HEROES OF THE LANCE (?) (?)
General tips:
Arrange your party so that the first line consists of two strong warriors,
Raistlin and Goldmoon. This allows you to use Raistlin's magic and the
healing staff of Goldmoon without too much hassle. Save Tanis and Riverwind
for the later levels, where the bows come in handy.
When fighting Gully Dwarves, use Tasslehoff who is the same height as them.
His sling stones will never miss. Avoid fighting Hatchlings, they're not
worth it. Just turn and run when you meet one; when you reach an
intersection move into a new path and wait a little. When you return, the
Hatchling will have gone.
Use the FIND TRAPS spell often, as falling rocks tend to severely damage
your team. Always put Flint first, Goldmoon third and Tannis fourth in your
party. During the early stages, the only real problem in combat is the
hatchlings; use DEFLECT DRAGON BREATH spell, and get Tannis to the front.
Shoot at the hatchlings stomach. Five or six well placed arrows will dispose
of it.
A couple of tips for the game:
- Only 3 of the 17 spells are needed. They are:
Cure Light Wounds
Web (Paralyse dangerous looking opponents)
Dragon Breath (Fight Khisanth)
- None of the treasures, potions, skrolls etc.. are actually needed.
- Fight everything but Hatchlings: run at these and dodge into a doorway.
- Raistlin jumps the furthest.
- Save your position before circular doors.
- TO FINISH: Goldmoon throws her staff at Khisanth. Then get a fighter to
run past the dying dragon to win.
Killing Bozaks:
- Get Raistlin to use a web, sleep or charm spell to stun it, then send a
warrior to clobber it to death, OR
- Select Flint, who is a dwarf; 9 out of 10 times, the Bozak's shots will
go over his head; get close to enter melee combat, and use low thrusts
to kill it.
SPECTRAL MINIONS:
They're easy to kill, so use a warrior.
WRAITHS:
A well-timed throw of an axe kills them every time. If you miss, use a sword
and chest-thrust movements. Don't let it get too close to you!
SPIDERS:
Use low thrusts to keep them at bay. If they get through your guard, retreat
until you can turn and fight again.
The blue and green potions restore health, red slows down monsters, and
yellow give your characters extra confidence.
Back