LAST NINJA 2, THE (?) (?)

All maps | Map 1 & 2 | Map 3 & 4 | Map 5 & 6


Complete solution:

LEVEL 1:
Go through the gap in the curtains and after slaughtering the guy punch the SWITCH that flashed as you entered Room 2. Go back through the gap and fall down the open trapdoor into 3, pick up the KEY and exit to 4.
You are now outside. Avoid the man and exit through the down-right path to 5. Kill the mother fucker, then pick up some SHURIKEN next to the bin. Leave through the down-left exit to 6, avoid the knife thrower and continue into the next screen (7).
On this screen pick up the object that looks like a stone (which is a map) and make sure that you are not using or holding anything. Walk into the grid pattern to climb up it and exit down-left to 8. Jump the holes and pick up the STAFF. Go back over the holes, empty your hands and climb down the grid in 7. Dodge the knife thrower in 6 again and the guy on the next two screens and exit right from 4 to 9.
On this screen (10) select the SHURIKEN. Exit down-right to 11 and throw two at the asshole with the staff - but NO MORE (Advisable to save shuriken) If he isn`t dead yet select the staff and beat him shitless. When he is dead walk into the girls rest room, face down-right, walk backwards and pick up half a NUNCHAKA. Leave this screen and exit 10 by the top, walk to the hamburger stand (in 9) and pick up the flashing burger for an extra life. Select the SHURIKEN and exit up-right to 12. Throw two, select the staff and finish the bastard off. Pick up in the girls rest room again the other half of the NUNCHAKA. Exit up-left and then left to get to the gate in 4. The cop in front of you can be dealt with using the NUNCHAKA. Select the key and pick up at the top half of the gate - it will open. Exit up-left to 13. This part needs perfect timing: jump onto the boat, then off again onto the path on the other side. Exit down-left to 14 and follow the winding path avoiding the bees and walk off the top of the path. You will find yourself on an island (15). Select the staff, move to the bushes and prod the boat - it will move. Jump of the edge of the bottom corner of the island moving down-left. Exit the screen left to 16. Jump the river again using the boat, walk through the gate and that is it - you have finished Level 1!

LEVEL 2:
The main hazards on this Level are the motorcycles and brick throwers. To cross the traffic lights: if moving down-left or up-right, cross when green. If crossing up-left or down-right cross when red. You start outside the park in 17. Go down-right to 18 and cross the road to 19. Follow the sidewalk around the corner and eventually you will come to a dead end with a man in it (20). Kill him using the NUNCHAKA or STAFF and kick the left hand door. There is a bug in the game at this point. Keep on kicking the door for 500 points every time. Once you have quit fucking around walk through the door. You will be in a MARTIAL ARTS shop. Pick up the SWORD that flashed as you entered and run before the Ninja wakes up. Exit and walk around the corner (19) to the two crossings. Cross down-right to 21.
Carry on walking through 22 until you reach the EATS shop (23). Kill the cop using the KATANA and exit down-right to 24. Pick up the bottle, cross the road to 25 and go round the corner killing anyone you see. Walk into the open doorway in 26 and pick up to find a SPANNER and then go back to the EATS shop.
Cross the road to 27. Continue until you reach a cop (28) and exit down- right to 29. Pick up the hamburger and exit down-right to 30. Kill the cop, select the spanner and pick up over the man hole to reach Level 3!

LEVEL 3:
On this Level the guys suddenly get good at kicking ass. Also don`t fall into the sewage system because it is poisonous. Haven fallen down the ladder exit up-right to 32. Once you have got past the man and through the door to 33, you will reach another. Avoid him and go through the door to 34. Avoid another guy and pick up the KEY and leave the way you came (33).
Be careful on this screen! What looks like a step is actually a large hole which takes one of those precious lives away. Stay by the wall and jump over this and the one on the next screen (35). Run like crazy and stand on top of the grate on the next screen (36). Select the key and pick up. Fall down the hole.
Avoid the guy on this screen (37) and exit up-right to 38. Go through the middle door to 39, then the far door in 40 to 41. Walk around, avoid the rats and exit right to 42. Kill the cop, exit down-right to 43 and walk through the small door nearest to you and furthest from the ladder. Nearly there! Kill the guy on this screen (44) and walk over to the TORCH. Select the bottle and pick up until you have lit it. Exit up-right to 45 and select the bottle. Stand on the shadowy patch and fire at the dumb fuck until it burns into dust. Walk through the doorway and into the light...

LEVEL 4:
From level 3 you have just arrived in the basement of the skyscraper (1). Exit the first screen up-right through the boxes, dodge the guy and climb the ladder in 2. Exit down-left back to 1, fight the guy on the catwalk, pick up the ACCESS CARD and walk on around the catwalk through 3 and 4 until you reach the door in 5. Walk through the door and into the kitchen (6) - pick up the PLATE and leave before the drunk on the floor wakes up. Go back along the catwalk and down the ladder in 2. Follow underneath the catwalk to the door, timing of your crossing of the railroad properly - and exit the screen with the door in it down-left to 7. Jump over the rails and pick up the hot-dog. Exit down-right to 9, then down-left and....
You`re in a lab (10). Exit down-left to 11, avoid the man and exit down- right to 12. Select the plate and having killed the guy - pick up the BAG and go back to the labratory. Exit down-right to 13.
Walk about half way towards the PANTHER. Select the PLATE and pick up. If nothing happens, take another step and pick up again. Keep doing this till the panther moves forward. He is now asleep!
Exit up-right to 14. Kill the guy and select the card. Walk to the control panel, pick up and enter lift for a high speed journey to...

LEVEL 5:
Go into the room (16). Go right into 17. Kill the guy and pick up at the flashing TERMINAL. You will get a CODE NUMBER - note this down. Go out to 16 and go up-left to 18 and through the right hand door to 19. In this room there is a secret cache of SHURIKEN. Go back to 18 and go through the other door to 20.
Kill all the fuckers in this room and then pick up next to the typewriter to open a secret passage (to 21). Go up the ladder to 22 and through the door to 23. Kill the guy and then go through the door into 24. You will see a giant fan. Throw SHURIKEN at it until it stops. Pick up next to the grate and exit to 25.
You are outside the building. Make your way up onto the roof (through 26, 27, 28) and you will find Kuntoki trying to escape in a helicopter. Catch him: Pick up the ladder!

LEVEL 6:
Drop from the helicopter onto the landing pad (30) and walk along the roof to the next room (31). Kill the guy here and walk down the skylight back- wards to fall inside to 32. Ignore the first door and exit down-left to 33. Go through the next door to 34 and pick up the rope. Walk down the stairs in 33 to 35 and enter the middle door to 36. Switch off the alarm by picking up at the control panel. Exit back to 35 and go through the end door to 37. Pick up the hamburger and exit again. Go through the door behind the plant to 38.
Kick the guy in the head and walk into the next room (40). Open the right hand door on the boiler and then the left hand door. Go through the door to 41 and keep going until you reach the star in 42. Pick up at the PICTURE and a SAFE will be revealed. Pick up again and enter the code from Level 5. Get the ORB and pick up at each of the stars` points to light the CANDLES. Beat Kuntoki and you have FINISHED THE GAME!!

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