DRAKKHEN (?) (?)
All maps | Map 1 | Map 2
Create a new set of characters using procedure described in the manual, but
with the following changes. When you are asked for the first name, type
'SUPERVISOR' and press RETURN. Now enter a normal name and continue the
creation process. When you use this team of characters, the game works as
usual except that when you press F10, all wounds are healed and dead
characters are ressurected.
Another source says: When the program asks you for first character type
'31415927', hit RETURN and then type 'SUPERVISOR'. Now start to play and
press CTRL when a monster appears and RETURN, the monster should do a half
turn. Use this time to turn and run.
When a monster appears, quickly hit return. You will do a half turn, take
advantage of this and run away.
All armor, treasure and weapons inside palaces are restocked every time you
enter. Send the strongest character in to grab the equipment, then
distribute it amoung your band. If you need some quick gold, do this
repeatedly, then go see the weaponsmith. Get all the expirence points you
want by going to Prince Haagkens castle. Make your way past the bats, past
the first fireplace with the trap to the second fireplace. In front of the
fireplace is a switch that activates a door two or three rooms farther on in
the castle when you step on it. This door leads to a water fountain. Looking
into the fountain transports you to a room filled with water that has a
never ending supply of water monsters. Take your best weapon and armour with
you. Set your character on 'AUTO KILL' and if he or she is able to hang in
there, you can leave the character in the room for several hours or all
night killing off zillions of monsters. Do this for each of your characters
and you'll easily be able to kill the giant dragon.
PLAYERS GUIDE:
When you find yourself outside it is still possible to escape from a
monster. It is very easy but you must be quick. The method is as follows:
When the monster appears press the return button you will automatically do
a half turn, then take advantage of this and run a way... Beware, if you
stay in the same place the monster will return. This trick is very useful
especially when you`re not feeling 100% on form.
To help guide you in the exterior world (outside dungeons), note that the
sun rises in the east and of course sets in the west. Following the moon can
be found in the south. Another way of guidance is observing the shape of the
mountains. For this method it is best if you draw a small plan to help you
guide you when you move. Certain monsters are poisonous for example, certain
monsters, spiders, snakes and maybe even the scorpions. If you have been
stung by them you will not die by there sting, but your life points will go
down until you are dead. After each fight you must check you fitness. If
you see the word 'POISONED' drink the flask (if you have it). If not you
must look for it immediately.
You can also escape this tinging situation by using the healing powers of
the group. When you are with hordtkhen, the dragon prince of the first
dungeon go immediately to the sister hortkhen who can be found due south.
With a little luck you will find the temple. It is the magic place where you
can get your strenght together go to the field of magnetic force`s, all you
need to do is press the button which can be found under the triangle with
the point on top. Then you can take the path to the left - be careful not to
too aggressive and you will find info. The door which you will see to the
left of you is the door for the kitchens and the cellars. Take the torch
from the kitchens. The door is locked with a key that can be found somewhere
in the dungeon. And be careful because a snake lurks in the kitchen and the
cellars and it`s poisonous.
When you are with hordtkhen, you can enter the armoury (the right hand door
at the entrance), but only at night because the guards are sleeping. Once
inside you can help your self to the arms that are there (these take the
form of swords and shields). If your magicain has enough experience points
you are going to benefit from quickly made spells. You can for example use
magic to quickly explore an unfamiliar dungeon. To send all your troops to
explore is dangerous. For this type of situation the invisible spell is
welcome. Do not attack everyone you meet you will follow many paths and meet
many strangers who are a vital source of info. Saving a situation can only
be carried out if your characters have come to a stop.
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