KNIGHTS OF LEGEND (?) (?)
Solution:
INTRODUCTION:
In this game, you can form up a party of up to six characters. There are
many classes you can choose your character from. The most important
statistics in this game is foresight, strength, endurance and body points.
Good foresight will allow your characters to foresee the opponents moves and
respond to it. Balance represents your character's courage when faced with
terrifying creatures. Speed is also not very crucial as speed boot can be
found in the game. In this game you will find lots of quests to complete.
The main aim is to rescue Seggallion the knight from Pildar. To complete the
game, you will need to complete all 24 quests in the game.
GENERAL TIPS AND COMBAT:
The map is rather big and you will need to explore it thoroughly. Every
towns/areas have an entry point, and if you did not position yourself at the
right place, you won't be able to get inside there.
When you are creating your party, make sure that you have a good mix of
characters from the different races. There are certain location where
certain races are not welcome, ie the person there won't talk to a certain
race. Make sure you have at least two characters from difference races with
charisma above 80 so that you can obtain quests from people of all kind.
Have one or more archer with very good foresight. Get at least one kelder as
they are the strongest fighter. As for spell caster, make sure they have at
least intelligence of 70 so that they can join magical order. You will need
at least two spell caster for those tough battle against giants.
TIPS ON HOW TO GAIN MONEY AND EXTRA ITEMS:
In this game, money is very important, because you need cash to save your
party to the inn, buy weapons and armours. And if you lose a combat battle,
there is a high chance for you to be robbed. But, there is no option for you
to transfer money from one character to another in this game. You can only
trade items between characters. So it is very important to learn how to gain
extra money.
To gain extra money is a tedious but rewarding job. You must first create a
few dummy characters, preferably Brettle Regular because they start off with
3000 GC. Have them bought as much plate armour as possible. Then, trade the
armour to a single one of them, said dummy A. Now, save dummy A to to the
disk by going to the inn, do not save the rest of the dummies. At this
point, quit the game by pressing ctrl-q when you are outside the inn. Load
the game again, this time bring in your own party. Leave an extra room for
the dummy, Have him trade all his armours to your party. Do not save the
dummy afterwards. After that sell the armours to the armour shop for extra
cash. Repeat this as many time as you like until you are satisfied with your
money. You should give the dummy the most expensive item possible so that
the number of time you need to repeat this is lesser.
With this in mind, you can also give the dummy any useful items you may want
to duplicate, eg Truth Sword, courage coat, etc. Make sure you keep at least
one copy of these items in your dummy, because you might lost your weapons
when you flee from any battle.
COMBAT:
The combat sequence in this game is extremely long. When in combat, let your
archer check through all the opponents action by aiming at all possible
enemy. Take note of the oppenents move and their direction of attack. Your
archer must have high foresight in order to see their moves. Have your
characters respond to the attack using the information you have gathered.
Jump is very effective against attack to the lower part of the body. Duck is
very effective against high attack. As for attack to the middle, backup is
useful though it sometimes depend on your weapon defensive skill. With
higher skill level, you can parry the opponent attack even when you move
straight into their blade. To kill opponents fast, attack their chest
(berserk) until it is all red, then with another attack to the chest, you
can kill them instantly. Attack to the arms will disable their arms so that
they cannot fight anymore. Attack to the legs will make them impossible to
jump. So, the usual option for attack is : thrust to the area the opponent
is moving. Jump, duck if you know that your opponent is attacking in that
area. Backup and thrust to the middle if your don't know what your opponent
actions are.
When you find the truth sword, you can kill most of the opponent easily. The
sword is powerful and light weight. However, you will almost certainly get
wounded during the battle because you can't improve your skill for it.
However, if you greatsword skill is high, you hit slightly better.
Before your characters found courage coat, you may find your characters
frozen in terror when face with creatures like trolls, giants, etc. This is
because your characters courage is not high enough and the only way to
overcome it is to wear a courage coat.
