HEIMDALL (?) (?)

CHEATS:

  1. There`s a sneaky way to get a great runelore rating while travelling around midgard. Go to the island marked with a * on the map, kill the sorcerer you find there and then nab the nearby potion and drink it (or take it back to your ship and give it to somebody else). When you come back to the island the potion will have magically reappeared. You can keep returning and leaving as many times as you want!

  2. There`s a great way to get money by the sackful. Go to the island where you have to pay a silver coin to enter and find the shop. Give heimdall all the gold and the adamantite axe. Sell the axe and confirm the sale, then click on the sell icon again. The shop owner will happily buy the axe again! Keep doing this until the shop is full then buy back the axe. You should be very rich!!

  3. If your character has just been killed and you want to restore your weapons, magic and crew members, but forgot to save the game beforehand, then read on. Go to the 'save game' option at the beginning of the game (where the attribute options are). When the instruction to insert your saved game disk appears, click on 'no' and you will return to the items screen with everything you had before you were killed.
GENERAL TIPS:

  1. You`ll need a well-balanced party of warriors and wizards to complete the quests. The best mix consists of heimdall, a berserker, a warrior, a wizard, a blacksmith and a navigator.

  2. Explore everywhere, open all the chests (except where warned in the guide later) and take and examine anything.

  3. Don`t use 'disarm traps' spells to check out chests - it`s a shame to waste a good spell when all you risk losing is a handful of health points.

  4. When you upgrade to a better weapon get rid of the old one, because it just takes up valuable storage space.

  5. Circlets, charms, gold rings and amethyst and ruby keys are totally useless, so either sell or discard them.

  6. Drinking the various potions increases the characters` various statistics.
COMBAT:

  1. There`s a huge variety of weapons to try out in heimdall, some of which do extra damage thanks to their rune - related properties. See weapon reference.

  2. To get rid of pesky dwarves, sorcerers, trolls and giant rats use a combination of daggers, swords and axes.

  3. Daggers and `ice` spells are best for beating spiders.

  4. Use swords and axes to kill the manic monkey men.
MIDGARD:

  1. Destroy the pit traps in the first room you enter using a 'disarm traps'. Now collect the hemlock and the 'remove wall' spell from the chest. (You need to use the spell somewhere later on this very island, but we`ll leave you to discover exactly where!!) Keep an eye out for the secret door in the room full of man-traps.

  2. Find the 'revelation' spell and get the 'descension' spell by killing the troll. Use the 'revelation' spell to bridge the chasm and walk across to pick up the power rune scroll on the other side (you`ll need six of these before you can find thor`s hammer).

  3. Seal over the pits by treading on the pressure pads in the order shown. (See pressure pads reference) in the third room you enter, use a 'disarm traps' spell. Use the 'descension' spell to get the jewel from the top of the pedestal. Give the hemlock to the hooded figure in the next room and in return he`ll give you a chest and a way off the island.

  4. Cough up a silver coin (assuming you have one) to enter the village. Sell the sapphire at the shop (it`s of no other use to you) and buy anything you need. In the room with the floating man, walk to the pedestal and drink from the chalice. The now-unfloating man will give you a pass.

  5. Stand on the switch to deactivate the first pit trap. In the next room use a 'detect trap' or a 'disarm trap' spell. Use a 'disarm traps' spell to deactivate the second pit trap in the first room. In the room where you are ambushed by a spider use a 'disarm traps' spell to find the power rune scroll. Use a 'detect traps' spell in the room with the potion in it - there should be a silver dagger in the chest.

  6. Pay the 50 gp fee (if you can afford it) to enter the village. Enter the second house and collect the power rune scroll. Walk through the village until you arrive at the crossroads. Change to any character except heimdall as he cannot pass through either portal. Show pass to the troll outside the shop.

  7. Use a silver key to open the door beyond the spider`s web. The first trail leads to a room full of pouches of gold and a chest; Collect the power rune. If you need a key fight the first troll you meet and follow the trail. Don`t bother fighting the second troll as the chest at the end of the trail is empty.

  8. Hunt around until you find the diamond.

  9. Fight the dwarf to get the power rune scroll. In the room where you are ambushed by a spider there are two chests; Collect the runestone. In the room containing the tree with three branches use the diamond on the left branch, the runestone on the right branch and a silver coin on the centre branch. Take the 'serpent killer' spell.

