GOBLIIINS 2 (?) (?)
Complete solution:
(F) = Fingus - (W) = Winkle
VILLAGE:
Stand (F) by BOTTLE and send (W) over to steal the Notable's
SAUSAGE. When the Old men are laughing get (F) to steal the BOTTLE. GO TO
FOUNTAIN:
(F) operates Fountain and (W) holds Bottle in JET OF WATER. He then uses
Bottle on the Frog and picks up STONE. Before leaving this screen knock on
DOOR and talk to Wizard. GO TO
VILLAGE:
Get (F) to use BOTTLE on FLOWERS and pick one. Stand (W) on mat to the left
of the SWITCH. (F) activates the switch and (W) is catapulted onto the roof,
he should then be positioned above the SAUSAGE. (F) gives the FLOWER to the
Notable who falls asleep leaving (W) free to steal the SAUSAGE. GO TO
FOUNTAIN:
Get (F) to use STONE on MECHANISM and then use him on RUNG. While the ladder
is down get (W) to climb into the chimney, he should then be thrown out and
the DOOR is opened. (If the door isn't opened, annoy the Wizard again and
repeat above.) GO TO
HOUSE:
Talk to the Wizard for information. Stand (W) on the TAIL of the Tiger rug
and have (F) waiting by it's head, when the jaws open get (F) to collect the
MATCHES. Get (F) to use BOTTLE and MATCHES on KETTLE and wait for it to
boil. Blow the KETTLE out and take the SPRING KEY. Stand (W) under the
CUCKOO CLOCK and get (F) to wind it using the SPRING KEY twice. When the BIG
KEY is revealed get (W) to use the stone on it and it will fall to the
floor. Get BIG KEY and GO TO
FOUNTAIN:
Get (W) to open CELLAR DOOR and (F) to take the WINE. GOTO
GIANT:
Get (F) to stand behind the CHICKEN and (W) to grab it. While (W) has the
chicken by the neck, (F) uses the SAUSAGE on it's HEAD. Pick up the EGG.
Stand (W) by the DOG and get (F) to use the SAUSAGE on the RUT, this will
stun the Dog allowing (W) to walk past. Send (W) down the hole in the tree
and then send both of them back up the newly revealed tuunel. (F) uses the
MATCHES on the WOODPILE and then the EGG on the FIRE. When the GIANT wakes
up this allows (F) to give him the WINE and the SAUSAGE. GO TO
TRENCH:
GET (F) to enter the TOWER and he will throw a bomb out, stand him by the
BOMB. Get (F) to hold the bomb and (W) to light it, the BOMB will then be
thrown at the GUARD, who will disintegrate. Repeat this process using (W) to
get the BOMB and (F) to throw it, this should make the carpet fly into the
air and be caught by the hand. Send (F) to get another BOMB and have (W)
light the BOMB as before. The hand will now drop the CARPET and this will
allow you to talk to SOKA. GO TO
TOM:
Get (W) to throw the STONE at the BALL which will fall to the ground and get
taken by a small boy. This next part requires good timing! Send (W) through
the house where the little boy is and at the same time send (F)through the
top right hand door. If this is done right you should be able to snatch the
BALL back. Stand (W) underneath the BASKET and get (F) to give the ball to
the BASKETBALL PLAYER who will throw it. As the ball reaches the NET click
(F) on it and he should head it and disturb the MAYOR who you should talk
to. GO TO
KAEL:
Get (W) to use the BOTTLE on the NYMPH to wake her up. (F) uses the BOTTLE
on KAEL and walk onto his hand when invited. Stand (F) on the rock under the
BRANCH and get (F) to shake it. (W) should be hurled onto the tree next to
(F). Get (F) to stand on the rock and (W) to shake the BRANCH. (F) should
then catch the FLOWER which he should use on the STONE to collect the HONEY
off the BEE. STAND (F) on the big rock to the left of the STONE and get (W)
to lift the STONE. As soon as the BEE emerges click (F) on it and he should
be airlifted next to the nymph. Give the HONEY to the NYMPH and she will
indicate the MUSHROOM. Take the MUSHROOM and get (W) to knock on VIVALZART'S