If you encounter creatures your party cannot due with, don't be afraid to
flee the battle. But before you flee from the battle, put your weapon back
to your belt first, otherwise you might lost your weapons in the process.
However, this does not apply to missile weapons like bow, crossbow, etc. ie
you may still have them in hand when you flee.
When your party is on horseback, there is a option for you to attempt to run
away. Learn how to recognise which message represent what kinds of
creatures. If you think that you can win them, don't run away, whack them
for more experience points and items. Also, don't run away from travelling
healer, otherwise you will have to pay for healing in town.
MAGIC:
Your characters can only join one magic order at one time. And they cannot
quit the order they are in. It is best to learn as many difference kinds of
spells from all the difference order before you try to join any order.
Though you can only learn the basic spells if you don't join any order, when
you join an order later, you will be able to modify those spells you have
already learned but the only thing you cannot change is the race. For
example, if you have join the white pearl order, you can only select spells
for human and elves, but if you have already learn some spells for dwarf and
kelder before joining the order, you will be allowed to modify the spell for
dwarf and kelder provided you don't change the race, ie you may also heal a
kelder greatly though you are in the white pearl order.
You will be allowed to modify spells only if you have join a certain magic
order. To modify the spell, you will need enough experience point to do the
modification. The more powerful the spell, the more expensive it will be.
When you are in the modify spell menu, use the arrow keys to select and
modify the parts of the spell. As for races in which subclass need to be
specified, try to learn a spell that is higher in the subclass list, ie at
the bottom of the list. If your spell can effect a certain subclass, than
all other subclass below it will also be effected. For example, if your
spells effect the subclass 'walbar', than it can effect the rest of the
subclasses because it is the highest subclass.
MAGIC ORDER:
Order
| Location
| Races
|
White Pearl | Brettle | Human, Elf |
Blue Gem | Tegal Forest | Kelder, Dwarf |
Black Onyx | Shellernoon | Elemental |
Secret Storm | Poitle Lock | Giant |
Red Mist | Thimblewald | Legendary |
Dark Stone | Olanthen | Undead |
GAINING LEVELS AND SKILLS:
In this game, you might not advance in certain skill level because this game
is opened for expansion and there is a option to harbour masters from other
scenerio. So, do not be disappointed when you cannot find the appropriate
masters to advance your skills.
I have list below a list of all the weapon master I have found and what
level they will teach. You can use it to choose the skill you would like to
learn. If you intend to carry on with the next scenerio, you may try to pick
those better skill like greatsword, great axe, etc. But if you just want to
play this scenerio only, you might choose those skills in which you can gain
higher skill level. But you have to remember one thing, you may only learn
up to four skills. The number of skill point you can have is dependent on
your rank. The formula is as follows:
total skill points = 20 * level
where peasant = level 1
serf = level 2
.... etc
So, if you manage to reach level 25 which is Knight - Baronet, you learn up
to 25*20 = 500 skill points.
Since most weapon have a offense and defense skill, said 100 skill point
each, then you may learn up to two hand weapons and a missile weapon. For
the hand weapons, you may choose a one hand weapon followed by a two handed
one.
At higher level, you foresight will improved, and will hence hit more often.
But in long run, a higher skill level is crucial to your success in the
game.
When you train with a weapon master, you can train at most 5 skills level
per session and you need the corresponding amount of experience. A raw
estimate is about 100 experience points to 1 skill level. You may gain
experience by winning battles or completing quests. When you have used up
the amount of skill points you can have for your current level, you will be
asked to fight in the arena. If you refuse, you will never be promoted to a
higher rank. The arena is located somewhere north of Brettle. Just follow
the north road, after passing a 3 ways junction, head north for about 2 days
and you will see a building by the side of the road. This is the arena,
where you will fight a monster randomly chosen. If you lose the battle, you
will be kick out of it and you will have to try again. If you win, you will
gain a level. So, prepare yourself carefully before entering the arena
because you will have to fight the monster alone without the help from the
rest of the party. Learn the weak points every kind of creatures and react
to it. A Truth Sword is very effective against man sized creatures but if
the opponent skill is high, try to use your skill against it.
