MINDBENDER (?) (?)
HOW TO PLAY:
After the preview and the title, the main menu comprising of the following
options, appears on the screen:
1. NAME/TEAM
2. LEVEL
3. HALL OF FAME
4. LEVEL CREATOR
5. INFO SCREEN
6. START GAME
7. ONE PLAYER/TWO PLAYERS
8. QUIT
These options can be selected by pressing the button on the mouse and are
explained below:
1. NAME/TEAM:
This should be selected after the game has started in order to select a
player's name if the game has already been played under a certain name. This
has been saved and can be selected by pressing the button on the mouse. If
this is the first time you are playing, or should you wish to play under a
new name, one of the ten names shown, at the beginning all referred to as
'NO NAME', can be changed by selecting 'ENTER NEW NAME', selecting the name
to be changed by giving the new name. The player's name is also connected
with the highest skill level limit. At the beginning of the game or after
changing the name, the limitis set at skill level 0. When you have achieved
the pre-defined skill level successfully, the level is raised automatically
and play can continue. But you don't always have to start at the lowest
level. You can start at the level you last reached. You can select your
skill level as follows:
2. LEVEL:
By moving between the symbols (-) and (+),you can set the desired skill
level. You can set the skill level limit in advance. Independent of this
skill limit, you can select levels from 50 upward by switching back and
forth between 0 and 50 with the field next to '2'. This means that from
level 50 on you can create your own skill levels.
3. HALL OF FAME:
Shows the high score list at the level being played, which has been saved on
the diskette.
4. LEVEL CREATOR:
By means of the level creator, levels can be designed and created according
to your own ideas. All the elements involved in the game (figures, symbols,
etc.), whose function is described below, can be selected (by using the
mouse) and used in the play area. The left button on the mouse introduces an
element,the right one clears a space. 'CLEAR' clears the whole screen.
'EXIT' means you are leaving the editor. In the case of 'CLEAR' and
'EXIT', you are asked to confirm your command as to whether the space/screen
is to be cleared or not,or wherher the old level is to be replaced by a new
one. In the latter case you can also set a time limit for playing at the
selected skill level.
5. INFO SCREEN:
This option presents an overview of the game elements, together with a short
description of each element.
6. START GAME:
By selecting this option the game is started. The skill level you are
playing at is shown on the main screen. The window on the right shows the
control table. The main objective of the game on every level is to deflect
the magician's magic beam, carrying one of McDuffin's numerous spells. The
ingredients for each individual spell are to be found in the brightly
coloured pulsating cauldrons, which have to be hit by the magic beam. This
beam can be deflected by a series of tiltable mirrors, but can also be
reflected or absorbed by various objects. When all the cauldrons have been
consumed by the beam of energy, the spell is complete and a magic door
opens,through which you can now guide the beam. When you have done that you
have achieved that skill level.
The window on the right shows the skill level you are playing and the
remaining cauldrons, your score, the magic energy supply left for the
magician and the overload of the beam. The latter occurs when the magic beam
is reflected into itself or onto the magician. Next to the two buttons which
switch the background rhythm on and off, the game can be interrupted by
selecting the 'STOP' option. As you are asked to confirm this, 'STOP' can be
used when you want a break from play for a certain period of time. An exact
description of the individual objects involved in the game follows the
description of the menu options.
7. ONE PLAYER/TWO PLAYERS:
By selecting this option you can switch from one to two players. If you have
a joystick connected up to port 1, one game can be played by two players at
the same time, one using the mouse, the other the joystick. That is to say,
commands can be given by pressing the right or left button on the mouse, or
by moving the joystick to the left or right and using the firing button.
8. QUIT:
This option ends the game.
LEGEND:
Gnome With Tiltable Mirror: By pressing the left or right button on
the mouse the gnome turns the mirror to the left or right. The beam of
energy id reflected by the mirror.
Fixed Polarizers: These polarizers only allow the beam to pass through in
one direction. The matal polarizer reflects the beam, the wooden polarizer
absorbs it.
Gregorius McDuffin. The Magician: Sends out the spell in a straight line.
Magic Door: Accepts the spell and ends the skill level. Only opens when all
cauldrons have been consumed.
Cauldrons: Contains all the ingredients for the spell and must all be
removed before the magic door opens.
Prism: Sends the beam off in a random direction.
Metal Wall: Reflects the beam.
Wooden Wall: Absorbs the beam.
Ice Wall: Melts when hit by the beam, cue to absorbed energy.
Amoebiod Wall: Spreads when hit, because of photosynthesis effect.
Cobalt Bomb: Blows up the whole skill level.
Castle: Can only be removed with the key. Reflects or absorbs the beam
according to the material (metal/wood).
Sensor Blocks: Are sensitive to light and jump to one side when hit.
Surprise Balloon: Contains various other objects.
Beamer: Beams the beam to a second beamer!
Evil Gnome: Eats amoebas and cauldrons.
Fuse: Fuses when hit, can be put back in by using mouse button.
One And Two-way Polarizers (Tiltable): Can be turned using the mouse and
allow the magic beam to pass through in one or two directions.
Light Bulbs: Are switched to a different circuit when hit; must light up to
the end the skill level.
Fixed Mirrors: Reflect the beam of energy, but cannot be turned or tilted.
Bonus ball (red/yellow/blue): Gives bonus points.
Spell-Intensifier: Supplies Gregorius McDuffin with new energy.
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