GOBLIIINS 2 (?) (?)

Complete solution:

(F) = Fingus - (W) = Winkle

VILLAGE:
Stand (F) by BOTTLE and send (W) over to steal the Notable's SAUSAGE. When the Old men are laughing get (F) to steal the BOTTLE. GO TO

FOUNTAIN:
(F) operates Fountain and (W) holds Bottle in JET OF WATER. He then uses Bottle on the Frog and picks up STONE. Before leaving this screen knock on DOOR and talk to Wizard. GO TO

VILLAGE:
Get (F) to use BOTTLE on FLOWERS and pick one. Stand (W) on mat to the left of the SWITCH. (F) activates the switch and (W) is catapulted onto the roof, he should then be positioned above the SAUSAGE. (F) gives the FLOWER to the Notable who falls asleep leaving (W) free to steal the SAUSAGE. GO TO

FOUNTAIN:
Get (F) to use STONE on MECHANISM and then use him on RUNG. While the ladder is down get (W) to climb into the chimney, he should then be thrown out and the DOOR is opened. (If the door isn't opened, annoy the Wizard again and repeat above.) GO TO

HOUSE:
Talk to the Wizard for information. Stand (W) on the TAIL of the Tiger rug and have (F) waiting by it's head, when the jaws open get (F) to collect the MATCHES. Get (F) to use BOTTLE and MATCHES on KETTLE and wait for it to boil. Blow the KETTLE out and take the SPRING KEY. Stand (W) under the CUCKOO CLOCK and get (F) to wind it using the SPRING KEY twice. When the BIG KEY is revealed get (W) to use the stone on it and it will fall to the floor. Get BIG KEY and GO TO

FOUNTAIN:
Get (W) to open CELLAR DOOR and (F) to take the WINE. GOTO

GIANT:
Get (F) to stand behind the CHICKEN and (W) to grab it. While (W) has the chicken by the neck, (F) uses the SAUSAGE on it's HEAD. Pick up the EGG. Stand (W) by the DOG and get (F) to use the SAUSAGE on the RUT, this will stun the Dog allowing (W) to walk past. Send (W) down the hole in the tree and then send both of them back up the newly revealed tuunel. (F) uses the MATCHES on the WOODPILE and then the EGG on the FIRE. When the GIANT wakes up this allows (F) to give him the WINE and the SAUSAGE. GO TO

TRENCH:
GET (F) to enter the TOWER and he will throw a bomb out, stand him by the BOMB. Get (F) to hold the bomb and (W) to light it, the BOMB will then be thrown at the GUARD, who will disintegrate. Repeat this process using (W) to get the BOMB and (F) to throw it, this should make the carpet fly into the air and be caught by the hand. Send (F) to get another BOMB and have (W) light the BOMB as before. The hand will now drop the CARPET and this will allow you to talk to SOKA. GO TO

TOM:
Get (W) to throw the STONE at the BALL which will fall to the ground and get taken by a small boy. This next part requires good timing! Send (W) through the house where the little boy is and at the same time send (F)through the top right hand door. If this is done right you should be able to snatch the BALL back. Stand (W) underneath the BASKET and get (F) to give the ball to the BASKETBALL PLAYER who will throw it. As the ball reaches the NET click (F) on it and he should head it and disturb the MAYOR who you should talk to. GO TO

KAEL:
Get (W) to use the BOTTLE on the NYMPH to wake her up. (F) uses the BOTTLE on KAEL and walk onto his hand when invited. Stand (F) on the rock under the BRANCH and get (F) to shake it. (W) should be hurled onto the tree next to (F). Get (F) to stand on the rock and (W) to shake the BRANCH. (F) should then catch the FLOWER which he should use on the STONE to collect the HONEY off the BEE. STAND (F) on the big rock to the left of the STONE and get (W) to lift the STONE. As soon as the BEE emerges click (F) on it and he should be airlifted next to the nymph. Give the HONEY to the NYMPH and she will indicate the MUSHROOM. Take the MUSHROOM and get (W) to knock on VIVALZART'S DOOR and show him the MUSHROOM. GO TO