THE MASTERS AND THEIR SKILLS:
Fortress of Brettle, Hvrad Myth
Longsword 0 - 30
Broadsword 0 - 30
Short Spear 0 - 30
Battle Axe 0 - 30
Tower at 3-way junction north of Brettle, Fistan Stockhard
Broad Axe 0 - 45
Hand Axe 0 - 45
Hvy Crossbow 0 - 45
Great Axe 0 - 45
Htron, a residence, Zachary Bladeshure
Scimitar 46 - 95
Greatsword 0 - 30
Shortsword 0 - 55
Bastard Swd 0 - 45
Htron, Training Grounds, Mornag the Merciless (kelder not welcomed)
Scimitar 0 - 50
Mace 0 - 60
Lt Crossbow 0 - 55
War Hammer 0 - 50
Tegal Forest, The Portal, Monvin the Elder
Halberd > 45
Morningstar > 55
Flail 0 - ??
Broadsword > 30
Building along Krell Way near the Hobe, Weapon Master, Nigel Gulliam
Club 0 - 45
Halberd 0 - 45
Great Hammer 0 - 45
Quarterstaff 0 - 45
Shellernoon, Weapon Trainer, Kelmore Stratsmoth
Long Spear 0 - 25
Morningstar 0 - 55
War Maul 0 - 25
Heavy Maul 0 - 45
Olanthen, Rhun Manor, Rhunholland
Longsword > 30
Broadsword > 30
Bastard Swd > 45
Greatsword > 30
Klvar Wood, Klvar Tree House, Tyrolliar Cellana
Self Bow 0 - 55
Elf Bow 15 - 70
Long Bow 12 - 35
Dagger 0 - 60
WEAPON AND ARMOR:
Two handed weapons are effective but your characters must be strong enough
to wield them. If they are not strong enough, they will get tired very fast
thus increasing fatigue. When using one handed weapon, you can equip a
shield to increase protection. If you want archer, it is best to let them
use elf bow but since the master only train you if your skill is at least
15, it is only possible if you choose characters who have it as their basic
skill. You can buy elf bow from Htron if you need them.
Magic ingot can be forge into a weapon. You will be allow to give it a name.
However, changing the name to some common weapons do not make them behave as
one. If you name it as 'longsword', it don't look like one or behave as one,
since when you see a two handed longsword? So, even if you have longsword
skill, there is really not much effect. You may called them Dragon Slayer,
Soul Stealer, etc if you want you character to process something special.
Use them just like the Truth Sword you have found.
The armour for the your character have to depend on their size, strength and
the weapon they used. Smaller size means smaller armour hence lesser weight.
Strength determines how much weight your characters can take. And if they
are using heavy weapons, they can't fight well if their armour is too heavy.
QUESTS:
There are 24 quests in this game. You will need to obtain these quests from
differece people you find in the game. In order for them to give you the
quest, you must talk to them using the right word. You may find clues to
these words by talking to other people. When the correct word is used, the
person will ask you whether you will like to take on the quest, if you reply
'no', the quest will not be given. As long as at least one person in your
party is given a particular quest, the rest of the party can take part in
it. So make sure the character that is given the quest is present when you
go for a quest. To play it safe, you might want everyone inside your party
to be given the quest, you can do this by making them talk to the person who
give you the quest.
After obtaining a quest, you need to talk to other people in order to find
out the quest location. I have enclosed a map with all the quest locations
marked. When your party is ready for the quest, you will have to travel to
the quest location. It is best to buy a horse for everyone in the party.
Remember that you party movement speed is equal to that of the slowest
character. So be sure to find good horse for everyone in the party. You can
find stables in many towns, but some stable don't welcome certain races. In
that case, try another one in another town. Now, with good horses, you
will travel faster and reach the quest location in fewer days.
