HEIMDALL (?) (?)
CHEATS:
- There`s a sneaky way to get a great runelore rating while travelling
around midgard. Go to the island marked with a * on the map, kill the
sorcerer you find there and then nab the nearby potion and drink it (or
take it back to your ship and give it to somebody else). When you come
back to the island the potion will have magically reappeared. You can
keep returning and leaving as many times as you want!
- There`s a great way to get money by the sackful. Go to the island where
you have to pay a silver coin to enter and find the shop. Give heimdall
all the gold and the adamantite axe. Sell the axe and confirm the sale,
then click on the sell icon again. The shop owner will happily buy the
axe again! Keep doing this until the shop is full then buy back the axe.
You should be very rich!!
- If your character has just been killed and you want to restore your
weapons, magic and crew members, but forgot to save the game beforehand,
then read on. Go to the 'save game' option at the beginning of the game
(where the attribute options are). When the instruction to insert your
saved game disk appears, click on 'no' and you will return to the items
screen with everything you had before you were killed.
GENERAL TIPS:
- You`ll need a well-balanced party of warriors and wizards to complete
the quests. The best mix consists of heimdall, a berserker, a warrior, a
wizard, a blacksmith and a navigator.
- Explore everywhere, open all the chests (except where warned in the
guide later) and take and examine anything.
- Don`t use 'disarm traps' spells to check out chests - it`s a shame to
waste a good spell when all you risk losing is a handful of health
points.
- When you upgrade to a better weapon get rid of the old one, because it
just takes up valuable storage space.
- Circlets, charms, gold rings and amethyst and ruby keys are totally
useless, so either sell or discard them.
- Drinking the various potions increases the characters` various
statistics.
COMBAT:
- There`s a huge variety of weapons to try out in heimdall, some of which
do extra damage thanks to their rune - related properties. See weapon
reference.
- To get rid of pesky dwarves, sorcerers, trolls and giant rats use a
combination of daggers, swords and axes.
- Daggers and `ice` spells are best for beating spiders.
- Use swords and axes to kill the manic monkey men.
MIDGARD:
- Destroy the pit traps in the first room you enter using a 'disarm
traps'. Now collect the hemlock and the 'remove wall' spell from the
chest. (You need to use the spell somewhere later on this very island,
but we`ll leave you to discover exactly where!!) Keep an eye out for the
secret door in the room full of man-traps.
- Find the 'revelation' spell and get the 'descension' spell by killing
the troll. Use the 'revelation' spell to bridge the chasm and walk
across to pick up the power rune scroll on the other side (you`ll need
six of these before you can find thor`s hammer).
- Seal over the pits by treading on the pressure pads in the order shown.
(See pressure pads reference) in the third room you enter, use a 'disarm
traps' spell. Use the 'descension' spell to get the jewel from the top
of the pedestal. Give the hemlock to the hooded figure in the next room
and in return he`ll give you a chest and a way off the island.
- Cough up a silver coin (assuming you have one) to enter the village.
Sell the sapphire at the shop (it`s of no other use to you) and buy
anything you need. In the room with the floating man, walk to the
pedestal and drink from the chalice. The now-unfloating man will give
you a pass.
- Stand on the switch to deactivate the first pit trap. In the next room
use a 'detect trap' or a 'disarm trap' spell. Use a 'disarm traps' spell
to deactivate the second pit trap in the first room. In the room where
you are ambushed by a spider use a 'disarm traps' spell to find the
power rune scroll. Use a 'detect traps' spell in the room with the
potion in it - there should be a silver dagger in the chest.
- Pay the 50 gp fee (if you can afford it) to enter the village. Enter the
second house and collect the power rune scroll. Walk through the village
until you arrive at the crossroads. Change to any character except
heimdall as he cannot pass through either portal. Show pass to the troll
outside the shop.
- Use a silver key to open the door beyond the spider`s web. The first
trail leads to a room full of pouches of gold and a chest; Collect the
power rune. If you need a key fight the first troll you meet and follow
the trail. Don`t bother fighting the second troll as the chest at the
end of the trail is empty.
- Hunt around until you find the diamond.
- Fight the dwarf to get the power rune scroll. In the room where you are
ambushed by a spider there are two chests; Collect the runestone. In the
room containing the tree with three branches use the diamond on the left
branch, the runestone on the right branch and a silver coin on the
centre branch. Take the 'serpent killer' spell.
