CURSE OF ENCHANTIA (?) (?)

Complete solution:

PART 1:

    DUNGEON

  1. Okie Dokie, call `help' and the guard will appear and shouts at you. He drops a key on the way out. Pickup the key and unlock the chains. Now, take a closer look at the back wall where the water is dripping out, pull the mortar and you'll discover a paper clip. Now insert the paper clip into the lock to pick the lock open.

    CORRIDOR

  2. Pickup the goldfish bowl off the table and make your way through the corridor. Be careful,along the corridor are statues which whack you on the head with huge mallets! On the way try to collect the gems scattered on the floor and the coin on the table. These are only collected for extra points. Exit through the door at the end of the corridor.

    LAKEBED

  3. Wear the goldfish bowl so you can breathe and then walk over to the fish stuck in the railings. Pull the fish free. Walk along for a bit until you discover some mud on the ocean floor. Look at the mud and a worm will appear, pick it up. Now, go to Mr. Fishs Shop and give him the worm, in exchange he'll fill your goldfish bowl up with oxygen.

  4. Now, keep on moving until you see the electric eels, at this point the fish you freed before will drop an oyster. Pickup the oyster and give it to the turtle, you will now carry you over the eels.

  5. Once over the eels pickup the cattle prod and continue walking. When the sharks come towards you attack them with the cattle prod, keep on doing this until you reach a giant clam. Wait until the clam is closed and jump over it. Insert the cattle prod into the plughole and you'll get sucked down.

    POOL ROOM

  6. Walk over to the bottom right of the screen and look around until you find some seaweed. Go up to the wall and push the protruding rock to reveal a secret entrance.

    CAVE CORRIDORS

  7. While your wandering around the corridors pickup as many rocks as you can and give them to the rock basher in the rock basher room. Also, you need to find a gold coin, its by one of the entrances..it glints so you shouldn't have any trouble finding it.

    ROCK BASHER ROOM

  8. Give the rock basher all 18 rocks (three of each size) you wont be able to collect them all at once so you will have to go back. The rock basher will then give you a piece of string.

    SEESAW ROOM

  9. Pick up the plank and attack it to the boulder. Now, you'll need to collect the monitor from another cave. Throw the monitor on the plank to catapult yourself on the ledge, pickup the magnet and jump down.

  10. Go back to the room where you found the monitor and attach the string to the magnet. Then throw the magnet down the hole and you should now get a roll of wire attached to it.

  11. Go to the corridor where th mud monster is (its outside the rock basher room) and attach the wire to the loops. When the mud monster charges past some mud will be left on the wire. Pickup the mud.

    HOLEY ROOM

  12. Alright, you will able to see a number of holes in the walls of the cave. Look in the holes until you discover a little monster appear out of one of the other holes. Look in the hole it comes out of and it should then appear from another hole, look in that hole and so on until you find some twigs.

    WELL ROOM

  13. Throw the coin into the well and a gameshow host appears, he'll offer you three prizes-money, a beutiful woman or a helmet. Now I know this is NOT my first choice or my second for that matter but take helmet. Now, go to the corridor where the rocks are falling and wear the helmet.

    BUCKET ROOM

  14. Jump in the bucket and attach to mud to the seaweed, then attach the twigs to the mud and the seaweed. Don't question me, just do it! Now all you have to do is wear the mask.

PART 2:

    BRIDGE

  1. A pirate will try to rob you as you walk toward the bridge. As he falls over pickup the sword and attack him with it. Pickup the bag of money.

    THE VILLAGE

  2. Go to the Mages Shop shop. Give the magician some money and he'll teleport you to a cliff edge.

    CLIFF

  3. Walk along the cliffs edge and pickup the gloves in the first alcove you come across. (just after the falling little monsters)

  4. Walk next to the boulder and push it, then jump over the boulder. Be careful, there is a large boulder which falls on you just after youve jumped across.

  5. Next, you'll see four buttons on the wall. Push the buttons in this order, button 1, 2 and 4 - this will cause a bridge to appear.

       O       O        O        O
       1       2        3        4  (button numbers)
    
  6. Walk over the bridge and pickup the rope. Walk next to the blue guy and wear the gloves, you'll automatically push him off allowing you to get past.

  7. This bit is a bit tricky, wait until the rocks stop falling and walk to the first alcove. Wait until the rocks stop falling again and then walk to the next alcove and pickup the chewing gum.

  8. Now, walk on until you reach a gap. Wear the chewing gum to catch a rock which falls on your head. Throw rock and then walk across the stone slab which youve knocked down.

