KING'S QUEST 5 (Sierra On-Line) (?)

Once upon a time the late King Graham was walking around in his forest Daventry, when he decided to head for home he could not see he castle, and all his family! gone. King Graham will know (from the owl Cedric), that a bad magician has shrunk the whole thing and draged away with it. The bad magician is named Mordack! Graham is now led to Cedrics master, the good magician Crispin. He will learn Graham the language of the animals, and give him a magic stick. After the visit by Crispin, Graham and his friend and aid Cedric goes to the tailor in the town. Graham looks at the nice warming coat, but finds it expensive. When leaving the store he finds a silver coin next to the door and picks it up. Now he goes to the barrel, on the opposite site of the street and gets the dead fish in the barrel, and then he leaves the town.

At the bakers shop just outside town he buys a cake. And then goes on to the west, where he find a tree with a hole. The tree is at the moment occupied by some honeybees, and a big bear, which has been attracted by the smell of honey. Graham throws the fish at the bear, and the bear takes the fish and leaves the scene. As a thank you, you recieve a honeycomp from the queen bee, youhave to get the honeycomp from the tree by yourself. Near the tree you discover a wooden stick which you take, it might come in handy, sometime.

Go north to where the termitary is. Throw the wooden stick at the dog and he will leaves the scene. The termite king thanks you for rescueing him from the dog, and offers you his services. Now you have to enter the desert! Look at the map! And dont forget to visit the oasis to get some needed refreshment. In the northwest you find the tempel, here you have to hide outside and wait for the two 'desert bandit' to arrive on their horses. One of the bandits knocks on the tempel door, with a diamond headed stick, and the door opens. The bandits have a camp south of the tempel, here you go to get the diamond headed stick, it is in a small tent. Then you go back to the tempel and knocks on the tempel door, which then opens, and you enter the treasure palace. All you have to get inside the treasure room is the oillamp and the gold coin close to the door on the right. Then you have to exit before the doors closes again, since the doors only opens from the outside.

Now before leaving the desert you have to go to the skeleton and get the shoe, now leave the desert and go to the gipsy. Look at the card! The man at the door lets you pass for the prize of a gold coin, which you give him, to get to see the fortune teller. The fortune teller now explains to you why Mordack has kidnapped your family. Mordack is the brother of Mannanan. Which Alexander, Sir Grahams son at that time turned into a cat! And only Alexander can turn Mannanan back into human again. Now Mordack is threatening to kill Alexanders mother and sister, if he doesn't turn Mannanan back to human again. The only major problem is that Alexander has forgotten the magic spell! The fortune teller gives you a amulet, to protect you against evil spells. Then you leave the fortune teller, and goes to the east where you see a big weeping willow (Tree). The tree tells you that it once was a princess, and that the witch has stolen her heart. Now you dont have to be afraid of the witch, because of your amulet.

So you give her the oillamp, which she opens and immediately shes been neutralized by the ghost from the lamp. Now you have to go to the witches house where you open the casket and gets the spinning wheel. In the drawer you find a bag containing 3 jewels, Then you have to get the key in the lamp. The key you have to use, to open the small door in the weeping willow, the easiest way to get to the tree is east. Behind the small door in the tree is the golden heart of the princess. Now to get out of the spelled forest, you hav to make some small tricks. Go to the west side of the witches house and press the honey out of he honeycomb, the driping honey will create a sticky substance. Now you have to drop the 3 jewels so that the last one is directly in the sticky honey. Now a little troll comes into the screen and he collects the jewels one by one, until he get stuck in the honey. You have to free him, and as a gesture he guides you out of the spelled forest and gives you a pair of boots.

Now go to the weeping willow and give it(the princess) the heart back. He then recieves a harp, and at the place where the gipsies were at you find a tambourine. The midget family is interestet in the spinning wheel, so you trade it in for a wooden doll. At the backer, a mouse is in great danger, its allmost being caught by the cat. So you have to throw the shoe at the cat, which then exits the scene As a thank from the mouse you recieve the promise of help if ever needed. Then you have to visit the town where you go to the toy maker, he will change your wooden doll for a sledge. Then you go to the shoemaker, he will change your boots for a little hammer. Then you visit the taverna, and soon you will get mugged by two of the bad guys, the will tie you up and drag you into the cellar Here you call for the mouse which will arrive rapidly, and will bite the ropes.

You get the rope, and breaks the lock on the door with the hammer and then you can enter the kitchen. Here you have to take the lambmeat from the supply room Then you have to leave the house, by the backside, that is the left door. Next to the taverna, is a barn with a big haystack in front of it. Now you have to search the haystack to find the needle! But remember the termites. The will arrive and search the haystack in no time, and the termite king will present you with the golden needle. You the go back to the tailor, which will give you the nice warming coat you saw there before. Now Sir Graham has all the things needed to cross the mountains! On the east your pass is blocked by a snake, use the trambourine it will scare the snake away. When your in the mountains you must be aware of the cold wether there and wear your warm coat, and dont forget to eat when your hunger starts to appear. Feel free to eat some lamb meat.

