COLOSSAL ADVENTURE (Level 9) (?)

(Part of the 'JEWELS OF DARKNESS' trilogy)

There are several 'random' elements within this adventure, so it is not possible to indicate EXACTLY where or when they occur. The best thing to do is follow the procedures, detailed in these preliminary notes, to deal with each problem as and when it arises.

  1. The first Dwarf you meet will throw an axe or small knife at you. It always misses the first time. Ignore the knife but get the axe. From then on, when you meet a Dwarf, throw the axe and take it again. One throw will usually suffice but you may have to repeat the action.

  2. When you have some treasures the Pirate will rob you. To retrieve them (also the chest, which is itself a necessary treasure) go to the West End of the Hall of Mists. Now follow these directions EXACTLY:
    S - E - S - S - S - NE - E - NW.

    You will now have found the chest containing your stolen treasure. Take the chest AND your stolen treasures and proceed EXACTLY as follows:
    SE - N - Down - E - E - SAY XYZZY.

    You are now back at the Small Brick Building. deposit the chest and treasures and resume where you left off. The Pirate will not return.
  3. When you are told that the lamp is flickering, this is a warning that the batteries need replacing. Go back to the Small Brick Building and GET THE COINS. 'SAY PLUGH' and then 'ON LAMP' then proceed EXACTLY as follows:
    S - S - Up - W - W - W - W - W - S - E - E - Climb.

    You will now have found the Vending Machine and you should 'DROP COINS'. The machine will dispense new batteries and your lamp is automatically 'recharged'. Now proceed:
    N - Up - E - E - E - E - E - Down - N - N - Off lamp - Say plugh.

    You are now back at the Small Brick Building. As the coins were a necessary treasure, this procedure will deduct TEN points from your final score! This solution cuts a few unnecessary corners out, and fully utilises ON/OFF LAMP and the magic words: PLUGH, PLOVER and XYZZY to reduce the chances of needing replacement batteries.

  4. The 'Endgame' will materialise when ALL treasures have been collected and shortly after you are informed that the 'Caves are closing'.

  5. Finally, each time you 'SAVE' your position, ONE point is deducted from your score.
Right, off we go!!

Solution:

Start at the End of the Road - E - Down - Take coins - Up - Drop coins - Take lamp - Examine lamp - Take keys - Take bottle - E - S - S - S - Take sandwiches - Examine sandwiches (Honey! Bears like this too!!) - W - Fill bottle - S - S - Examine grate - Open grate (using the key... it is now unlocked) - N - N - N - E - Say plugh - On lamp (you are now in the 'Y2' Room) - S - Down - W - Down - W - W - W - W - Down (the wilting seedling whispers: 'Water! Water!') - Water plant (it grows and asks for more water) Up - E - E - NE - E - Up - E - E - Down - Fill bottle - Up - W - W - Down - W - W - W - W - Down - Water plant (it now projects through an opening above you).

Up - E - Down - Fill bottle (with oil this time) - Up - W - Down - Climb plant - W (note the inscription on the West wall) - N - Oil gate (it creaks open) - Drop bottle - S - Take eggs - S - E - Up - E - E - NW (you may have to repeat this until it works, and you should now be in the Oriental Room) - W - SW - N - Cross bridge (a Huge Troll appears and demands payment) - Give eggs (you will retrieve them later) - Cross bridge - Fee - Fie - Foe - Foo (these latter four inputs will return the eggs to where you first found them!).

NE - E - NE - E - Take spices - W - S - Down - Down - IN - Feed bear (with the sandwiches) - Open chain (using the keys) - Take bear - Take chain - Out - Up - Up - W - W - Cross bridge (the greedy Troll appears again!) - Throw bear (it sees off the Troll!!) - Cross bridge - SW - Down - SE - SE - NE - E - Up - E - Up - N - Off lamp - Say plugh (you are now back in the Brick Building) - Drop chain - Drop spices - W - S - S - S - Down - W - Take cage - On lamp - W (note the word 'XYZZY' on the wall here) - W - W - Take bird (in the cage) - W - Down - Down - Free bird (it sees off the snake!).