VIVALZART:
Get (W) to put the MUSHROOM in the MACHINE and get (F) to switch it on. Get (W) to take a worm from the JAR and then stand him by the SWITCH under the KINDELIXIR. Stand (F) on the trapdoor underneath the VULTURE Get (W) to activate the SWITCH and throw the WORM to the VULTURE. The VULTURE will drop (F) who should have nicked a PIECE OF MEAT. The MEAT should be given to the PIRANHA who will spit out a BONE. Stand (W) on the bin next to VIVALZART and get (F) to give him the BONE. (W) should now be able to collect the KINDELIXIR and remove the PEG from the tubing. Both goblins should now collect some of the dripping potion in the BOTTLE and drink it. GO TO

MUSICLAND:
Get (W) to put his hand into the HEADLIGHT, he should then use the DRUMSTICK he got on the HOOD. Get (F) to jump on the spring (left of the screen), while this is going on (W) once again puts his hand into the HEADLIGHT and this time retrieves a BICYCLE PUMP. Stand both Goblins on the spring but only let one of them activate it. If this is done right a DOOR should open, send one of the Goblins through and get the other one to use the PEG on the base of the HOSE at the bottom left of the screen. Send (W) through the right hand HOLE and he should appear above the SAXOPHONIST. Get (F) to talk to the GUITARIST, when he plays a note it will float next to (W) who should use the BUTTERFLY NET on it. Get (F) up to where (W) was and get (W) to use the BICYCLE PUMP on the SAXOPHONIST. (F) should then be able to catch the MOSQUITO. Get (W) to use the MOSQUITO on the HEADLAMP allowing (F) to catch the last note needed for the MELODY. GO TO

TOM:
Put the MELODY in the DOOR at the bottom left and go up to the CLOCKMAKER'S who will give you an HOURGLASS. GO TO

TRENCH:
Use the HOURGLASS on the TRENCH and cross the magic bridge. GO TO

GUARDS:
Get (F) to pick up the MAYONNAISE and use it near GROMELON, the container should end up on the floor. Next get (W) to stand near GROM while (F) climbs up onto the ledge above, him click him onto the MAYONNAISE and he should jump on the tube allowing (W) to steal the SWORD. Get (W) to activate RUSTIK and while his mouth is open get (F) to pinch his CHEWING GUM which comes in very handy for taking an IMPRINT from the LOCK. GO TO

FORGE:
Give the BLACKSMITH the CHEWING GUM and SWORD. Get (W) to use the STOOL on OTO while (F) waits to grab hold of the LANCE which will throw him past allowing him to jump up and down on the BELLOWS. Go to the BLACKSMITH take the KEY and the ANVIL Get (W) to use the MAYONNAISE on FOCUS when he's done this (F) should be able to steal a piece of meat. GO TO

GUARDS:
Get (F) to use the MEAT on AMIDAL and pinch his FALSE TEETH. Use KEY on the CHEST and give each Goblin a DIVING SUIT. GO TO

WELL:
Get (W) to enter the TUNNEL and he will activate a door in the side of the monster. Get (W) to lift the HATCHET and (F) to quickly press the revealed BUTTON. This should now have opened the DOOR in the monster. Stand (W) by the newly opened Door and send (F) into the TUNNEL. As soon as the button is pressed send (W) into the DOOR. If you have done it in time it should appear as though the monster is talking. SCHWARZY will be so frightened that (F) will be able to use the STOOL on him and hook him up on the HOIST. Get (W) to use the FALSE TEETH on him and quickly throw the ANVIL at him before he gains his footing. Enter the open well and GO TO

