HILLSFAR (?) (?)
When picking locks with your tools press 'F' and all will be revealed.
Playing guide:
CLERIC'S QUESTS
MISSION ONE:
- Find the temple of Tempus and talk to the Master; he will inform you of
your task and give you your first lead.
- Leave the town and head for the Trading Post. Talk to the Trader and he
will inform you of the movements of certain characters.
- Ride to the Big Tree. Search the maze, opening chests as you go. You
should find a dead body in one of the chests.
- Return to the Temple of Tempus. Once again, talk to the Master and inform
him of your findings.
- Head back to the Trading Post and talk to the Trader.
- Ride to the Old Hermit's House. There you should search the maze
collecting items as you go. Eventually, you will locate the Holy
Scriptures.
- Return to the Temple of Tempus and talk with the Master. He will take the
Scriptures and reward you for your efforts.
MISSION TWO:
- Having rested, talk to the Master of the Temple of Tempus.
- Locate and enter one of the Town's sewers. When opening one of the chests
you will discover a small Thief. Do NOT report him to the town guards;
instead show pity in order to receive your next clue.
- Find the Dragon's Lair Pub, treat yourself to a meal and listen to the
local gossip, especially that concerning the Haunted Mansion.
- Walk to the Haunted Mansion and break in. Search the chests until you
discover a note.
- Leave town and head for the Hut. Again, search the chests. Eventually,
you will come across an Old Man who will give you your next clue.
- Locate the Old Ruins and open the various chests. You should find a
bottle of Incense.
- Finally, return to the Temple and seek an audience with the Master. You
will be rewarded for your help.
MISSION THREE:
- Having rested, leave the Temple and search directly outside it for your
first clue.
- Re-enter the Temple and talk to the Master. Having donated some money
you'll eventually be given your next clue.
- Head for the Mage's Tower. Enter it and search the chests. You should
find a Wand with blue runes carved on it.
- Take the Wand to the Master of the Temple.
- Once again, search outside the Temple for a clue.
- During the hours between 8pm and 10pm visit the Rat's Nest Pub. While
there, listen to the local gossip until you meet a Woman.
- Return to the Pub and listen to the gossip again.
- Return to the Temple and have another chat with the Master.
- Revisit the Pub and listen to yet more idle banter.
- Once more, return to the Master of the Temple for a quiet word.
- Make for the Rock Quarry; you can find it by using a secret path from the
Hermit's House. Open the various chests until you find the dead woman
and a new hint.
- Explore the Haunted Mansion and open the chest to find the missing Ring.
- Return to the Master of the Temple to end the third mission.
FIGHTER'S QUESTS
MISSION ONE:
- Locate the Fighter's Guild where you should approach the Master for your
first hint.
- Attend the Archery Range where you'll need to improve your skills by two
levels in order to gain another clue.
- Return to the Guild and have a word with the Master.
- Head for the Arena and defeat the Red Minotaur for a clue.
- Again, visit the Master at the Guild.
- Enter the Cemetery and open the chests until you receive another clue.
- Break into the Jail where you should search the chests until you uncover
the Documents.
- Take the papers to the Master of the Guild where you'll be rewarded for
your troubles.
MISSION TWO:
- Talk to the Master of the Guild.
- Search around the outside of the Great Castle.
- Visit the Rat's Nest Pub and listen to the gossip relating to the sewers.
- Descend into a sewer and open the chests until you meet a Beggar who will
give you a hint about the Arena.
- Defeat the Orc in the Arena for a vital clue.
- Travel to the Hermit's House and open the chests in order to uncover a
Poster.
- Freshen up at the Rat's Nest Pub and buy the Barmaid a beer while you're
there.
- Enter the Haunted Mansion and search the TOP LEFT portion of the maze.
Hidden in one of the LEFT HAND walls is a Secret Passage. Enter the
Secret Room and locate Jared. Help this character to proceed.
- Enter the Fighter's Guild and talk to the Master to end the Second
Mission.
MISSION THREE:
- Talk to the Master of the Guild.
- Search the building next door to the Stables, until you meet a character
called Hector.
- Search the Cemetery and open the chests until you find a Map.
- Leave town and head for the Big Tree where you should open the chests in
order to locate a dead body.
- Return to the Archery Range where you must reach the FIFTH level before
getting another clue.
- Return to the Master of the Guild for a talk.
- Enter the Arena and fight until you've managed to defeat Taurus to get
another clue.
- Freshen up at ANY Inn. While you're there, listen to local gossip,
especially the information about the Healer.
- Walk to the Healers in the SOUTH of the town. There talk to the owner for
yet another hint.
- Make for the Rock Quarry; you can find it by using a secret path from the
Hermit's House. Open the various chests until you find a Bonnet.
- Return to the Guild and talk to the Master.
- Rest up at ANY Pub. Again, listen to the gossip until you hear something
about the Guild.
- Confront the Master at the Guild.
- Leave town and head for the Ruins. Search there until you discover
Ariana.
- Finally, return to the Master of the Guild.
MAGE'S QUESTS
MISSION ONE:
- Find the Mage's Guild and have a chat with the Master.
