1=new mo 2=babylon 3=cyberspace only
Warez:       none
Other stuff: messages
Coord.:      0-96/32
AI:          Chrome weakness=Philosophy

REGULAR FELLOWS
Comlink:     1
Linkcode:    regfellow
Passwords:   1=visitor 2=cyberspace only
Warez:       scout 1.0, battle chess 2.0, probe 3.0
Other stuff: learn level 2 password to Cheap Hotel (cockroach) and how to
             use scout 1.0
Coord.:      0-208/32
AI:          none

SOFTWARE ENFORCEMENT AUTHORITY (SEA)
Comlink:     3
Linkcode:    soften
Passwords:   1=permafrost 2=cyberspace only
Warez:       comlink 4.0, sequencer 1.0, thunderhead 2.0
Other stuff: upgrade coptalk to level 2, upgrade coptalk to level 4 from
             cyberspace
Coord.:      1-352/64
AI:          none

TOZOKU IMPORTS (YAKUZA)
Comlink:     5
Linkcode:    yakuza
Passwords:   1=yak 2=cyberspace only
Warez:       comlink 6.0, blowtorch 1.0, decoder 1.0, blowtorch 3.0,
             drill 2.0
Other stuff: read messages
Coord.:      1-480/80
AI:          none

WORLD CHESS
Comlink:     1
Linkcode:    world chess
Passwords:   1=novice 2=member 3=cyberspace only
Warez:       none
Other stuff: make bucks by playing chess twice, messages
Coord.:      0-160/80
AI:          Morphy weakness=Logic


DATABASES ACCESSIBLE FROM CYBERSPACE ONLY

ALLARD TECHNOLOGIES
Warez:       none
Other stuff: use 3 AI combat skills to escape island construct and fight
             Neuromancer. End of game!!
Coord.:      7-432/464
AI:          Neuromancer weakness=kuang eleven 1.0

BANK OF BERNE
Warez:       slow 3.0, probe 10.0, armorall 1.0
Other stuff: Ok, here's one you'll really like. What you do is read the
             messages and find out about account number 121519831200. You
             use the transfer funds option to transfer the funds to your
             account in the Bank of Zurich Orbital. Here's the info you need
             to do it:
             Bank of Berne account#- 121519831200.
             Credit transfer authorization code- LYMA1211MARZ.
             Bank of Zurich link code- bozobank.
             YOUR account# at Bank of Zurich-712345450134.
             When you perform the transfer, your bank account all of a
             sudden has increased by $500,000!! Nice piece of change, eh?
Coord.:      3-336/160
AI:          Gold weakness=Philosophy

BELL EUROPA
Warez:       thunderhead 4.0, acid 5.0
Other stuff: messages
Coord.:      5-384/288
AI:          none

DARPO
Warez:       thunderhead 3.0, injector 3.0, jammies 2.0, concrete 2.0,
             drill 3.0
Other stuff: messages
Coord.:      3-336/240
AI:          none

FREE SEX UNION
Warez:       none
Other stuff: messages
Coord.:      3-288/208
AI:          Xaviera weakness=Phenomenology

GRIDPOINT
Warez:       thunder head 3.0, injector 3.0, jammies 3.0, hammer 5.0,
             armorall 2.0
Other stuff: messages
Coord.:      4-160/320
AI:          none

INSA
Warez:       injector 5.0, armorall 3.0, hammer 6.0, doorstop 4.0,
             logic bomb 3.0
Other stuff: messages
Coord.:      5-448/320
AI:          none

KGB
Warez:       slow 5.0, jammies 4.0, armorall 4.0, injector 5.0, probe 15.0,
             concrete 5.0, logic bomb 6.0, depth charge 8.0
Other stuff: messages
Coord.:      6-112/416
AI:          Lucifer weakness=Logic

MAAS BIOLABS
Warez:       none
Other stuff: disable security system so you can physically break into Maas
             in the real world.
Coord.:      6-112/480
AI:          Sangfroid weakness=Phenomenology

NIHILIST
Warez:       python 5.0, acid 3.0, slow 4.0, logic bomb 3.0
Other stuff: messages
Coord.:      5-416/368
AI:          none

PHANTOM
Warez:       hemlock 1.0 (shotgun program for Greystoke)
Other stuff: not much, listen to AI
Coord.:      07-320/464
AI:          Phantom Note: you don't have to fight this AI, just run battle
             chess 4.0; but if you do fight him, his weakness is Logic.
             Beware though, he's very strong!

SCREAMING FIST
Warez:       KGB 1.0, easy rider 1.0 (GET THIS!!), python 3.0, slow 3.0,
             armorall 1.0, depthcharge 3.0
Other stuff: read all you can here
Coord.:      3-464/160
AI:          none

SENSE/NET
Warez:       none
Other stuff: learn rom construct # for Dixie Flatline so you can physically
             get it from Sense/Net building
Coord.:      4-48/320
AI:          none

TESSIER-ASHPOOL
Warez:       none
Other stuff: messages
Coord.:      7-384/416
AI:          Wintermute weakness=Sophistry

TURING REGISTRY
Warez:       none
Other stuff: find out about AIs, upgrade skills
Coord.:      3-432/240
AI:          none


PART 3 - SKILL CHIPS, WHERE TO GET EM AND WHAT THEY DO

SKILL CHIP        - WHERE TO GET IT - HOW IT'S USED
----------------------------------------------------------------------------
Coptalk           - Larry Moe       - talk to cop at Donut World
Evasion           - Lupus Yonderboy - escape AI combat (also can run KGB 1.0
                                      which works even when Evasion doesn't)
Cryptology        - Shiva           - decode encoded passwords
Hardware Repair   - Shiva           - fix damaged decks
Bargaining        - Julius Deane    - get price break at Body Shop
Philosophy        - Julius Deane    - AI combat skill
Phenomenology     - Julius Deane    - AI combat skill
Psychoanalyses    - Julius Deane    - detects AI's weakness
Icebreaking       - Finn            - helps make ice easier to crack
Debug             - Finn            - fixes damaged software
Sophistry         - Pong Monk       - AI combat skill
Zen               - Pong Monk       - restores constitution during AI combat
Logic             - Emperor Norton  - AI combat skill
Software Analysis - Emperor Norton  - helps identify unknown warez
Musicianship      - Emperor Norton  - play dub to old rasta-guy on Zion to
                                      get passage to Freeside

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