LEGEND OF THE SWORD (?) (?)

Complete solution:

Inventory - Examine pack - Examine captain - Ask captain for map - Examine it and put it in pack - E - Look - Read sign - S - Look - Examine rocks (don't bother with the winkles as they make you ill!) - N - N - UP - E - Look - Take mango - W - W - Open gates - Climb gates and open them (5%) - W - Examine door - Take fungus and examine it - Drop it - In - Up - Examine skeleton - Take knife and examine it - Examine wall - Up - Open door - Break door - In - Examine table - Open drawer - Take scroll and read it - Drop scroll - Look through window - Out - Down - Down - Out - E - E - E - E - S - S - Open door - In - Take all (calendar, biscuits and bone) - Read calendar then drop it - Out - Give bone to dog - Break bone - Give bone to dog.

Examine hole - Take pipe - In - Look - Lift rug - Open trapdoor - Down Examine wall - Push it - S - S - Down - Look - Take gold coin (cornilius takes it!) (10%) - Nw - Drink water - Se - Look - Follow footprints - Remove snare - Take it - Look - Take berries and examine them (deadly nightshade!!) - Drop berries - Climb tree - Nw - N - N - E - Ne - E - E - Examine raft - Take rope - Examine men - Ask pagan for coin - Kick pagan - Take coin - W - S - Shout to leprechaun - Give coin to leprechaun - Give pipe to leprechaun (15%) - Examine bottle - S - S - Look - Put all in pack - Climb tree - Take apples - Down - Take apples - Se - Nw - W - W - Attack humanoids with knife - Take quiver and bow then give them to belar - Take axe - E - S - S - Yes (don't give anything to shukar!).

W - W - N (someone is coming!) - Wait - Attack humanoids with axe - Give axe and knife to pagan - Take spear - Search humanoid - Take tinder - N - Take melons - N - Talk to stag - Drop snare - Follow stag - S - W - N (stag is in the snare - Gives help - Daville picks up bottle) (20%) - Take snare - Nw - N - E - E - E - Ne - N - Shake hands with hunter - Give snare to hunter (he tells you to beware of shukar and gives you some nuts) - Put nuts in pack - S (borgalius has taken the hunter's ring) - Sw - N - Ask daville for bottle of antidote - Drink antidote - Look - S - Drop green bottle - W - W - Sw - S - Se - E - Climb tree ('bragglesticks' is scratched into the trunk) - W - S - S - W - Ask pagan for knife - Kill turtle with knife - Give knife to pagan - Put all in pack - Ask pagan for axe - E - Chop tree with axe - Give axe to pagan - Take wood - W - Make fire (turtle eaten).

E - N - N - N - N - E - W - in - Sw - Look - Open trapdoor - Down - Look - Take torch - Take tinder from pack - Light torch - N - Open door - Kick door - Open door - In - Examine barrel - Take bottle - Examine bottle of water - Empty bottle of water - Out - N - E - Look - Take key - Unlock door with key - Open door - In - Examine skeleton - Take cloth - Out - W - W (daville picks up the brass key) - Open door - In - S - Open door - In - Look (don't take treasure!) - Out - N - N - Look ('portacotius' written on the door in white lettering) - Unlock door with key (the bronze key won't fit....daville opens it with the brass key) - Open door - In - Ask borgalius for ring - Examine ring - Wear ring - In (you are transported to a junction) (25%).

S - Hide - Look - N - W - Climb tree - Down stairs - Open door - Enter - N - Look - Nw (daville picks up the blunt knife) - Se - Look in hole (rat bites you!) - Look in hole - Take parchment and examine it (symbol of spider - Giant eye) - Drop it - S - Enter - Up - Wake troll (the troll tells you about the key under the floorboards) - Lift floorboard - Take key - Down stairs - Enter - W - Give melon and spear to cornilius - N - Kick troll - Kick troll - Take strange bottle and open it - Take shovel - S - W - Unlock gates with small key - Drop small key - Open gates - In (30%) - W - Dig with shovel - Light torch - W - Examine statue - Examine wall - Examine hole - Move chest then open it - Examine chest - Take gold key - Examine barrel - Fill ladle with mead - Drink mead - Put all in pack except bottle, sword and torch - Fill leather bottle with mead.

Give shovel to cornilius - Take hook (ignore the rope There is a scorpion underneath it!!) - E - E (you are now captured and taken to a cell) - Wait - Wait - Wait - Examine man (dead!) - Search man - Take disc - Wait (for the troll) - Talk to troll - Search troll (don't bother with the earring) - Out - S - W (the troll appears) - W - Take bottle of antitrolls from pack - Throw bottle of antitrolls at trolls - Examine table - Put gold key in pack - Take quiver and bow and give them to belar - Take axe and knife and give them to pagan - Give all to cornilius - Take spear and sword - Take sack - Drop sack - Look - Eat mango - Search troll - Put all in pack - Take horn - Untie rope - E - Se - Se - S - In - Up - Down tree - Search troll - Take pouch and examine it - Drop it.

Se - E - Look - Take cherries - Se - Drop all - Climb tree (clue to getting further south) - Take all - Down - Look up - Throw spear at bats - Look up (shubalooka) - Sw - Eat nuts, cherries and biscuits - Say shubalooka (you are transported to a tunnel in the forest) - Sw - Up - Ne (catgut) - Sw - W - N - N - E - E - N - Down - N - Look - Take rope and hook from pack - Drop all except rope and hook - Tie rope to hook - Throw rope at cave - Take helmet and examine it - Wear helmet - Out - Take all - W - Up - E - E - Take glass - Ne - Ne - Wait - Hide - Wait (you are captured and tied to a stake across the lake) - Look - Take glass with feet - Cut rope with glass - Drop glass - Attack guard with hands - Attack guard with hands - Take guard (to put across door of shack) - Enter tent - Take quiver and bow.