MERMAID:
Get (F) to go into the HOLE past the OCTOPUS and send (W) to stand by the SHELL. When they are in position get (W) to throw the SHELL up and if you're in time you should be able to get (F) to catch it and leave it on the ledge. Send (W) up onto the ledge by the SHELL and get (F) to use the STOOL on the SEAHORSE. Get (F) to rummage in the CAVITY and a GLOVE should appear below (W) who should use this moment to drop the SHELL over the GLOVE. Jump (W) down off the ledge and pick up the GLOVE and STARFISH. GO TO

WRECK:
Send (W) through the DOOR. Get (F) to light the LAMP and go straight up the mast to collect the LAMPFISH which should be used on the area marked???. Get (F) to stand on the big shell underneath the statue and send (W) to activate the LAMP and then the RUDDER. (F) will be thrown upwards next to the STATUE. Get (W) to use the STARFISH on the chest and whilst the CHEST is open get (F) to activate the STATUE and then take the SWORD which he can use on the SKULL to obtain a DIAMOND. GO TO

MERMAID:
Send both Goblins up on the SEAHORSE. Put the GLOVE over the BLOB'S head and send (F) to grab the BOTTLE which will reveal a parchment. Get (W) to do the same and he will get a PEARL from the BOTTLE. Give the PEARL and DIAMOND to the MERMAID and she will open half the DOOR. Give the PARCHMENT to the OCTOPUS and he will open the DOOR fully. Collect the GLOVE and the STOOL and GO TO

STOREROOM:
Get (F) to activate SWORDFISH and pick up the SALT. Get (F) to lift up the COVER and (W) to use SALT on FELLOW. Collect FILE from the POTS. Stand (F) by the ROPE next to the pump and send (W) by the ROPE above the MEATBALLS. Quickly get (F) to grab hold of ROPE and (W) to grab his. If you timed it right (F) should be on the ledge next to COLIBRIUS. Use FILE on CHAIN and the bird should fly away leaving you free to take a THUMBTACK. Stand (F) behind the COOK and get (W) to sprinkle SALT onto the MEATBALLS and move to the ledge above the COOK. When the COOK is hoisted into the air get (F) to use the TACK on the CRATE. When the COOK sits on the TACK one of the MEATBALLS flies into the air, Get (W) to use the KINDELIXIR on the MEATBALL. (you might need a few goes at this last section) GO TO

THRONE:
Take PEPPER. Get (W) to use the STOOL on the CORNICE click (F) on (W's) hands and he should get a bunk up onto the ledge. Stand (W) by the eyeball on the right and get (F) to activate the SWITCH. As soon as the hidden DOOR opens send (W) through it. Get (F) positioned right by the TONGUE and send (W) through the EAR. As soon as he enters the EAR activate the TONGUE. If your timing is right (W) should steal the CROWN.
Get (F) to walk through the other EAR and get (W) to pull the TONGUE. If this is done right a COCKROACH should appear. Get (W) to the ORIFICE on the left and get (F) to use the GLOVE on the HOLE on the right. All being well you should have a COCKROACH. Put the COCKROACH on the floor next to GLOTZIOK and pour some KINDELIXIR over it. Before you leave this screen you will need to catch another COCKROACH. GO TO

ARMOUR:
Collect FEATHER and use it on the PAINTPOT. Put COCKROACH by the HOLE and pour PEPPER and KINDELIXIR over it. Get (F) to activate STONE (By tower) and knock on the HELMET. Give the KING the CROWN, collect BUFFOON from the THRONE room and return. Get BUFFOON to stand by the MACHINE. Stand both Goblins under the MACHINE and get BUFFOON to activate it. Send BUFF. under MACHINE and GO TO

PARCHMENT:
Get (W) to use MATCH on the EYE. Get BUFF, to kick the EYE and let (F) pick it up. Position (F) by the HANDLE and (W) by the POINT of the knife. Activate them both quickly until they've moved the knife TWICE!! Pick up the BOOKMARK and get (F) to use it on the CANDLE as a wick. Get (F) to use the SHARD on the BEAM OF LIGHT and the CANDLE should ignite. Collect the WAX and use it on the SEAL the make an imprint which is used on the LOCK. Take out the SEED and plant it on the map where it says VILLAGE. GO TO