When you come to a quest location, you will find a long message being
displayed on the screen ending with the question 'Will you partake?' Answer
yes and you will be entering the quest location. There you will find certain
creatures guarding the item you are looking for.
There are two ways to complete the quest. Firstly, you can kill all the
monsters in the location and you will automatically exit from the location,
you may then get the quest item after the battle. So, be sure to take note
of the number of creatures at the start of the quest as that is the number
of creatures you will need to kill. Secondly, you may fight your way in and
let one of your character get hold of the quest item, then that particular
character with the item must run to the exit (the place you enter the
location, so make sure you know the way out!). At the exit, you will be
asked if you want to flee, answer yes you will exit from the quest. This
method has some drawbacks because you will lost all the experiences for
killing these creatures.
Completing quest offers slightly more experience points than normal
encounters. There is one thing you must remember if you attempt to run to
the exit, do not attempt to flee the battle before reaching the exit,
otherwise the quest is not completed and you have to do it one more time
though you can have the quest item. Also, put your quest item in your
backpack after the quest. Otherwise the next time you flee a battle, you
might lose the item. Going back without the quest item after completing the
quest will not do you any good as you need to go for the quest again.
After completing the quest, go back to the person who give you the quest,
when you step into their house, a message will be displayed telling you that
the quest is completed and you might be given rewards or clues in return. At
the same time. a medal will be given to you, check your medal to see how
many more quest you have to complete. You have to be careful when you enter
their house, if you miss the message being displayed, you will never get it
back unless you complete the quest another time. The message may contain
useful information, so it is wise to save the game before you go to the
quest personnel just in case you want to read it again.
THE 24 QUESTS:
There is no need to complete the quest in the order being stated, they just
happen to come in my mind in that order. If you cannot complete a certain
quest, simply skip to the next one and come back to them when you are
stronger. Do not be afraid to flee when you find the creatures too tough. Go
back to town to customize a spell to counter the creatures if possible and
try again.
It is necessary to complete all the quests in the game. Otherwise, the last
quest to save Seggallion will not be given.
- Find Stephanie in Brettle. Talk to her about 'gavel' and she will give
you a quest. She will ask you to retrieve the gavel from the Ruffians that
have stolen it and escape into the Tantowyn. Just go out of Brettle and move
along the River Passing. At a point where the river just enter the Great
Wood which is roughly one day journey from Brettle, you will find the
creatures you are seeking. The Ruffians aren't very tough so the fight
shouldn't be a problem. When you have find the gavel, return it to Stephanie
and she will tell you a code word 'Kydar'. Note down the first letter, you
will need it later on.
- Find Stephen in Brettle. Talk to him about 'standard' and he will give
you a quest. The standard of Stephen's guild is stolen by a bunch of bandits
and have escaped to the north. Go outside Brettle and follow the road north,
at a three ways junction with a broken tower. Turn left into Krell Way, just
move along the path and you will find the bandits. The bandits are not very
strong but slightly difficult to get hit. If your characters foresight is
good, you will have a higher chance to hit them. After finding the standard
which is a flag, return it to Stephen. He will tell you another code word
'Aklom', note down the first letter too.
- Find Hegissa in Brettle. Talk to her about 'knight' and she will give
you a quest. This time you will need to find the quill which is stolen. The
thieves have entered the Klvar Wood. So, head for the wood which is to the
south east of Brettle. Just walk along the Sheller Road for one day, the
head south until you are in Klvar Wood. This time you will encounter some
ghouls who are guarding the quill. When you return the quill to Hegissa, she
will tell you the third code word 'Moram', similarly note down the first
letter.
- Now go to see the mayor of Brettle, Benjamin. Combine the three letters
you have found and then tell him. He will ask you to look for the sword of
truth which was stolen by the goblins. This time, you'll need to head south
to the south coast. At the coastal area wear of Usip Wood, you will find the
creatures you are seeking. When you have found the Truth Sword, bring it to
the mayor and he will give it to your party as a reward. The Truth Sword is
a very powerful weapon and it will help you in the other quest. It can do a
demage of 4-32 and it is very light. So using it enable your character to do
great demage to his/her oppenents without losing lots of energy. However,
there is one drawback of using it. The fact that it is special sword,
indicate that there is no place for you to train the skill for using it
which means that you will not hit creatures with very high skill level.
