HUNTER (?) (?)

Complete solution for the adventure game:

First collect all the items in the two huts on the starting island. Next board the boat and journey westward towards the stores. Enter the stores and click on AUTO. On the same island enter the house and collect the enemy uniform and money. Put on the enemy uniform and return to the boat.

Look at the log book and click on the first man. Head towards the coordi- nates (163,080) and enter the hangar. Inside collect the ambulance. Drive to the dot on the map (first man). Enter the hut and select TALK. He will reveal the coordinates of the old man (181,197). Enter these into the log book and head back to the rocket boat by the hangar. Place some of the fuel into the boat and set off for the coordinates previously given to you by the first man.

You should now be next to a lighthouse. Enter and continue handing over dosh until he refuses more. Now select TALK. He should tell you the coordinates of the second man which are (099,061). Enter these into your log book and make haste for the coordinates in the rocket boat. The second man is in the church, enter and hand over the grenades until he refuses any more. The coordinates of the professor will now be yours.

(059,046) are the coordinates that you'll be wanting to head off for at this point. There is a helicopter here; add some fuel then walk to the master key at (164,169). The master key is situated behind the windmill. Now head for the professor in the power station. Enter and select TALK, and the professor will ask you to retrieve a nuclear device from (028,227). Return to to the helicopter, add some fuel, and fly to these coordinates. When arriving there will be three small huts with an electric barrier outside. Do not enter the right hut, nor touch the barrier. Use the timed explosives to blow up the right hand hut. Now enter the middle hut and collect the nuclear devices. Fly back to the professor and hand over the device. Select TALK and he will now get you to firstly collect a disk from (100,225) immediately before visiting the third man at (195,119). Return to the helicopter and go get the disk, picking up some fuel from (224,123) on the way.

Once at the location of the disk, enter the house and walk behind the washing machine to collect the disk. Return to the helicopter and fly towards the third man. He is situated behind a rock - select TALK to be given instructions to retrieve both the security pass and computer from (224,153) and (224,199) respectively.

A security pass and flight to the location of the computer later, you should see a fort. Put on the enemy uniform, and operate the computer. At this point, enter the information given in the log book and make tracks for the prison at (135,239). Enter the prison and talk to the prisoner, he will tell you to fetch a saw from the coordinates (151,121). Jump to it then.

At said location enter the building, collect the hack - saw and the anti- biotics. Head back to the previous prison and give the prisoner the hack - saw. He will tell you to pay a visit to the green monk at (085,174). Make sure that you take some food and an animal of some kind with you; if you are having trouble finding an animal, then try the house at (035,248). The monk will kindly inform you that there is an injured soldier at (010,036), which you should go to. Enter the building at these coordinates, talk to the soldier and give him the antibiotics. The soldier will require even more antibiotics before he will tell that the location of the general is (135,239) and that there is a handy scroll at (091,173). So far this reason, collect some more antibiotics from (151,121) and hand over the booty accordingly.

Pick up the scroll on the way to the Generals location. Here you will find a spookily familiar prison - I'd blow it up with grenades, bazookas, mines or ASM missiles from the helicopter if I were you. Oh, then i'd walk south (out of the screen) into the bunker. And finally, if you still want to know what i'd do if I was in your shoe's, i'd probably shoot the General, collect his head, return H.Q. and collect loads of well deserved credits.

THE END.

A quick solution:

Enter both huts on start island and pick up everything.
Go to stores at (191,071) and click on auto then end.
Enter hut at (190,066) and get uniform (then wear uniform).
Shoot turbine at (163,170) and pick up key.
Enter house at (090,152) and get pass.
Enter hut at (091,173) and get scroll.
Blow up prison at (135,239).
Enter bunker at (135,239).
Kill general then pick up head.
Return to base for a hero`s welcome.

Locations:

Adventure game:

Here are the co-ordinates (in order) for the places you need to visit while playing in adventure mode.

  1. (163,080) First man
  2. (181,197) Old man
  3. (099,061) Second man
  4. (059,046) Professor
  5. (164,169) Master key
  6. (028,227) Nuclear device
  7. (100,225) Disk
  8. (195,119) Third man
  9. (224,123) Fuel
  10. (224,153) Security pass
  11. (224,199) Computer
  12. (135,239) Prison
  13. (151,121) Saw
  14. (085,174) Green monk
  15. (035,248) Animal
  16. (010,036) Hurt soldier
  17. (091,173) Scroll
  18. (135,239) General
Other locations in adventure game:

(090,153) Security Pass
(049,197) Professor
(100,205) Disc
(244,199) Computer
(151,121) Antibiotic + Saw

Normal game:

Here are some co-ordinates for various items:

FUEL:

(006,145) - (008,124) - (063,039) - (084,245) - (101,134) - (110,106)
(120,155) - (134,068) - (143,030) - (145,051) - (168,107) - (176,249)
(224,123) - (242,077) - (249,109) - (250,237) - (251,100)

CARS:

(005,144) - (177,059) - (007,241) - (177,197) - (133,067) - (225,032)
(137,047)

JEEPS:

(008,003) - (207,123) - (075,053) - (224,032) - (176,037) - (211,029)

TRUCKS:

(137,047) - (211,029) - (248,109)

ARMOURED CARS:

(212,047)

TANKS:

(016,220) - (069,103) - (028,036) - (172,052)

AMBULANCES:

(013,034) - (038,059) - (025,062) - (163,079)

BICYCLES:

(047,244) - (145,044) - (063,243) - (198,122) - (119,245)

HELICOPTERS:

(005,133) - (058,046) - (090,051) - (032,189) - (064,245) - (105,225)
(045,033) - (068,245) - (123,232) - (056,038) - (072,245) - (168,107)
(058,041) - (077,246)

HOVERCRAFT:

(072,053) - (166,051)

SHIPS:

(065,067) - (068,230)

GUN BOATS:

(003,138) - (082,245) - (153,200) - (010,126) - (095,125) - (210,029)
(023,202) - (102,084) - (228,030) - (043,100) - (127,059) - (245,101)

ROWING BOATS:

(043,103) - (163,198)

WINDSURFERS:

(006,050) - (015,062) - (118,086)

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