The pass ends by a deep ravine, here you have to use the rope as a lasso and throw it (a lot of throwing in this game!) at the rock NOT at the branch it will colapse, and the good bye. Now climb up the rope and you will get to a plateau which is separated by a deep ravine, at the forward rocks there are some projecting steps, allmost like a stair, use them to pass the ravine. Then all by the sudden, a wolf appears and it takes Cedric and runs away. You have to get on the sledge and persuit the wolf, then you will come to the castle of the ice princess. In front of the castle, there is a big eagle, who asks for something to eat, so you give him some lambs meat, and he will fly away. At the castle you will find out that you have been trespassing and that you will be sentenced to be aeten by the wolves. So you better act fast and start playing your harpe, then you will get a second chance. A wolf will take you to the crystal cavern where the terrible yeti has his residence, your task is to get the yeti out. You just throw (you see, throwing again) the cake at the yeti and he will fall into the sure dead!

Now you have to take a piece of crystal, you loosen it with the hammer. The ice princess is very moved from what she have seen and lets you and Cedric leave. Shortly after a twin headed vulture arrives and grabs you, and takes you to its nest. In the nest you discover a medaillon. Soon the eagle will come and take you to the sea, where Cedric is allready waiting. You pick up the wood chisel taht somebody left on the beach, and heads for the north. Here you find a sailing boat, but before you proceed you have to tighten the hull of the boat with some wax (From the honeycomb). Now you go sailing.

Look map! At the Harpyien island you play the harp to calm down the Harpyiens. At the lay by where you been taken you find a fish hook lying on the ground, then go south where you find Cedric, hes been hurt by the Harpyiens. At the beach you get the big shell, enters the boat and heds for the mainland. Look map!. There you meet a hermit which helps Cedric and will help you to get to Mordacks castle. But before that you have to give the old hermit the shell, he needs it as a hearing aid, you see he cant HEAR you. You will be guided to Mordacks castle by a mermaid, his castle is located on a island of rocks. Just before you reach the island the boat is crashed against the riff, so now there is no way back. You have to get the dead fish from the beach and then you proceed up the stairs to Mardocks castle.

The entrance to the castle is guarded by two rock dragons, which will burn any intruder to ashes if comes close. Here you have to use the crystal, it reflects the energy back to the dragons, which then is permanently out of order. Just let of the trenches which surrounds the castle you find a stair which leads to a fence solid plantet in the ground. You use the wood chisel to open it, and you enter a underground labyrinth, here you have to find a monster. I cant tell you where it is, since its changing its location all the time. When you find the monster you give it the tambourine, and it will make a somersault of joy and thereby loose its hairpin. You get the hairpin and uses it on the door to the supply room which leads you to the castle of Mordack. You search the supply room and in one of the cabinets you find a bag af dried peas, next to the supply room you find the kitchen where you meet one of Mordacks prisoners, princess Cassima. Give her the medaillon and she will trust you. Now you have to walk around in the castle until you meets the servant of Mordack which will put you in a prison cell.

In the prison cell you search the mouse hole and discovers a piece of chease which you get with the help of the fish hook. Then princess Cassima will free you from the prison and take you back to the kitchen. Next time you meet the servant you just pour the peas on the floor and he will fall. It is also possible to meet a black cat, which is Mannanan, if you do, just give him the fish and put him in the bag with the peas. Now you have to go to Mordacks library. Look map! In the library you have to read the magic book which lies on the table. After a while you can see Mordack is going to bed in the room next to. He leaves his magic stick on his night table, you get it and goes to the laboratory, its opposite of the bedroom. There you see a big round shaped machine, two trays is connected to the machine, you put Mordacks magic stick on the one tray and Crispins on the other Now you have to throw the cheese in the hole of the machine and it will run, it will then transfer all the magic from Mordacks.

Stick to Crispins stick. Just when the machine is finished Mordack will arrive and grap for his useless stick. However the mad Mordack is not yet beaten. First he will transform himself in to different monsters, just to finish of Graham. The only chance you have is to transfer Mordack into something else. So you use Crispins stick and you can use four different spells. If you dont want to try them yourself, try: 4 2 1 3. Mordack finally turns himself into a firewall which you quickly responds to with a raincloud. That was the end for mr. Mordack. Now the good magician Crispin will appear and cast a s[ell that will bring your castle back to where its supposed to be. Then princess Cassima and the rest of the royal family can return to the castle. And you have just solved Kings Quest 5 with Maximum score.

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