- Leave town and head for the Trading Post.
- Ride to the Shipwreck; once there, take the hidden trail to the Dead
dragon where you must locate the Squid's remains.
- Return to Hillsfar and enter the Magic Shop where you should talk to the
owner.
- Return to the Dead Dragon for a hint about the Hydra's Den Pub.
- Visit the Hydra's Den Pub and listen to the gossip about the Trader.
- Ride to the Trading Post and chat with the Trader.
- Return to the Magic Shop and, once again, talk with it's owner.
- Walk to the Guild and request an audience with the Master to finish the
First Mission.
MISSION TWO:
- Have a word with the Master of the Guild.
- Leave town and ride to the Trading Post where you should have a chat with
the Trader.
- Find the Bookstore and have a talk with the owner.
- Return to the Magic Shop and obtain a hint about the Archery Range from
the owner.
- Attend the Archery Range and reach the THIRD level in order to obtain a
new clue.
- Take a walk to the Hydra's Den Pub. There have a beer and listen to the
gossip, especially that concerning the Ruins.
- Visit the Ruins where you must unlock the chests until you discover a
Gold Pendant.
- Return to the Hydra's Den Pub where you should charm the Barmaid.
- Make sure that you have 500 Gold Pieces or more and stagger to the
Dragon's Lair Tavern. When there charm the Barmaid.
- Finally, return to the Guild where you should talk to the Master in order
to end the quest.
MISSION THREE:
- Rest up before talking to the Master.
- When it is closed, visit the Magic Shop and locate the Red Liquid.
- Make your way back to the Guild and have a word with the Master.
- Attend the Archery Range, where you will need to attain the FOURTH level
in order to win a clue.
- Head for the Ruins and then take the hidden path to the Wizard's Lair.
Open the chests taking all that you find.
- Head for the Mage's Tower. In the TOP LEFT portion of the maze, hidden in
one of the LEFT-HAND walls is a Secret Passage. Enter the Secret Room and
open the chests found there.
- Leave town for the Hermit's House; once there, open the chests in order
to find the next clue.
- Return to town and enter the Arena. In order to get a clue, you must beat
Taurus.
- Take a walk to the Cemetery. There open the chests in order to find a
clue.
- Attend the Shipwreck and when there open the chests to obtain a clue.
- Locate and enter the Haunted Mansion. Find the Secret Room and open the
chests found there to get the information you need.
- Finally, return to the Guild Master in order to complete the mission.
THIEF'S QUESTS
MISSION ONE:
- Ride to Hillsfar and locate the Rogue's Guild. When there, talk to the
Master.
- Walk to the Magic Shop where you should chat to the owner.
- Descend into a sewer and when there open the chests in order to find a
Fungus.
- Return to the Master of the Guild for a quiet word.
- Travel to the Hermit's House where, upon opening the chests, you should
locate a White Liquid.
- Finally, return to the Guild and seek an audience with the Master.
MISSION TWO:
- Awake and talk with the Master.
- Enter a Pub and listen to the gossip concerning the loss of an Amulet.
- Descend into the sewers and search the chests until you find a Torn Note.
- Visit the Dragon's Lair Pub and listen to the gossip about the Hut.
- Travel to the Hut and obtain a useful hint.
- Return to Hillsfar and enter any pub. There you should listen to more
tales.
- Walk to the NORTHWEST part of the city where you should enter the sewer.
Open all the chests until you encounter a Dead Thief.
- Return to the Guild and talk with the Master.
- Walk to the Temple of Tempus. There, find the Secret Room and unlock all
the chests.
- Head for the Healer's Shop in the SOUTHWEST part of the city. Once there,
have a chat with the owner.
- Leave the city and ride to the Hermit's House, where you should uncover
his Diary.
- Using the secret route, travel to the Quarry. There you must find a Rusty
Old Pick.
- Ride back to Hillsfar and the Castle. Enter the Castle's Secret Room and
locate the Amulet in a chest.
- Finally, return to the Guild and talk with the Master.
MISSION THREE:
- Talk to the Guild's Master.
- Visit the Magic Shop when it is closed and uncover a strange Pick.
- Enter a Pub and listen to the local gossip about the Trading Post.
- Ride to the Trading Post and talk to the Trader.
- Return to the city and visit one of the watering holes. There, listen to
gossip about the Orc in the Arena.
- Take a walk to the Arena. You must beat the Orc to gain the next clue.
- Take a trip to the Bugbear's Cave Pub. Here you should hang around and
listen to the chit-chat.
- Move to the Archery Range where you must improve by at least FOUR levels
to get the next hint.
- Search the area outside the Guild.
- Enter the Secret Room in the Mage's Tower and recover the Book of Arcane
Lore.
- At 4pm, search outside the Dragon's Lair Pub.
- Report to the Guild Master with your news.
- Duck into a local Pub to listen to the latest gossip.
- Ride to the Shipwreck and then, using the hidden trail, onto the Dead
Dragon. Open the chests to uncover another strange Pick.
- Visit the outside of the Dragon's Lair Pub and search the immediate
vicinity.
- To end the last mission, visit the Guild and have a private word with the
Master.
Back