KING'S QUEST (Sierra On-Line) (?)
Begin your quest by going northwest to the garden. Once there, pick a carrot
and go west to the other side of the garden, south to the left of the castle
and west to the rock. Stand on the north side of the rock and move it. Doing
so reveals a dark hole. Look in the hole and then get the dagger. Then go
west and swim west across the pond (both screens). Once out of the pond, go
north to the well and west to the gate in the corral.
Open the gate and enter the corral. When you see the goat, show it the
carrot. Now he'll follow you wherever you go. This is important as you'll
soon see. Exit the corral and head west twice. You may or may not see a
fairy godmother handing out blessings. If you do see her, she'll give you a
short lived protective spell. If you don't see her, no problem. She'll pop
up every now and then.
Now go north to the clover patch and get a clover. This is a four-leaf
clover and will protect you from Leprechauns if the need arises. Go north to
the wooden bridge. (Goat still with you?) As you start to cross the bridge,
an ugly troll bars the way and refuses to let you pass unless you throw him
a treasure. However, your goat, which hates trolls, rushes the troll and
butts him off the bridge! The troll is swept downriver, never to be seen
again. The goat, having fulfilled its use, strolls away. So wave goodbye and
cross the bridge and continue north.
You've found a crotchety old gnome and when you talk to him, he informs you
that he has something to give you that might be useful...but only if you can
guess his name! The crusty old fellow gives you three chances. Type
'IFNKVOHGROGHPRM' and the gnome, in amazement, says 'That's Right!' and
leaves a handful of magic beans laying on the ground. The gnome's name, by
the way, is a cryptogram. The alphabet's been reversed and the new letter
set has been substituted for 'Rumpelstiltskin'. Get the beans and go east to
another wooden bridge. Be careful you don't fall in the gorge! Cross the
bridge and go east to the flower patch. Plant the beans here and all of a
sudden, a huge beanstalk stretches up out of sight into the clouds! Don't
climb it yet, though. Go east and swim east across the lake. When you exit
the lake, continue east Look in the hole in the big rock as you pass...what
an odd green glowing!) Go east again. A little dwarf may come and make a
quick inspection of your possessions to see if there's anything of value.
You don't have anything of note and he leaves. Now go east once more to the
little beach by the river. Get the pebbles you see laying here then go west
back to the beanstalk. CAUTION! Save your game here. Climbing the beanstalk
is a risky business and you'll most certainly fall off it many times before
you reach the top.
Climb the beanstalk until it enters the clouds. Leave the beanstalk by going
east into the clouds and continue east until you enter an area of trees.
When you reach the first set of trees, head south then east twice until you
come to a tree with a hole in its base. Look in the hole and get the sling.
Go back west twice to the fruit tree then north. Now this is a bit tricky.
There is a tree on the upper right edge of the screen that you should go to
before you go east to the next screen. This area will give you the most
amount of time to evade the giant before he kills you!
Go east...there he is! Go as quickly as you can and hide behind the center
tree. Make sure Graham is completely hidden behind the tree. Now just wait
there. Eventually, the Giant will become tired and lie down under the tree
and go to sleep. Now's your chance... The chest he's carrying is King
Edward's Magic Chest! Get it and head west back to the beanstalk. Make sure
you walk in the right places or you'll fall out of the clouds! It would be a
good idea to save your game before you descend. Go back down the beanstalk
and head south three times then east to the well.
Stand on the north side of the well and cut the rope. Cutting the rope gets
the bucket for you. Now lower the rope into the well and climb down the
rope. When you get to the end of your rope, diveunder the water and head
southwest into the hole. Careful not to become tangled in the weeds! When
you exit the hole, you're face to face with a fire-breathing dragon! Stay in
the middle of your screen and go only as far as the second rock. Throw water
on the dragon's fire and he's vanquished! In fact, he's so embarassed that
he moves a boulder blocking the western exit from the cave and skulks away!
