IT CAME FROM THE DESERT 2 - ANT HEADS (Cinemaware) (?)
Complete solution:
DAY 1:
Start by gathering all the information you can from Biff & Dusty, unless you
already know what's going on. Go to the gas station and get acquanted with
Elmer. Then take a trip to KBUG. Dusty then tells you about the aftermath of
the last ant attack and gives you a gun and a Geiger counter. Hang around
until the afternoon and visit the platt university lab. In there you'll find
little Billy and his scheptical dad. Ignore the old man and listen to all
Billy's advice. For some further info pop in on Ida the fortune teller. Get
home for around eight and you'll be able to spend a not so quiet evening
with the ever amorous Jackie.
DAY 2:
Once again your first excursion should be to KBUG, where Dusty warns you of
the impending threat from the G-men. After that go to the lab where Billy
has some more useful information for you. You will have a run in with Jackie
at some stage, which will lead to a fight with her boyfriend. At about one
o'clock drive over to Neptune Hall where you'll find Billy Bob acting even
stranger than usual, if you count strange as a full set of antennae and
mandibles. You've just met your first Ant head. Whip out your Colt .45 and
shoot him where the antennae joins the head. After the transformation from
Ant-head to Billy Bob you get one of the most vital pieces of information in
the game, a number. Make a note of this, and thats day two.
DAY 3:
Sat your alarm clock for nine o'clock. You should wake up with Jackie at the
door, who then wakes you up even further by becomming an Ant-head. Shoot her
head as before, and write down the number she gives you. Plod over to the
ore plant and butter up the manager by selecting 'Crude Remark'A. Hop onto
the train to M3 and dispose of the Ants you find there. Once you've
massacared a few dozen Ants shimmy back to platt laboratory for a meet with
Billy. He will give you some Pez (a sugary sweet, which enables to tell if
people are Ant-heads) Try to arrive at the Police station at around five
o'clock, get knocked unconscious and put in hospital. When you regain
consciousness, the nurse will give you the location of the vault where the
Ant-heads store the records of the conversion process. Then all you have to
do is escape.
DAY 4:
Drop in at Elmore's. When he turns into an Ant-head, shoot his head as
before and get the final number. Once you have all three numbers go to the
Hospital, grab a wheelchair, and take a lift to the basement. Towards the
top-right of the floor is the morgue, recognise the four black slabs and the
grey safe inside. Go up to the safe and enter the numbers in the order you
found them. If you have done this correctly, you will automatically collect
the documents. If you manage to escape from the Hospital, lizard Breath
finally wakes up to the threat of the ants, and quite courteously puts you
in charge of wiping them out. The Queens nest is near mine four, jump into a
hole left by one of the Ants, and leave a time-bomb.
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