Out - Give quiver and bow to belar - Enter tent - Take all - Out - Give axe and knife to pagan - Take all except glass - Enter boat - Examine boat - Drop all - Take pack and wear it - Take all except teddy bear - W - Ask cornilius for cloth - Put cloth in hole - Drop cloth - Put horn and disk in pack - Look - Take bottle - Ask borgalius to swim - S - Ne - E - S - S - S - Ask cornilius for gold coin - Se - Show gold key and gold coin to sphere (you are transported through the sphere to a swamp) (45%) - Drink bottle of fruba - Drop yellow bottle - N - N (carcass) - W - Attack hydra with sword - Examine hydra - Take spectacles and examine them - Wear them - E - Sw (you hear screams to the southwest) - Sw - Drop all - Ask pagan for knife - Climb tree - Look - Read message - Up - Examine egg - Examine nest - Take figurine and examine it (it depicts an evil wraith........the guardian of the bloodstone) - Drop figurine - Wait - Wait

Attack morag with knife - Take candle and examine it - Down - Down - Give candle to pagan - Take all - Se - N - Ne - Look - Ne - Say mustal - Shout mustal - Ne - Read sign - Examine skeleton - Take bottle of holy water - Examine horse (harness) - Push wagon ne - Look - Examine door - Unlock doors with key (key does not fit!) - Push wagon nw - Climb in wagon - Open window (belar helps) - Out - Push wagon se - Nw - Throw rope at window (?) - Take hook - Tie rope to hook - Throw rope at window - Up (55%) - Drop all - Ask daville for brass key then drop it - Ask cornilius for bronze key - Drop bronze key - Take rope and give it to cornilius - Take sword, bottle and torch - Ne - Down - Sw - Sw - Nw - Open door - Enter - Examine skeleton - Examine bunks - Move pillow - Take key - Look - Open trapdoor - Remove tinder from pack - Light torch - Put bottle and key in pack - W - Ask belar for quiver and bow - Shoot spider with arrow - Give quiver and bow to belar.

Examine wall - Burn web - Take diamond and examine it - E - Up - Out - Se - Ne - Se - Ne - Unlock door with tin key - Drop tin key - Open door - Enter - Up - Look - Take key - Unlock door with key - Clean rusty key - Unlock door with key - Drop iron key - Open door - Enter - Examine table - Open drawer - Take letter and read it - Drop it - Out - Examine wall - Kick wall - Take red crystal and examine it (make sure you are wearing the helmet!) - Down - Out - Sw - Examine skeleton - Sw - Examine wall - Look (don't touch it or you will be trapped!) - Open door - Sw - Examine skeleton - Out - Ne - Se - Open door - Enter - Examine table - Ask pagan for candle - Put candle in holder - Light candle (strength increased) - Read message - Se - Se - Examine skeleton - Examine skull (with glasses adventure) - Talk to skeleton - Open door - Enter - Look - Look behind tapestries - Examine niche - Take key - out.

Nw - Sw - Se - Se (tripwire in cell and trapdoor closes!) - Light torch - Blow horn - Put all in pack - Ask cornelius for rope - Throw rope - Up (daville picks up the rope) - Jump over wire - Open door - Enter - Exit - Jump over wire - Ne - Sw - Nw - Nw - Sw - Open door - Ne - Nw - Nw - Examine wall - Push stone - Light torch (on stairway ceiling shuddering!) - Drop all - Jump - Ask cornilius for shovel - Dig with shovel - Take all - Drop shovel - Down - Open door - Enter (wraith) - Take bottle of holy water from pack - Throw it at wraith - Examine wall - Examine hole - Examine coffin - Examine skeleton - Take key - Break skull - Take key - Put all in coffin - Examine compartment - Take ruby - Take all except knife and cloak - Examine pedestal - Take ruby and examine it - Examine pedestal (key engraved on side) - Open door - Exit.

Up - take shovel - Dig with shovel - Drop shovel - Se - Ne - Ne - Up - Sw - Unlock door - Drop copper key - Open door - Enter - Examine statue - Examine hole - Open door - Enter (pagan takes something) - Examine pagan - Ask pagan for pin - Examine shelf - Take crucifix - Unlock chest with platinum key - Drop platinum key - Open chest and examine it - Take wand and examine it - Fasten diamond to wand - Out - Put pin in hole (ogre with axe pulls away from wall) - Take pin and drop it - Examine wall - Examine slit - Put disc in slit - Look - Se - Read plaque - Examine visage - Put crystal in visage - Strike door with wand (you are transported to a valley).

W - Blow horn - Drop horn - Throw large ruby in fire (across lava) - N (pagan calls upon demons of the underworld to create a fire) - N - N - N (fire is an illussion!) - Look - Examine pit - Jump over pit - N - E - Open door - Enter - Examine chest - Open chest - Exit - W - N - Examine wall - Lower first lever - Lower third lever (suzar leaves pagan's body) - Wave wand (moat freezes) - Take pagan - Examine him - Ask pagan for teardrop - Examine it - Warm teardrop - Examine woman - Wake woman (crysella) - Unlock chest with gold key - Drop all except wand and teardrop - Take sword and shield (the ring fuses with the sword) - Examine magical sword ('portacotius') - Examine shield - Put wand in shield - N (suzar throws lightning bolt) - Raise shield - Take shield - Sit (see crack......crysella finds hole) - Examine hole - Put sword in hole - Take shield - Take sword - Take sword - Put wand in shield - N - Examine metal - Touch metal with sword.

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