On the northern side of the cave is the King's Magic Mirror! Take the mirror
and leave the cave by going west twice. Outside the cave, you see a large,
friendly bird flying back and forth. We'll get to him later, though, so head
south twice to the stump.
Look in the stump and you see an old canvas pouch. Get the pouch and look
inside it. When you do so, you see it's filled with sparkling diamonds! Go
east and swim east across the lake twice, then continue east to where you
found the dagger and north to the big tree. Climb the tree and go to the
nest. Craddled in the nest is a large golden egg! Get the egg and climb back
down the tree and go north twice to the tree. Laying on the ground under the
tree are walnuts. Get a walnut and open it. On the inside you find a solid
gold walnut! Go east and get the bowl you see, then go south. Running around
the banks of the lake is a friendly little elf. Talk to the elf and he's so
impressed by your manners that he gives you a magic ring! Wearing it will
make you invisible...but only once! So save it until you need it!
Go north, east twice and north twice to the back of the woodcutter's house.
Now go west and enter the front door. Inside you see a deplorable sight. A
starving woodcutter and his wife sit dejectedly at an empty table. Look at
the bowl and you see the word 'FILL' written on its bottom. Give the bowl to
the woodcutter. He looks at you wonderering why you'd give them an empty
bowl. Say 'FILL' and the simple ceramic bowl fills to the brim with hot
stew! For this precious gift, the woodcutter gives you his only other
possession, an old fiddle laying in the corner. Get the fiddle and leave the
cottage.
So go south from the woodcutter's house, swim across the lake in a southerly
direction, then continue south and go around to the front door of the
Witch's Cottage. Save your game at this point. Open the cottage door and
make your way to the bedroom. Now wait. Eventually, the witch will come
home. She won't see you because you're in the other room. Sneak up on her
and push her into the stove! You done the old hag in and can move about her
house without fear now.
Go to the cabinet on the north wall, open it and take the cheese wedge. Now
go back south and leave the cottage. Go west and south to the front of the
cave where you found the Magic Mirror. The large friendly bird seems to be
waiting for you! Go down to the lower middle portion of your screen and keep
jumping up until the bird catches you. The Condor flies high up in the air
and carries you to a small island which lies in the moat in front of the
castle. When he drops you, your head spins as you try to regain your
bearings. There's an odd hole in the ground here, but don't go down into it
just yet. Head west and get the mushroom you see growing here. Now go back
east and down into the hole. Oops, the long drop seems to have set your head
spinning again! When it stops spinning, go south to the end of the tunnel
then *cautiously* head west.
There's a hungry rat running in circles here and when you talk to it, he
says he won't let you pass until you give him a treasure. Don't get too
close to it! Throw the cheese to the rat. Being hungry, he's just as
satisfied with the cheese as he would have been with a treasure, and he
scurries away into some unseen crevice in the rocks. Go to the door, open
it, and go west through the door. On the other side of the door is a tiny
leprechaun, who, upon seeing your clover, lets you pass unmolested. Go south
and play the fiddle for the King of the Leprechauns. They dance and dance to
your music then finally they all leave the hall. As the King of the
Leprechauns leaves, he forgets to take his Sceptre! Get the sceptre and
look! Next to the Leprechaun King's throne is King Edward's Magic Shield!
Get the shield and go west up the stairs.
Continue west until you come to the little hole in the western wall. Now,
eat your mushroom and you're shrunken down to a size small enough to allow
you to enter the hole. Go west into the hole and you find yourself in front
of the big rock where you saw the strange green glow! Eventually, you regain
your former size. Go north twice then east three times to the left hand side
of the castle. Walk across the bridge and open the door. Enter the castle
and follow the hallway to the throne of King Edward. Bow to the King and he
descends his throne. You've managed to recover the Strength of Daventry and
the king places his crown upon your head! As he does so, he falls to the
ground in a seizure and dies. Heavy lies the head that wears the crown. You
ascend to the throne to govern Daventry as King Edward had...guarding the
Treasures of Power that you labored so long to recover. Thus ends the King's
Quest.
Back