However it is very effective when used in the arena against most creatures.
- Find Biblik the Sage in Htron. Talk to him to get the quest. Go to the
Tegal River and move along it. At somewhere near the middle of the river,
you will find the creatures guarding the crown. Return it to the Sage and
you will be rewarded with a flying cloak. Wearing it allow your characters
to fly.
- Talk to Sam in Htron about 'stod' and he will ask you to find parth oil
for him. This time you'll need to go all the way to Berthand's Bay in the
southern part of Ashtalarea. Walk along the coastal area of the bay and you
will find the creatures guarding the quest item. Give the oil to Sam and he
will tell you to mention 'Nobjor' to pirates.
- The pirates lives in a small house to the west of Stone Island. When
you reach there, talk to Pegleg about 'Nobjor'. He will ask you to look for
his shipwheel. Go to Erwenwald just to the north of the pirates' house. You
will find some hobgoblins guarding the shipwheel. In return for the
shipwheel, the pirate will give you a map.
- Bring the map to Scotty next door of Pegleg and ask him about 'map'. He
will then ask you to look for his pirate hat. Go all the way to Prazen Point
and you will encounter some slyphs. Make use of the terrain there to shoot
arrows or cast spells at the slyphs when they cannot reach you. In this way,
you will kill most of them. Afterall, slyphs are water elements which ones
should carefully deal with. Upon retreiving the hat. Scotty will ask you to
look for someone with initials T.D.
- Go to Htron to look for T.D. You should have guess it by now, the
person you are looking for is Tulliana Daverland. Ask her about 'map' and
she will ask you to find her iron chest. Go to Ebbwater and you will find
minotaurs guarding the chest. Minotaurs are creatures that should not be
underestimated. They are slow in combat but they do lots of demage when they
hit. It is best to throw spells at them before fighting. Truth Sword will
help you little because this only make you easier to be hitted unless you
can kill the minotaur first before he can hit you. Bring the chest to
Tulliana, she will open the chest and give you a red ring.
- Talk to Belinda in Olanthen. She will ask you to look for a golden
necklace. Go to the Mountain of Lorr to the east. You will find orcs
guarding the necklace. Belinda will give you a magic ingot as a reward. Use
it to make a weapon for your character or sell it for cash.
- Talk to Orofin in Poitle Lock. He will ask you to find the wand for
him. Go outside town and you will find two rivers. Walk along the southern
river towards Pauper Valley. After a short journey, you will find skeletons
guarding the wand. The skeletons are very easy opponnents, they will
collapsed into pieces if they move too much. When you have complete the
quest, Orofin will tell you to say 'gold' to Sedfrey.
- Talk to Sedfrey in Poitle Lock. You will be ask to search for the coat
of arms in the heart of the Tegal Forest. At the centre of Tegal Forest, you
will find the thugs who have stolen the coat. Return it to Sedfrey and he
will reward you with the courage coat. The courage coat will give you
courage to face terrible creatures, without it you can't complete certain
quest.
- Talk to Milinya in Thimberwald. She will ask you to look for the oil of
changeling in the downing swamp. The swamp is to the east to the town. The
swamp is not very big so there should not be any problems finding the quest
location. You will enter some muck things there. They are not very tough
though they might look horrible. In return for the oil, Milinya will tell
you the name of the spy, Delmor.
- Find Trimrose at Thimberwald and mention the name of the spy to him. He
will ask you to look for a cloak in the Karg Hill. You will find the quest
location at Northwald. Return the cloak to Trimrose, and he will tell you to
say 'follies' to Yardley. Saying that to Yardley and he will tell you to
talk to the Kelder.