Drop cage - S - Take jewellery - N - SW - W - Kill dragon - Yes (you kill the Dragon with your bare hands!) - Take rug - E - E - N - N - Off lamp - Say plugh - Drop jewellery - Drop rug - Say plugh (back to the 'Y2' Room) - Say plover (you are now in the Plover Room) - NE - Take pyramid - S - Say plover (back to the 'Y2' Room again) - On lamp - S - Take bars - N - Off lamp - Say plugh - Drop pyramid - Drop bars - Say plugh - On lamp - S - Down - W - Down - W - W - W - W - Down - Climb plant - W (there's your eggs!) - N - N - Take trident - S - S - Take eggs - S - E - Up - E - E - NE - E - N - Open clam (a pearl rolls away out of sight!) - S - Up - E - Up - N - Off lamp - Say plugh - Drop trident - Drop eggs.

Say XYZZY (you are now in the Room of Debris) - Take rod - W - W - W - Down - S - Take nugget - N - W - Wave rod (a crystal bridge appears and spans the chasm!) - Drop rod - W - Take diamonds - E - E - Down - N - N - Off lamp - Say plugh - Drop diamonds - Drop nugget - Say plugh - On lamp - S - Down - W - Down - E - Take gazette - E - Drop gazette - S (repeat until you are back in the Ante Room) - W - W - NW (repeat until you move to the Oriental Room) - N - W - Off lamp - Drop lamp - E - Take emerald - W - Take lamp - On lamp - NW - S - Take vase - SE - NE - E - Up - E - Up - N - Off lamp - Say plugh - Drop emerald (don't drop the vase yet!!) - Say plugh - On lamp - S - Down - W - Down - W - W - E - Take pillow - W - NE - E - Up - E - Up - N - Off lamp - Say plugh - Drop pillow - Drop vase (it lands safely on the pillow).

Say plugh - On lamp - S - Down - W - Down - N - Down - Down - Take pearl - Up - Up - S - Up - E - Up - S - N - S (repeat alternate North and South movements until an Elf appears. He is the Warrior who gave you the map to the Colossal Cavern. He then congratulates you and asks you to free his people) - Yes (the 'Endgame' now materialises, and you are at one end of a Huge - Room) - N - S (there's all sorts of bits and pieces here!) - Take keys - Take lamp - Take dynamite - On lamp - N - Drop dynamite - SW - Take rod - Blast (you kill most of the Evil Dwarfs and create a new exit to the West!).

W - W - W - Up - Up - Up - Up - Up - E - Down - W - W - W - Wave rod (the old bridge trick!!) - W - W - W - Down - Down - Down - Take elixir - Off lamp - Drop rod - Take pentacle - Up - Up - Up - E - E - E - E - E - N (lots of skeletons are chained to the wall, here) - Drop elixir (all the skeletons return to life!!) - S - W - N - Open chain (to free the Elves) - S - S - Open chain (to free the remaining Elves) - N - W - W - W - W - Lock door - Up - Up - Up - Up - E (a huge blast will now rock the Dungeon as cold water meets hot lava!!) - N - Take orb - E - E - Drop keys - Take sceptre - S - W - W (the Spider stares at your pentacle!) - W (it now follows you) - Up - Up - Up - Throw pentacle (the Spider follows it into space!!) - On lamp - Down - Down - Down - E - E - E - S - Take crown - W - N - Up - Up - W - W - W - W - W (you are now being gently swept along by the stream, your lamp remaining on!) - Up (you are now on the edge of an underground reservoir) - S - S - S - E - E - Up - E - E - E - E - E - E - Up.

FINAL MESSAGE:

'The Elves are waiting for you in a golden host surrounding their King. They cheer wildly as you emerge into the sunlight'

(Score out of 1100 depends on how many times you 'SAVED' and if you used the coins to renew the lamp batteries or not!!).

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