  10. Open the cabinet with a gold key and take the runestone. In the room with the switches on the floor, step on the switch nearest the door you came in. Walk right and go up through the doorway into the next room. Walk up, stepping on the switch as you pass it, then walk left, stepping on the next switch. Go down through the doorway into the room you just left. Walk through the open door and defeat the sorcerer to get the power rune scroll. Walk onto the design on the floor and the runestone will transport you to a shop.

  11. Kill the grey monkey to get a 'shrinking spell'.

  12. Use the 'serpent killer' spell on the sea monster. Go through the doorway at the top of the first room and give the six power rune scrolls to the hooded figure. Collect the stone key across the bridge. Use a jade key to open the gate in the centre of the first room (if you don`t have one, go through the bottom doorway in the first room). Use the stone key to open the next gate. The scroll in the chest is useless. Use the 'shrinking' spell to reduce thor`s hammer to a more manageable size.
UTGARD:

  1. Get the helmet and the 'revelation' spell from the chest in the room with the two bulls heads on the wall. Stock up on anything you need from the shop.

  2. Before setting out, make sure your exploration party is made up of the three characters with the highest runelore ratings. Defeat the dwarf in the first room you enter and take the signet. Show this to the swordsman who asks to see the seal of the gods. Let each of the characters drink from mimir`s well - this will increase their runelore ratings by 10 points. Collect the 'teleportation' spell. Don`t bother opening the chest in the sorcerer`s chamber - it`s completely empty!!

  3. Get the 'water' spell from the chest in the first room. Use the helmet on the pedestal and take the diamond key.

  4. Open the door with an iron key and get the 'disenchant' spell from the chest. Open the door with a silver key and use a 'water' spell. Open the next door.

  5. Walk through the left doorway and take the gemstones from the right cauldron. You will find a runelore potion in the next two rooms. Leave the island the way you came in to avoid some particularly nasty monsters.

  6. Open the first gate with a silver key. Give the gemstones to the dwarf. Take the necklace from the man sitting by the fireplace. Do not try to take any treasure - all you will get is 10 gp and a kicking from the dwarf.

  7. Walk through the left-most doorway. Open the door beyond the spiders web with the diamond key. Give the ruby to the goddess iduna who, in return, will give you an apple.

  8. Give the troll 50 gp (if you can spare it). Enter the house on the left and find the secret door in the room with the three scrolls and a potion in it. Get the dragon`s egg.

  9. Give the necklace, apple, dragon`s egg to the sisters of fate. Enter the house in the first room and use the 'disenchant' spell. Take the mouthpiece.

  10. The route to the giant is through the doorway on the far right of the first room, then straight on through the second and third rooms. Kill the giant (use a giant killer spell if you have one). Walk to the end book and use the 'revelation' spell. Your rewards? One shrinking spell.

  11. Use the 'teleportation' spell to cross the chasm. Walk to the horn and blow it using the mouthpiece. Your ship will be magically transported to...

  12. ..Here!! Use the 'shrinking' spell to get your hands onto freyr`s spear.
ASGARD:

  1. As soon as you step onto the island use a 'detect traps' spell. Walk through the right doorway and pick up the 'revelation' spell.

  2. Fight the middle troll in the room containing three trolls (if you`re after some runestones kill the one on the right.) Go through the doorway and eventually you`ll find a potion, some food and a 'revelation' spell.

  3. Kill the dwarf and the troll and open the chest. Walk through the doorway and use the runestones (you should have four or five bags of them by now) to reveal a path over the water. Collect the silver ring and the 'revelation' spell from the chest on the other side.

  4. Use the 'revelation' spells to bridge the chasms. Collect the 'water' spell from the chest along the first trail and the bag of stones from the second trail.

  5. Walk through the doorway straight ahead of you when you land on the island. Use the bag of stones in the empty hatch. Take the pouch of pepper.

  6. Walk past the cobwebs in the second room and through the doorway. Stand in front of the masthead in the room with the ship in it. Use the pepper and take the silver ring.

  7. Use a 'detect traps' spell in the first room. To get the silver ring in the next room, stand on the switches shown. (See pressure pads reference).

  8. Use the 'water' spell in the second room. Walk to the steps in the next room and use the silver rings. Walk through the doorway on the left.

  9. Odin`s sword is in your grasp at last and your mighty quest is at an end! Congratulations heimdall - son of the gods !!!!

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