- Open the cabinet with a gold key and take the runestone. In the room
with the switches on the floor, step on the switch nearest the door you
came in. Walk right and go up through the doorway into the next room.
Walk up, stepping on the switch as you pass it, then walk left, stepping
on the next switch. Go down through the doorway into the room you just
left. Walk through the open door and defeat the sorcerer to get the
power rune scroll. Walk onto the design on the floor and the runestone
will transport you to a shop.
- Kill the grey monkey to get a 'shrinking spell'.
- Use the 'serpent killer' spell on the sea monster. Go through the
doorway at the top of the first room and give the six power rune scrolls
to the hooded figure. Collect the stone key across the bridge. Use a
jade key to open the gate in the centre of the first room (if you don`t
have one, go through the bottom doorway in the first room). Use the
stone key to open the next gate. The scroll in the chest is useless. Use
the 'shrinking' spell to reduce thor`s hammer to a more manageable size.
UTGARD:
- Get the helmet and the 'revelation' spell from the chest in the room
with the two bulls heads on the wall. Stock up on anything you need from
the shop.
- Before setting out, make sure your exploration party is made up of the
three characters with the highest runelore ratings. Defeat the dwarf in
the first room you enter and take the signet. Show this to the swordsman
who asks to see the seal of the gods. Let each of the characters drink
from mimir`s well - this will increase their runelore ratings by 10
points. Collect the 'teleportation' spell. Don`t bother opening the
chest in the sorcerer`s chamber - it`s completely empty!!
- Get the 'water' spell from the chest in the first room. Use the helmet
on the pedestal and take the diamond key.
- Open the door with an iron key and get the 'disenchant' spell from the
chest. Open the door with a silver key and use a 'water' spell. Open the
next door.
- Walk through the left doorway and take the gemstones from the right
cauldron. You will find a runelore potion in the next two rooms. Leave
the island the way you came in to avoid some particularly nasty
monsters.
- Open the first gate with a silver key. Give the gemstones to the dwarf.
Take the necklace from the man sitting by the fireplace. Do not try to
take any treasure - all you will get is 10 gp and a kicking from the
dwarf.
- Walk through the left-most doorway. Open the door beyond the spiders web
with the diamond key. Give the ruby to the goddess iduna who, in return,
will give you an apple.
- Give the troll 50 gp (if you can spare it). Enter the house on the left
and find the secret door in the room with the three scrolls and a potion
in it. Get the dragon`s egg.
- Give the necklace, apple, dragon`s egg to the sisters of fate. Enter the
house in the first room and use the 'disenchant' spell. Take the
mouthpiece.
- The route to the giant is through the doorway on the far right of the
first room, then straight on through the second and third rooms. Kill
the giant (use a giant killer spell if you have one). Walk to the end
book and use the 'revelation' spell. Your rewards? One shrinking spell.
- Use the 'teleportation' spell to cross the chasm. Walk to the horn and
blow it using the mouthpiece. Your ship will be magically transported
to...
- ..Here!! Use the 'shrinking' spell to get your hands onto freyr`s spear.
ASGARD:
- As soon as you step onto the island use a 'detect traps' spell. Walk
through the right doorway and pick up the 'revelation' spell.
- Fight the middle troll in the room containing three trolls (if you`re
after some runestones kill the one on the right.) Go through the doorway
and eventually you`ll find a potion, some food and a 'revelation' spell.
- Kill the dwarf and the troll and open the chest. Walk through the
doorway and use the runestones (you should have four or five bags of
them by now) to reveal a path over the water. Collect the silver ring
and the 'revelation' spell from the chest on the other side.
- Use the 'revelation' spells to bridge the chasms. Collect the 'water'
spell from the chest along the first trail and the bag of stones from
the second trail.
- Walk through the doorway straight ahead of you when you land on the
island. Use the bag of stones in the empty hatch. Take the pouch of
pepper.
- Walk past the cobwebs in the second room and through the doorway. Stand
in front of the masthead in the room with the ship in it. Use the pepper
and take the silver ring.
- Use a 'detect traps' spell in the first room. To get the silver ring in
the next room, stand on the switches shown. (See pressure pads
reference).
- Use the 'water' spell in the second room. Walk to the steps in the next
room and use the silver rings. Walk through the doorway on the left.
- Odin`s sword is in your grasp at last and your mighty quest is at an
end! Congratulations heimdall - son of the gods !!!!
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