DOOR and show him the MUSHROOM. GO TO
VIVALZART:
Get (W) to put the MUSHROOM in the MACHINE and get (F) to switch it on. Get
(W) to take a worm from the JAR and then stand him by the SWITCH under the
KINDELIXIR. Stand (F) on the trapdoor underneath the VULTURE Get (W) to
activate the SWITCH and throw the WORM to the VULTURE. The VULTURE will drop
(F) who should have nicked a PIECE OF MEAT. The MEAT should be given to the
PIRANHA who will spit out a BONE. Stand (W) on the bin next to VIVALZART and
get (F) to give him the BONE. (W) should now be able to collect the
KINDELIXIR and remove the PEG from the tubing. Both goblins should now
collect some of the dripping potion in the BOTTLE and drink it. GO TO
MUSICLAND:
Get (W) to put his hand into the HEADLIGHT, he should then use the DRUMSTICK
he got on the HOOD. Get (F) to jump on the spring (left of the screen),
while this is going on (W) once again puts his hand into the HEADLIGHT and
this time retrieves a BICYCLE PUMP. Stand both Goblins on the spring but
only let one of them activate it. If this is done right a DOOR should open,
send one of the Goblins through and get the other one to use the PEG on the
base of the HOSE at the bottom left of the screen. Send (W) through the
right hand HOLE and he should appear above the SAXOPHONIST. Get (F) to talk
to the GUITARIST, when he plays a note it will float next to (W) who should
use the BUTTERFLY NET on it. Get (F) up to where (W) was and get (W) to use
the BICYCLE PUMP on the SAXOPHONIST. (F) should then be able to catch the
MOSQUITO. Get (W) to use the MOSQUITO on the HEADLAMP allowing (F) to catch
the last note needed for the MELODY. GO TO
TOM:
Put the MELODY in the DOOR at the bottom left and go up to the CLOCKMAKER'S
who will give you an HOURGLASS. GO TO
TRENCH:
Use the HOURGLASS on the TRENCH and cross the magic bridge. GO TO
GUARDS:
Get (F) to pick up the MAYONNAISE and use it near GROMELON, the container
should end up on the floor. Next get (W) to stand near GROM while (F) climbs
up onto the ledge above, him click him onto the MAYONNAISE and he should
jump on the tube allowing (W) to steal the SWORD. Get (W) to activate RUSTIK
and while his mouth is open get (F) to pinch his CHEWING GUM which comes in
very handy for taking an IMPRINT from the LOCK. GO TO
FORGE:
Give the BLACKSMITH the CHEWING GUM and SWORD. Get (W) to use the STOOL on
OTO while (F) waits to grab hold of the LANCE which will throw him past
allowing him to jump up and down on the BELLOWS. Go to the BLACKSMITH take
the KEY and the ANVIL Get (W) to use the MAYONNAISE on FOCUS when he's done
this (F) should be able to steal a piece of meat. GO TO
GUARDS:
Get (F) to use the MEAT on AMIDAL and pinch his FALSE TEETH. Use KEY on the
CHEST and give each Goblin a DIVING SUIT. GO TO
WELL:
Get (W) to enter the TUNNEL and he will activate a door in the side of the
monster. Get (W) to lift the HATCHET and (F) to quickly press the revealed
BUTTON. This should now have opened the DOOR in the monster. Stand (W) by the
newly opened Door and send (F) into the TUNNEL. As soon as the button is
pressed send (W) into the DOOR. If you have done it in time it should appear
as though the monster is talking. SCHWARZY will be so frightened that (F)
will be able to use the STOOL on him and hook him up on the HOIST. Get (W)
to use the FALSE TEETH on him and quickly throw the ANVIL at him before he
gains his footing. Enter the open well and GO TO
MERMAID:
Get (F) to go into the HOLE past the OCTOPUS and send (W) to stand by the
SHELL. When they are in position get (W) to throw the SHELL up and if you're
in time you should be able to get (F) to catch it and leave it on the ledge.