  9. When you come to the next huge gap throw the rope and then jump on rope to climb across. Once you reached the other side look at the carving on the wall and continue walking until you reach the end of the cliff edge, shout `open sesame'. Walk into the cave and talk to the parrot.

    VILLAGE

  10. Go and visit Sally See All and give her some money to tell your fortune.

  11. Go to Benn's Costume Shop and give him some money - he'll give you a dress, walk into the changing room and try on the dress. Walk through the open door.
    ARTIC-ICE WORLD

    The map below will help you find your way to the different objects ect.

    MAP OF ICE WORLD

                     START
        _______     ___|___     _______
       |       |   |       |   |       |
       | Cliff |---| Plank |---|       |
       |_______|   |_______|   |_______|
        ___|___     ___|___     ___|___
       |       |   |       |   |       |
       | Fish  |---|       |---| Igloo |
       |_______|   |_______|   |_______|
        ___|___     ___|___     ___|___
       |       |   |       |   |       |
       | Block |---| Spray |---|       |
       |_______|   |_______|   |_______|
        ___|___     ___|___     ___|___
       |       |   |       |   |       |
       |       |---|Monster|---|Walrus |
       |_______|   |_______|   |_______|
    

  1. Pickup the plank and go to the fish. Stand by the fish and throw the plank to catch it. Pickup the fish and go and pickup the spray.

  2. Wear the spray and go to the igloo. Give the fish to the eskimo and pickupthe fishing rod.

  3. Go to the block of ice and click on the defend icon and then on the fishing rod to make a fire and melt the ice. Pickup the food next to the puddle of water (i thinks its food,it a grey blob??).

  4. Go to the monster and pickup the snowballs next to him. Stand next to him and throw a snowball at him. Now, go to the walrus and have a chat with him.

  5. Now, go to the cliff (top right) and the walrus should be now be asleep next to the cliff edge, allowing you to cross over to the far ledge. Walk over him and shout help.

  6. Throw the food into the the water, a monster will appear and give you a ride to the ice palace.
    ICE PALACE

  1. O.k, next to the closed door are 4 icicles hanging on the wall-each one a different size.

       1   2   3   4
       |   |   |   |
       |       |   |  (icicles)
       |           |
                   |
    
  2. Pull the icicles in this order:- 2, 3, 1, 4 and the door will now open.

  3. Once inside the palace pickup the brush. Pickup the dice on the table and throw them. Each time you throw the dice different doors will open in the corridor. The diagram below will help you complete this part of the game.

    MAP OF ICE PALACE

           __===__
           |     |
          5|     |           KEY
           |     |6          ---
           |     |
           |     |4          ***** = Pulley
          3|     |
           |*****|           ===== = Window
          2|     |1
        ___|     |___          X   = Dice
       |             |
       |            X|
       |_____________|
    
  4. You'll need go open up all the 6 doors in the corridor to collect the objects you need:-
     
    ROOM NO. - COMMENT
       1     - Pickup the magnifying glass.
       2     - Pickup the jack.
       3     - Use brush to reach the gun.
       4     - Use Brush to get the icicle.
       5     - Pickup the block of ice.
       6     - Pick the cone.
    
  5. Once you've collected all the objects from the rooms go to the pulley. Insert the gun into the holster and the dish will lower on the right. Take the glass and the suntan oil out of the dish.

  6. O.k throw the dice a final time and then go up to the window at the top of the corridor. Now, awhistle should appear just infront of the door. Pick it up and attach it to the cone. Click on the defend icon and then on the instrument to blow it and break the glass. Jump through the window.

    LASER ROOM

  7. There are four holes on the floor-place the icicle, glass, magnifying glass and the block of ice in the same positions as below to reflect the beam and destroy the laser i.e attach magnifying glass to hole number one.

    LASER ROOM

       2 O                         HOLE     OBJECT
       O 1         KEY             ====     ======
          |        ---              1       Mag. Glass
          |        O   = Hole       2       Block/Ice
          |                         3       Icicle
       3 O         --- = Door       4       Glass
       O 4
    
  8. Once the laser has blown up insert the jack into the door to open it.

    ICE QUEEN

  9. Make your way to the throne. The queen will fire bolts of ice at you. When she changes yellow in colour she's about to fire, all you have to do is jump up to avoid them.

    HAND

  10. When the big meaty hand grabs you just wear the sun tan lotion to slip through his fingers to escape!

    MAZE

  11. Make your way through the maze, making sure to pickup the box of matches on your way.

    TROLL

  12. Okie dokie, this bit is a bit tricky and I advice you to use the joystick to control him. O.k move behind the pillar in the middle of the room so the troll cant see you...the troll should now fall asleep.

