ELITE (?) (?)
The official ELITE cheat. When asked for the code word from the manual, type
'SARA' (or 'SUZANNE' in later versions). Now type in the correct word when
prompted and begin play. Press the '*' key on the numeric pad to access the
hacker screen, where bytes and variables can be changed to suit.
CHANGE BYTE FOR
12 to 00-FF - Create a new galaxy
13 to 00-FF - Create a new galaxy
18 to FF - Loads of credits?
1C to FF - Credits#1
1D to FF - Credits#2
1E to FF - Fuel Scoop#1
1F to FF - Fuel Scoop#2
21 to 01-04 - Missiles
23 to 01 - Beam Laser
23 to 02 - Large cargo bay
24 to 01 - EMC System
26 to 01 - Pulse Laser
2C to 01 - Escape Capsule
2F to 01 - Energy Bomb
32 to 01 - Docking Computer
34 to 01 - Galactic Hyperdrive
36 to 01 - Mining Lasers
38 to 01 - Military lasers
3C to 01 - ECM Jammer ('L' toggles on and off)
3F to 01 - Cloaking Device ('Y' toggles on and off)
40 to 01 - Food
47 to 01 - Textiles
49 to 01 - Uranium
4C to 01 - Slaves
50 to 01 - Liquor\Wines
54 to 01 - Drugs
5C to 01 - Computers
63 to 01 - Machinery
67 to 01 - Alloys
69 to 01 - Weapons
6C to 01 - Furs
72 to 01 - Minerals
75 to 01 - Gold
79 to 01 - Platinium
83 to 01 - Gem Bloks
84 to 01 - Alien Parts
88 to 01 - Unhappy Refugees
8C to 01 - Thargoid Document
90 to 01 - Slaves Rating
91 to 01 - Offender Objects
97 to 01-08 - Rating (Harmless - Elite)
9F to 10 - Mission 1
9F to 20 - Mission 2
9F to 30 - Mission 3
9F to 40 - Mission 4
9F to 50 - Mission 5
Press ESC to get back to the game.
UNDOCUMENTED FEATURE:
When the title screen with the rotating ships appear press 'A'. This will
stop the ship from moving. To move or rotate the ship, press the arrow keys,
and to get more rotations hold down 'A' while pressing an arrow key. To move
the ship toward or away from you press 'O' or 'I'. Press 'D' when you're
finished. Press 'W' while flying to tell your score and the authors credits.
SOME HINTS & TIPS:
To start with, think offensive! If you start going soft, you're out!
This is the golden rule of Elite, you've got to struggle to survive.
The biggest profit lies in trading narcotics from a rich industrial world to
a poor agrucial. The profit is also big when trading in medicals and
computers from the rich industrial worlds to the poor agrucial. Gold,
platonium, minerals, liqures and sometimes furs is profitable to trade from
poor agrucial worlds to rich industrial.
The fastest route to assets is to travel to a planet which has a Feudal
guvorment. This is the most law-less kind of all guvorments (where Corporate
State is the safest) and here you can, and will meet many pirates. Shoot 'em
and collect the cargo cannisters they leave behind (this requires fuel
scoops, of course). Warning! You ought to be equipped with a better laser
than the standard puls-type, 'cos there will in most cases be too many
pirates attacking at the same time thus resulting in a catastrophe if you're
equipped with a lonley puls-laser.
NEVER buy retro-rockets. They cost CR 8000 and is almost useless, since all
they do is to thrust you backwards a couple of times. Nice to use to escape
from your enemies for a short period of time, but it isn't worth the dough.
If you want to escape, use the escape-capsule. Your cargo is gone, but you'r
getting a new space ship, identical to the one you dropped out from.
To speed up the game considerately, buy a docking computer, switch the
docking computer to the 'fast' mode under options (+) and the second you
press 'C' (when the 'S' sign has appeared in the lower right corner of the
radar) you will be in the automatic docking sequence, instead of using most
of the game time just approching space-stations.
During combat: Stop the speed of your craft as soon as the enemies appear.
This gives you more time to shoot at them before they return the confetti.
If their number is overwhelming gain top speed and fly away from them while
using the rear laser to shoot 'em down. The last tactic is preferable if you
meet a Thargoid and you've got only a pulse laser.
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