PLANT:
Get (W) to go through the HOLE in the PLANT. Get (W) to open the STONE and give the BEAN to the MOLE. While they are struggling get (F) to pinch the MOLE'S HAT. Position (F) by the MUSHROOMS and send (W) up the tree to use the MATCH on the APPLES. when an APPLE falls off get (F) to use the HAT on the APPLE and he should catch it. Use the APPLE on the plant HOLE and when BUFF eats a MUSHROOM both Goblins should follow his example. GO TO

TOYLAND:
Get (F) to activate the SKITTLES. Get (W) to wait by the STAR and when the BALL is bouncing click him on the STAR and he will collect the BALL. Stand (W) on the COVER (left) and get him to put the BALL down on it. Get (F) to jump up and down on the loose flagstone (right). Collect another BALL and place it as before and get (W) to stand on the SEE-SAW. Get (F) to activate the FLAG again and (W) will end up on the rainbow. Press the LEFT FEELER and jump on the BUBBLE. Get (F) to activate the FLAG again and both BUBBLE and (W) will be blown across the screen. Collect PIN. Get (W) back up on rainbow (as before) get (W) to activate the top FLAG and press the SWITCH, get (F) to activate the FEELER. If you have timed this right BUFF will be trapped in a BUBBLE. Burst the BUBBLE with the PIN and GO TO

PLANT:
Put BUFF on the CATAPULT. Get (W) to press the SWITCH. When the KEY emerges from the statue get (F) to jump on the CATAPULT. If this is done right BUFF gets Birdnapped. GO TO

MOUNTAIN:
Take STONE to third level by passing it overhead from one Goblin to the next.. Place one Goblin on the LION and get the other one to throw the stone. Go through the HOLE and push off the HEAD. Come down and transport the Stone to the second level. Put (W) on the LION and get (F) to throw the STONE and walk onto the LION. Get (W) to push the HEAD and (F) should be catapulted onto the floating ROCK. Move (F) to !!! and when the ROCK is at its lowest walk (W) onto it. (It would be advisable to save the game at this point because if you don't get the timing right you will have to start the whole screen over). Use (W) on the SMALL ROCK and get (F) to walk over him to the cage. Get (F) to use the FILE on the CAGE ; grab the KEY, go to the PLANT SCREEN, use the KEY on the DOOR and GO TO

LABORATORY:
Use MAGIC WATER on BUFF. GET (W) to take the PENCIL and use it three times on the BLACKBOARD. Pick up the SPONGE. Get (F) to use the PENCIL on the PORTRAIT. When the Wizard throws the BOOMERANG at him (W) has got to jump onto the CHAIR and catch it. Put (F) by the side of the chair and send (W) over to use the MUG on the Wizard. When the TOOTHPICK falls off the shelf by (F) get him to use the BOOMERANG on it and this should retrieve it. Get (W) to use the TOOTHPICK on the SKELETON and then the sponge on the POOL that appears. Get (W) to blow on the PIPE and (F) to use the SPONGE on the SMOKE that appears GO TO

KINGDOM OF DEATH:
Stand (F) on eyeball (left) and get (W) to jump off platform!!! Collect the MOUSE and let (W) use it on the MUD. As soon as the CROCODILE appears jump on it. As (W) is airborne get (F) to use the BOOMERANG on TEETH ((F) should be positioned on platform !!!). If you timed it right AMONIAK will drop BUFF. Before BUFF can be grabbed by the little Devil get (F) to jump off the platform causing the eyeball to crush it. Put the SPONGE on the ROCK (positioning is very important here!) Stand BUFF on the eyeball, get (W) to jump off platform !!! and BUFF should land on the SPONGE. While it is still dripping click (F) on the ROCK with his PENCIL. This DOOR will only last a short time. Get (W) to turn the HANDLE and (Fanfares and Fireworks) you've completed GOBLIIINS 2.

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