LURKING HORROR (Infocom) (?)
You're a student at G.U.E. Tech. It's late on a cold, winter night, but your
20-page report is due tomorrow. To work on your assignment, you make your
way to the Computer Center through the worst storm of the winter. The game
starts with you standing in the Terminal Room. There is a PC before you, so
have a seat and log on, please. Your user ID is printed on the Student ID
Card included in the game package. Your password is written in the back of
the 'G.U.E. at a Glance Guide for Freshmen' (also included in the package).
Once you've logged on, you'll see a menu on the PC. Use the PC's mouse by
clicking on MENU then YAK. Read the strange document which has replaced your
paper.
You'll faint and awaken in 'a place.' Go down into the bowl, look at the
platform, and take the small stone. Wait a couple of turns and you'll wake
up in the Terminal Room. Look at the PC's screen. The hacker will attempt to
fix the PC, but your paper will be lost. It was mixed up on the file server
with some files from the Department of Alchemy. The hacker will suggest,
'Maybe they could help you down there.'
Look at the hacker and notice the keyring. Ask the hacker about the keys and
he'll show you one you haven't noticed -- a Master Key. Ask him about it and
he'll say, 'It'll open three out of five doors at Tech.'Then he'll complain
of hunger. That's your cue. Go to the kitchen and get the Chinese food from
the refrigerator. The hacker won't like it cold so heat it in the microwave
oven for about two minutes on 'HI.' In case you have problems controlling
the microwave, set the timer to 200, press HI, then press START. Give the
food to the hacker in exchange forhis master key.
A NOTE ABOUT GETTING TIRED. When you get tired, drink from the bottle of Coke
which you will find in the refrigerator in the kitchen.
Go south twice to the elevator. Enter the elevator, open the panel, and take
the flashlight. Go down to the Basement then east to the Temporary Basement.
Take the gloves and crowbar then go up to the Temporary Lab. Take the flask
and return to the Basement then go west twice to the Aero Basement. Get on
the forklift and drive east until you reach Dead Storage. Use the forklift
to move the junk until you've cleared a path to Ancient Storage. In Ancient
Storage, open the manhole with the crowbar and go down to the Brick Tunnel.
Go north and down to the Altar. Take the knife, open the iron plate, and
look in the pit. Return to the Brick Tunnel and go south. Try to open the
trap door.
Return to the Basement then go west, west, and up to the Aero Lab. Now go
south to the Infinite Corridor. Take the plastic container and go east in
the corridor until you reach the stairs. Go up to the Great Dome, wear the
gloves and climb rope. On the Catwalk, open the small metal door and exit
north to the Roof of the Great Dome. Climb up to the top of the dome, remove
the plug and take the paper -- it's a suicide note. Go back inside the Great
Dome.
Take the ladder and put it on the Catwalk. Go down the ladder and return to
the Infinite Corridor. Go east to the glass fronted cabinet, break glass,
and take the axe. Go west to the wall socket where the waxer cord is plugged
in and cut the cord with the axe. When the maintenance man starts toward
you, open the plastic container and pour the liquid on the floor. Go east to
the end of the corridor then north to Fruits & Nuts. Go down to the
Cluttered Passage and southeast to the Brown Basement. Take the rubber boots
and wear them.
Go up to the Brown Building then up to the Top Floor. Read the sign over the
door then unlock it with the master key. Exit the door (north) to reach the
Skyscraper Roof. Go up to the Semi-Transparent Dome, look in the tub, and
take the hand. I had a little trouble concerning the hand and the winged
creature. It appears the creature always takes the hand away if you're
holding it when he enters the dome. My solution was to put the hand in the
plastic container before the creature entered the dome. When the winged
creature enters the dome, he will block your exit. Throw the stone at
creature, retrieve it and go down. The creature will be waiting for you at
the bottom, so throw the stone at him again. Both the stone and the creature
will go off the south end of the building. Go east, down, then south to the
Courtyard and get the stone. Go north, down, northwest, and up to Fruits &
Nuts. Then go south until you reach the Department of Alchemy.
The door to the Department of Alchemy is locked and the master key will not
unlock it. Knock on the door and wait. The professor will open the door and
usher you into the room. Read the sign-up sheet, show the suicide note to
the professor, then go south. Oops! You're in a pentagram. Wait until the
professor has entered another pentagram and has begun his ritual. Cut the
line with the knife and exit the pentagram. Move the lab bench, open the
trap door, and go down. If you time your moves just right, the mist will
grab the professor just as you go through the trap door. Wait a turn below
the trap door then re-enter the lab through it. Put the dead hand in the vat
and it comes to life! Take the hand. You can put the professor's ring on the
hand if you wish;it fits nicely.
Look for an urchin slouching somewhere. I found one in the Computer Center.
Show the living hand to the urchin and take the bolt cutter which the urchin
will drop. Return to the Basement, go west twice to the Stairway and down to
the Sub-Basement. Now go northwest to the Tomb and read the graffiti. Unlock
the padlock with master key, and take the padlock. Open the hatch and go
down You hear rats! Go east and open the pressure release valve with the
crowbar.
Timing is important here for your objective is to scald the rats. When you
see them, open the valve. Examine the dead rat; it has a strange symbol
branded on its neck. Close the valve and go east until you reach the brick
wall. Move the loose brick with the crowbar and look in the hole. Use the
crowbar to move the second brick and you will have made a hole in the brick
wall through which you can see a reinforcing rod and a small room containing
some machinery. Think about the levels of the building and try to place
where you are now in relation to what's above you. You must be somewhere
near the elevator.
Go back to the Basement and send the elevator to the first floor. Then open
the elevator doors in the Basement. Wedge the doors open with the crowbar
and go down the elevator shaft to the Concrete Box. Take the chain and put
the chain on the reinforcing rod. Put the padlock on the chain and go back
up. Put the chain on the hook, remove the crowbar and the elevator will
start moving. You'll hear a tearing, rending sound, then a rumbling crash.
Open the elevator doors again, wedge them open with the crowbar, and go down
to the Concrete Box. The brick wall will have an enormous hole ripped in it.
This is the opening you need for those objects which will not fit through
the opening to the Tomb. You'll need the bolt cutter, the flask, the axe,
the stone, the flashlight, the master key, the boots, the gloves, and the
hand for the puzzles that follow.
From the hole in the brick wall, go north then west until you reach the
Tunnel Entrance then go down to the Muddy Tunnel. From the Muddy Tunnel, go
down to the Large Chamber and look at the slots; a wire goes to each. Cut
the wire with bolt cutter. Go down to the Wet Tunnel, the hand will start
pointing the way so go as the hand directs but watch out for the curtain of
slime. When you find it, open the flask and pour the liquid on the curtain.
A wooden door will be revealed. Unlock the door with the master key and
enter the Inner Lair. Reach in the pool and take the line. Cut the line with
the axe and take the line again. Open the box, unplug the coaxial cable, and
put the line in the socket. The huge mass will change shape. Wait until it
becomes a winged creature with its mouth open and the stone has turned red.
Throw the stone at the creature then take the stone again. The hacker will
ask,'Can I have my key back?' Your score should be 100 out of a possible
100 Graded on the curve, you are in the class of President of the Institute.
THE END!
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