Send (W) up onto the ledge by the SHELL and get (F) to use the STOOL on the
SEAHORSE. Get (F) to rummage in the CAVITY and a GLOVE should appear below
(W) who should use this moment to drop the SHELL over the GLOVE. Jump (W)
down off the ledge and pick up the GLOVE and STARFISH. GO TO
WRECK:
Send (W) through the DOOR. Get (F) to light the LAMP and go straight up the
mast to collect the LAMPFISH which should be used on the area marked???. Get
(F) to stand on the big shell underneath the statue and send (W) to activate
the LAMP and then the RUDDER. (F) will be thrown upwards next to the STATUE.
Get (W) to use the STARFISH on the chest and whilst the CHEST is open get
(F) to activate the STATUE and then take the SWORD which he can use on the
SKULL to obtain a DIAMOND. GO TO
MERMAID:
Send both Goblins up on the SEAHORSE. Put the GLOVE over the BLOB'S head and
send (F) to grab the BOTTLE which will reveal a parchment. Get (W) to do the
same and he will get a PEARL from the BOTTLE. Give the PEARL and DIAMOND to
the MERMAID and she will open half the DOOR. Give the PARCHMENT to the
OCTOPUS and he will open the DOOR fully. Collect the GLOVE and the STOOL and
GO TO
STOREROOM:
Get (F) to activate SWORDFISH and pick up the SALT. Get (F) to lift up the
COVER and (W) to use SALT on FELLOW. Collect FILE from the POTS. Stand (F)
by the ROPE next to the pump and send (W) by the ROPE above the MEATBALLS.
Quickly get (F) to grab hold of ROPE and (W) to grab his. If you timed it
right (F) should be on the ledge next to COLIBRIUS. Use FILE on CHAIN and
the bird should fly away leaving you free to take a THUMBTACK. Stand (F)
behind the COOK and get (W) to sprinkle SALT onto the MEATBALLS and move to
the ledge above the COOK. When the COOK is hoisted into the air get (F) to
use the TACK on the CRATE. When the COOK sits on the TACK one of the
MEATBALLS flies into the air, Get (W) to use the KINDELIXIR on the MEATBALL.
(you might need a few goes at this last section) GO TO
THRONE:
Take PEPPER. Get (W) to use the STOOL on the CORNICE click (F) on (W's)
hands and he should get a bunk up onto the ledge. Stand (W) by the eyeball
on the right and get (F) to activate the SWITCH. As soon as the hidden DOOR
opens send (W) through it. Get (F) positioned right by the TONGUE and send
(W) through the EAR. As soon as he enters the EAR activate the TONGUE. If
your timing is right (W) should steal the CROWN.
Get (F) to walk through the other EAR and get (W) to pull the TONGUE. If
this is done right a COCKROACH should appear. Get (W) to the ORIFICE on the
left and get (F) to use the GLOVE on the HOLE on the right. All being well
you should have a COCKROACH. Put the COCKROACH on the floor next to GLOTZIOK
and pour some KINDELIXIR over it. Before you leave this screen you will need
to catch another COCKROACH. GO TO
ARMOUR:
Collect FEATHER and use it on the PAINTPOT. Put COCKROACH by the HOLE and
pour PEPPER and KINDELIXIR over it. Get (F) to activate STONE (By tower) and
knock on the HELMET. Give the KING the CROWN, collect BUFFOON from the
THRONE room and return. Get BUFFOON to stand by the MACHINE. Stand both
Goblins under the MACHINE and get BUFFOON to activate it. Send BUFF. under
MACHINE and GO TO
PARCHMENT:
Get (W) to use MATCH on the EYE. Get BUFF, to kick the EYE and let (F) pick
it up. Position (F) by the HANDLE and (W) by the POINT of the knife.
