MINDSHADOW (Interplay) (?)
PART 1:
Let's get started. You awake on a deserted beach with a spectacular view of
the ocean. In fact, look at the ocean but but don't go in the water. Go N,
then enter the hut and take some straw. Examine the trash can and take the
candle. Well, you don't really need it. Exit the hut then go E. Take a piece
of steel from the dory, then go E again and take a vine. Go W, W, S, and
drop all but the vine. Go E, and you should be at the edge of a cliff. Tie
the vine to a rock then go Down. Enter the cave and examine and search all,
then take a rock from the ground. Dig in ground. Take the map, then E, Up,
W. Look at the map, then N. At this point, you might want to save the game.
Go N, N, E, N, E, E, S, S, E. Search the trunk and take the bottle, but
don't drink it. Go W, W, N, W, W, S, W, S, S, S. Drop the map, then take the
piece of steel and the shell. Listen to the shell. Type, 'BANG ROCK WITH
STEEL OVER STRAW TO MAKE FIRE'. Drop the rock and the piece of steel, then
wait. When the boat comes, offer the captain the bottle.
PART 2:
You should now be on the pirate ship and the captain will have left you
alone to go exploring. Go N, W, and talk to the doctor. Go S, then fight
with the man. Go S again and take the meat cleaver. You can also eat the
fish if you like sashimi. Go N, N, E, S, S, S, W, then cut the chain with
the meat cleaver. Go E, N, N, E, E. You should now be in England. Go E, E,
E, S, and search the sleeping man. Take the hat and the money, then go N, W,
W, S. Give the man 5 pounds and take the pole. Go N, W, and get the debris
with the pole. Drop the pole, then take the newspaper. Read it. Remember to
remember. Go E, N, and talk to the man. Give the man 5 pounds and remember
the password (it may vary with different disks). Go S, E, N, E. This is
another good spot to save the game. Talk to the woman, then give her the
hat. Go E. Examine the drink, then follow the man. Go S, W, then take the
hat and look inside the hat. Rather than leave a tip, you can kiss the
woman. Go W, N, E, then type, 'CHANDRALT' or whatever the password is in
your game. Give the man 200 pounds for your ticket then go W, S, S, W, N, N,
and enter the airplane. Remember to remember. You should now be in beautiful
downtown Luxembourg. Go N, W, then BOOTH 11. Talk to the man. If that
doesn't work, search the man. Take the note and the ID card, then read both
of them. Go E, E, N, N, W, Up, N. This is another spot to save the game.
PART 3:
Go W, then DUCK. Examine the room and take all. Read the parchment. Go E, S,
Down, E, S, and now we are going on a little nature hike. Go E, E, E, S, and
dig in the ground with the shell. Drop the shell, then take the leaflet and
read it. It sure does look like a bank account number. Go N, W, W, W, W, and
talk to the woman. Type in the bank number then open the box. Take the gun,
then drop the box. Go E, N, W, Up, N, N, N, N. This is it. Save the game
again, then E. Shoot the man with the gun, then take the message and read
it. Now, if you have remembered all the names and found all the clues, you
should regain your memory and solve the game by using the THINK COMMAND.
Type 'THINK ARCMAN'. 'THINK BOB'. 'THINK MASTERS'. 'THINK JARED'. 'THINK
TYCOON'. 'THINK LUXEMBOURG'. 'THINK WILLIAM'. At this point, a new screen
should appear with the entire story of your trials and tribulations.
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