JOURNEY (Infocom) (?)
Complete solution:
PART ONE:
Start the game, enter the store. Get Esher to look around, Praxix to examine
the map. Praxix reply. Tag, buy the map. Tag, sell the map. Exit the store,
proceed. Enter the tavern, Esher look around, exit, accept Minar, proceed.
Minar scout, go right. Minar scout. Praxix examine bodies, proceed. Minar
scout, follow smoke, knock, tell truth. Minar look around, exit. Praxix
examine bag, proceed Esher examine stream, find gold, Praxix cast elevation
at Tag. Proceed. Enter the cave. Praxix cast glow at staff. Proceed. Enter
the pool, leave tube, hide. Examine Minar, wide path, left, take the
flashlight, back, right, take blue amulet, proceed. Take cover, drop blue
amulet, junction, smelly pool. Dive, take blue amulet, surface, back, back
to the cave, proceed. Upstream, upsteam, build raft, launch raft, cross,
cross, cross, cross. Praxix cast glow on map. Praxix examine map.
PART TWO:
Minar scout, Tag get help, enter, proceed, proceed, proceed. Parley. Tell
truth, accept, proceed. Up, left, cast elevation spell at Hurth. Cast wind,
leave Bergon, up. Hurth look around. Tag pick up the spyglass, down, dowm,
proceed, proceed, proceed, proceed. Back, cast tremor, proceed. Hurth
examine runes, enter, left or right, proceed. Cast flare, cast elevation at
Hurth, left, right, fight. Hurth flank. Praxix cast mud, combat, combat,
combat. Return, back, up, right, exit, split up. Bergon return. Praxix
return. Cast blaze, down, back. Stream path. Approach, approach. Talk to the
elf. Speak elf tongue. Tag say `AGRITH-B`RAN`. Praxix route, down, back.
Esher examine walls. Praxix examine walls, proceed. Left, left, left, up.
Elf Home, follow elves. Cast rain.
PART THREE:
North route, enter. Confront, down, down. This level. Hurth scout. Around
Orcs, right. Praxix examine runes. Speak. Praxix says `LOREM`. Back, past
Orcs, cast tremor, cast elevation at himself. Proceed, proceed. Cast tremor,
combat, combat. Mix reagent with water essence. Use mix on Bergon, proceed.
Enter tunnel, left, Old Mine. Praxix examine walls, back, New Mine. Enter
cleft. Hurth examine walls, back. Enter Cleft. Hurth examine walls. Ask
Miner about Mine. Ask Miner about Mine. Tag pick up red rock, back, back
right. Crude Path. Hurth examine crack, down. Hurth. jump, look around.
Praxix, examine key, climb up, back. Ornate Path. Praxix examine door, open
door. Mix reagent with fire essence, Use mix on vault. Praxix examine
coffin. Praxix examine white stone, back, proceed, proceed, proceed.
Cast flare, proceed. Ask tree about the paths. Ask tree about locations.
Road to ruin, cross, proceed. Tower, up, accept, down. Mix reagent with fire
essence. Use mix on stones, back. CourtYard, Cast flare, rain or lightening,
proceed. Hide, follow Orcs, inventory, use red rock, run, Praxix examine
mechanism, cast glow on staff, down. Explore the inside of the mill -
Control room, examine dials. Move dials and press button ad wait until the
axe appears in the shallow pit. Enter pit. Take axe, Mine rock, go back to
the control room and turn dials, press the button. Go back to the pits,
enter shallow pit. Praxix should be at an exit, follow light to escape. The
dials are different with each game you play, so experiment until you get the
correct combination.
PART FOUR:
Hurth examine shadow. Hide, mix air essence and water essence, proceed.
Stay. Ask umber about MudWargs. Get advice. Examine Umbers sack. Mix the
black reagant with the water essence. Use mix on staff, leave. Curio shop.
Look around, reply. Buy Grey Stone, trade spyglass, proceed. Tavern, Esher
examine other table, cast invisibility, eavesdrop, eavesdrop, Eavesdrop. At
this time make a note of the Captain`s name as it changes with each game you
play, exit. Inn, check in, accept, exit. Wharf, yes, Bergon say (name of
Captain you found in Tavern). Zephyr, tell truth, accept, camp out. Mix Grey
reagent with fire essence. Call Sheriff, cast tremor, use mix on Sheriff,
relax. Climb mast, cast elevation at Tag. Cast wind. Pick up Praxix`s pouch.
Mix fine yellow with course red and add a pinch of coarse white, cast
mixture.
End of Game - You have finished!
Back