Activate them both quickly until they've moved the knife TWICE!! Pick up the
BOOKMARK and get (F) to use it on the CANDLE as a wick. Get (F) to use the
SHARD on the BEAM OF LIGHT and the CANDLE should ignite. Collect the WAX and
use it on the SEAL the make an imprint which is used on the LOCK. Take out
the SEED and plant it on the map where it says VILLAGE. GO TO
PLANT:
Get (W) to go through the HOLE in the PLANT. Get (W) to open the STONE and
give the BEAN to the MOLE. While they are struggling get (F) to pinch the
MOLE'S HAT. Position (F) by the MUSHROOMS and send (W) up the tree to use
the MATCH on the APPLES. when an APPLE falls off get (F) to use the HAT on
the APPLE and he should catch it. Use the APPLE on the plant HOLE and when
BUFF eats a MUSHROOM both Goblins should follow his example. GO TO
TOYLAND:
Get (F) to activate the SKITTLES. Get (W) to wait by the STAR and when the
BALL is bouncing click him on the STAR and he will collect the BALL. Stand
(W) on the COVER (left) and get him to put the BALL down on it. Get (F) to
jump up and down on the loose flagstone (right). Collect another BALL and
place it as before and get (W) to stand on the SEE-SAW. Get (F) to activate
the FLAG again and (W) will end up on the rainbow. Press the LEFT FEELER and
jump on the BUBBLE. Get (F) to activate the FLAG again and both BUBBLE and
(W) will be blown across the screen. Collect PIN. Get (W) back up on rainbow
(as before) get (W) to activate the top FLAG and press the SWITCH, get (F)
to activate the FEELER. If you have timed this right BUFF will be trapped in
a BUBBLE. Burst the BUBBLE with the PIN and GO TO
PLANT:
Put BUFF on the CATAPULT. Get (W) to press the SWITCH. When the KEY emerges
from the statue get (F) to jump on the CATAPULT. If this is done right BUFF
gets Birdnapped. GO TO
MOUNTAIN:
Take STONE to third level by passing it overhead from one Goblin to the
next.. Place one Goblin on the LION and get the other one to throw the
stone. Go through the HOLE and push off the HEAD. Come down and transport
the Stone to the second level. Put (W) on the LION and get (F) to throw the
STONE and walk onto the LION. Get (W) to push the HEAD and (F) should be
catapulted onto the floating ROCK. Move (F) to !!! and when the ROCK is at
its lowest walk (W) onto it. (It would be advisable to save the game at this
point because if you don't get the timing right you will have to start the
whole screen over). Use (W) on the SMALL ROCK and get (F) to walk over him
to the cage. Get (F) to use the FILE on the CAGE ; grab the KEY, go to the
PLANT SCREEN, use the KEY on the DOOR and GO TO
LABORATORY:
Use MAGIC WATER on BUFF. GET (W) to take the PENCIL and use it three times
on the BLACKBOARD. Pick up the SPONGE. Get (F) to use the PENCIL on the
PORTRAIT. When the Wizard throws the BOOMERANG at him (W) has got to jump
onto the CHAIR and catch it. Put (F) by the side of the chair and send (W)
over to use the MUG on the Wizard. When the TOOTHPICK falls off the shelf by
(F) get him to use the BOOMERANG on it and this should retrieve it. Get (W)
to use the TOOTHPICK on the SKELETON and then the sponge on the POOL that
appears. Get (W) to blow on the PIPE and (F) to use the SPONGE on the SMOKE
that appears GO TO
KINGDOM OF DEATH:
Stand (F) on eyeball (left) and get (W) to jump off platform!!! Collect the
MOUSE and let (W) use it on the MUD. As soon as the CROCODILE appears jump
on it. As (W) is airborne get (F) to use the BOOMERANG on TEETH ((F) should
be positioned on platform !!!). If you timed it right AMONIAK will drop
BUFF. Before BUFF can be grabbed by the little Devil get (F) to jump off the
platform causing the eyeball to crush it. Put the SPONGE on the ROCK
(positioning is very important here!) Stand BUFF on the eyeball, get (W) to
jump off platform !!! and BUFF should land on the SPONGE. While it is still
dripping click (F) on the ROCK with his PENCIL. This DOOR will only last a
short time. Get (W) to turn the HANDLE and (Fanfares and Fireworks) you've
completed GOBLIIINS 2.
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