- Talk to the Keldinarr in Thimblewald about 'vial'. He will then ask you
to look for it. You can find the quest location at Windy Run. Return the
vial to him and he will tell you to say 'scalfeth' to the warrior soul.
- Talk to Ballaster (the warrior soul) at Krag Keep. He'll ask you to
help him find his millet. You can find the quest location at Wesswald. There
you'll find mist giants guarding the item. In that place you will need to
move along corridor will is only a person width. So you will need to fight
with the mist giant one to one. So it is best to put your strongest
character at the front followed by archer and spell caster. Here you'll need
to have very high weapon skill so that you will avoid being hit by the mist
giants. A spell or two that increased the skill level with help a lot. After
that very tough battle to recover the millet. Ballaster will give you his
deathblade will can do a demage of 5-27. He will also tell you to talk to
the Fostering about 'rhording'.
- The Fostering is at the northern part of the Tegal Forest. Talk to
Dunnigen. She will ask you to look for something in the Wood of Dream. Go to
The Darkwood south of Krell Swamp. You'll find some orges guarding the quest
item. If you have defeated the mist giants, the orges shouldn't be a problem
as you will need to use the same tactics here. Returning the golden chalice
to Dunnigen and she will tell you to say 'inthos' to the Hobe.
- Talk to Lord Stiveron in the Hobean Keep. You'll be ask to look for the
hidden staff in the Downing Mountains. The quest location is at the
southeastern end of the mountains. You will find stone ogres there. The
stone ogres are tough in nature, hence the name. You can defeat them with
spells or when your skill is high enough. You will get a pair of speed boot
when you return the staff to Lord Stiveron. Wearing the boots will allow
your character to move faster.
- Talk to Rodrigard at the Sheller Bridge. Tell him 'bryor' and he will
ask you to find a wristband. Go to the Sheller Ridge and you will find
ettins there. After getting the item, Rodrigard will tell you to talk to
Aurin about 'grey'.
- Talk to Aurin (next door to Rodrigard). He will ask to look for
something at the Thanakesh Hills. Fight the djinns there to get the quest
item. Return it to Aurin and he will tell you to mention his name to the
main guard.
- Tell the Sheller Elite Guard that Aurin sent you. He will ask you to
find the shade ring in Westwash. The ring is heavily guarded by cliff
trolls. You will need courage coat in order to face them. Return the ring to
the main guard and he will tell you to say 'silver knot' to Norgan.
- Talk to the Lord of Shellernoon, Norgan. He will ask you to recover the
ward from Sodden Hills. The ward is guarded by sledge. Beware of this area,
when you enter the quest location, your party will be split into six groups
which mean that your characters must fight their own battle before they can
group themselves together again. The sledge main weakness is at their head.
But you have to be tall enough to hit the head. Return the ward to Norgan
and he will give you the shade ring and tell you to see Dundle.
- Talk to Denswurth in Olanthen. He will ask you to find the statuette.
Go to the Missip Valley south of the Mytrone Hills. You'll find trolls
guarding the statuette. The troll are terrible creatures which will make
your characters freeze in terror if their courage is not high enough. Make
sure you have the courage coat before you come to this place. Return the
statuette to Denswurth, and he will give you a great shield. The shield
offers a great amount of protection and weighs little and you can change the
pattern of the shield with the edit shield option in the openning menu if
you want fancy shields.
- You must complete the above 23 quests before Dundle give you the last
quest. You can find him at the Assembly Building in the Olanthen Barrier
outside the Mountains of Lorr. Talk to him about 'Seggallion' and he will
give you the quest. Go to the Ghor Hills to find the quest location. You
will find cyclops guarding the area. The final battle is quite tough and
requires the same tactics when you are fighting storm giants. After
defeating the cyclops, you will be rewarded with a mini slide show. After
rescueing Seggallion, he will give you his shuckles as an evident. Go back
to see the black dwarf, and he will reward you with a black ingot which can
do a demage of 3-36.
At this stage, you have cleared all the quests in this scenerio, so watch
out for the next one.
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