CONQUESTS OF THE LONGBOW - THE LEGEND OF ROBIN HOOD (?) (?)
Day 1:
From outlaws camp, walk 4W to hill overlooking Watling Street. Talk to
Little John. Wait here until you see a man chasing a woman. Go down and stop
them. Shoot the man and save the woman.
The night, you'll have a dream and get a emerald heart.
Day 2:
From Widow's place, walk 2S, 1W. Marian is being attacked here. Shoot the
monk and save Marian. She'll give you a slipper.
Day 3:
Go to overlook. Wait till beggar appears. Stop him and give him some money
and take his clothes.
Go to town (in beggar disguise). Go to see the clobber. Give slipper to him.
He'll give you a silver comb.
Day 4:
Go to Willow and talk to Marian. Give silver comb to her. Show emerald heart
to her.
Go to overlook. Shoot the guard and save the man.
Day 5:
Go to overlook. Stop the monk. Accept his challenge and kill him with the
quartstaff. Wear his clothes. There is a whistle and a pouch inside the
clothes.
Go to swamp (in monk disguise). Blow whistle and get inside the boat (use
boat). At the entrance, talk to guard. Give whistle and pouch to him. Answer
his 3 riddles (check manual). Go inside. Go to refectory and talk to Prior.
Go to NW corner to see the prisoner. Talk to Prior. When he has left,
release the rope and free the jester. Go to SE corner, search the rack and
get the hand scroll. Get globlet on Prior table, mess up the table and the
Prior will walk away. Get the verse. Search the rack to find the hand
scroll. Go to prison. Give verse to jester. Follow jester to the boat. Press
the bottom left, top right and top left gargoyles to open the gate.
Day 6:
Go to overlook. Threaten priest with bow. Get his clothes.
Go to town. Go to St. Mary. Go inside. Get 3 set of clothing from laundry.
See the Abbot and get the wine cask.
Go to castle. Give the guard 1 penny to see the 3 brothers.
Go to pub. Give cask to man in exchange for a new one. Look at bucket that
was lowered from the top. Win the guy in the 9 man morris game and get
amethyst. Open cellar door and open the empty barrel to enter secret tunnel.
Use passage to reach St. Mary. Drink with Abbot. Use amethyst on mug. When
Abbot is drunk, search his body and get some money. Go to Abbot's room, look
under pillow to get the puzzle box.
Go to tapestry and enter tunnels again. Go to peek hole outside the dungeon.
Look inside, when the guards left, go inside and put 4 pennies on the table.
Get immediately or you'll be caught. Wait for the guards to come back and
take the money. They will use it to buy some wine. Go inside and open trap
door. Use the belts from the clothings to save the brothers. Get out of the
tunnels through cellar from the pub. Walk outside and bless the sherrif.
Bring the 3 brothers to the widow. Get the golden net.
Day 7:
Look at verse. Note the initial of all those who said something. Press the
letters to open the puzzle box. In my case, it's FLAGRO but i can't be sure
that it'll be the same for all games. Get the fire ring.
Go to Willow to see Marian. Give her the hand scroll.
Go inside forest and wait for pixie to appear. Use golden net to catch him.
You must throw the net infront of him. Ask him to bring you to green man.
Save your game before attempting his riddles. Some of the answers to his
riddle are: comb, money, eye and fur. You must get 3 riddles right and are
allowed to made a few wrong guess.
Day 8:
Go to overlook. Stop archer. Give money to him. Get clothes.
Go to town. Go to Fair. Talk to scholar, give him the hand scroll when the
correct coat-of-arms is shown (check manual). Enter contest and win the
first place. To win the man, you'll need to split his arrow. Get golden
arrow.
Day 9:
The guards will be chasing you inside the forest. Go to the nearest grove as
fast as possible. Look at the grove and then click the hand icon on
yourself. Use the hand code to enter the name of the grove. This turns you
into a tree to evade the enemies.
Go to overlook. Stop merchant. Search his body until you find the jewel. Get
his clothes. Use jeweler's rouge on yourself to change your hair colour.
Go to Castle. See the sheriff. Give booth to him. When ask for more evident.
Leave the room. He'll give up and follow you to the forest. Get all his
belongings.
Day 10:
Blow your horn to call your man. Listen to their plans. Use Little John's
plan. Wear the fire ring.
Go to Pub. Talk to man until he let you into the cellar. Use the secret
passage to reach St. Mary. Take the passage to the north to the maze. Walk
to exit as fast as possible. Open the door (you should hear the horn
blowing) and save Marian.
At willow. Use the emerald heart to heal Marian. She will tell you the
password.
Day 11:
Blow your horn. Use Tuck's plan and ambush the treasure train. This get you
enough ransom to save King Richard.
Day 12:
Transform into tree in any grove to evade the enemies.
Go to overlook. Walk to knight. Show him the password. Talk to him. When he
swing his sword, shoot him. He is a false knight.
Day 13:
Go to swamp. Wear the water ring. Talk to water spirit. They'll bring you a
boat. Use boat. Follow the water spirit to go through the fog.
At the tower where the knight is held. Get the ivy (this let you exit the
boat). Use the hand language to show GORT (the druid name for ivy). This
make the ivy grows so that you can climb up. Climb up to the window and talk
to knight. Show him the password. Climb down carefully, watch out for
falling stones.
Once you have climbed down and reached the boat, everything will be
automatic. So, sit back and watch the end game. If you have gain enough
support from the folks, you'll win the game or else that's the end of you.
That's it. You have finished the game!
You might want to replay the game making wrongs move and see what will
happen at the end.
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