  13. Walk over to the troll - be careful not to stand on any loose tiles as they'll make a noise and wake up the troll. The route I found to be the easiest is to go up around the pillar and straight across the room.

  14. Attach the match to the troll's foot and then click on the defend icon and then on the matchbox to light the match. Pickup the fire extinguisher and Benn will appear and take you back to the village.

PART 3:

    VILLAGE

  1. Go to the Mage's shop and give him some money, in exchange he'll give you a pig mask.

  2. Now,you will be able to walk past the guard by Sally See All's.

    VALLEY OF THE LOST

  3. Look behind the haystack to discover a piece of straw. Walk left to the errupting volcano and pickup the tray. Be careful not to be fried by the falling lava.

  4. Go to the nose and insert piece of straw into it to make him sneeze. Now that you got rid of the nose look at the pile at the bottom of the screen, pickup the fountain pen and the stamp.

  5. Walk on over to the pile of washing and pickup the sock.

  6. Go to the pile of tapes next to the shipwreck and pickup a blank tape. Then walk over to the huge pile of gold and attach gold coin to sock.

  7. Now, go to the screen where there was a pair of lips and pickup the remote control.

  8. Go back to the letter box and pickup the letter. Attach the stamp to the letter and post the letter. Go the tape recorder and insert the tape into it. Make sure your standing close to the machine and push/pull the remote control.

  9. Now, go to the guy with the ghetto-blaster and give him the tape, he'll give you a magnetic keycard and dissapear. Go into the cave and stand by the far wall, shout `help' and pickup the bottle.

  10. Alright, go to the locked door next to the band and insert the keycard into the slot.

  11. Now,this bit is a tiny bit tricky and might be easier with the joystick. Notice the bag at the left of the screen well all you have to do to get it is use the wind to blow you towards it. Walk left towards the bag until the wind starts to blow you back, then move right until the wind starts to blow you back again-this time you should be able to get close enough to the bag to pick it up.

  12. Remember the robot guarding the shipwreck? well go up to him and hit him with the sock filled with gold.

  13. This bit is very hard to explain through text alone but here it goes. Pickup one of the planks and walk to the middle of the screen, as close to the waters edge as possible.. you'll have to be pixel accurate with this but the place you should be standing roughly is where the sand starts to dip inwards in a curve shape. Push/pull plank and our hero should lay the plank horizantally ACROSS the sand - if he lays the plank down vertically towards you your in the wrong spot. Once youve laid the first plank correctly pickup the second plank and stand in the middle of the first plank. Push/pull plank and he'll lay the plank acoss the water to the other side allowing you to cross. Cross the plank and pickup the rag near the bag of the ship.

  14. Go back to the screen where the cave is and a door will appear, walk through it.

  15. Stand by the patch on the wall at the top and throw the bottle and then push/pull the rag to reveal a button. Push the button to raise the gate. Walk up to the circuit board and throw the bag. Throw the tray and once your over the circuit board pickup the fan and pick the lock with the paper clip. Make your way to the village.

PART 4:

    VILLAGE

  1. Go to the Mage's shop and give him some more money.

    GRAVEYARD

  2. Pickup the bone and click on the push/pull icon and then on the bone to dig your way out of the grave.

  3. Pickup the shovel. Now, when the vampire runs at you move quickly to the left and he'll fall into the grave.

  4. Walk around the graveyard and pickup the crucifix, silver plate, hoover and the symbols.

  5. Now,the vampire will re-appear by one of the graves, stand behind him and attack him with the shovel.

  6. Now, he'll re-appear behind a tomb stone, push the tomb on him. Go back to the left side of the graveyard and pickup the garlic bread.

  7. Make your way to the gates to the right side of the graveyard. The vampire will appear infront of the arch, eat the garlic bread.

  8. Keep on walking, you bump into the vampire behind the tree. Attack him with the crucifix.

  9. Now stand infront of the closed gates and the vampire will appear behind you. Stand behind him and attack him with the symbols, go back to gate. The vampire will now open the gates allowing you to continue.

    CASTLE GATES

  10. Walk up to the gates and push them open - proceed on walking towards the castle.
    CASTLE

  1. Go to the room on the left and walk over to the far wall and pickup the ring (just infront of the little alcove).

  2. Now, walk over to the library (the room on the right). The bookcase at the back of the third aisle is false,just walk through it.
    EVIL QUEEN

  1. Defend yourself with the hoover when the ghost appears.

  2. Push/pull the fire extinguisher when the queen attacks you with fire.

  3. Defend yourself with the fan when she fire a lightning bolt at you.

  4. Attach the ring to the queen.

Congratualations! You have completed Curse of Enchantia!

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