CHRONO QUEST 2 (Psygnosis) (?)

START AT I:

ADVANCE

PICK UP: The anchor and the coins douns on rhw eifhr od rhw acrwwn by some small rocks.

DO NOT PICK UP: The chest on the left of the screen and the clay jug from the right of the screen.
RETREAT: Back to the ship.
USE: The coins on the reactor to travel to IV.

ADVANCE

PICK UP: The silver ring on the right of the screen and the spearhead on the tail of the golden lion, the figurehead of the ship.

DO NOT ADVANCE
RETREAT: Back to the ship
USE: The silver ring on the reactor to travel III.
ADVANCE
ADVANCE AGAIN

PICK UP: The key from the door.
USE: The key on the Blacksmith.
USE: The key on the door.

ADVANCE

THE GUARDIAN OF THE WINDS APPEARS TALK: To the guardian.
DO NOT LISTEN
PICK: The 'Hello guardian of the winds' option.
RETREAT
PICK UP: The key from the door.
PICK UP: The anvil from the Blacksmith.
RETREAT: Back to the ship


THE MUSKETEER:

USE: The anvil on the reactor to travel to X.
PICK UP: The sword and the copper sheath.
USE: The copper sheath on the reactor to travel to XI.
USE: The sword on the erpent in the tree.
PICK UP: The freagments of the sword from the bottom of the screen by the serpents head.

USE: The sword on the forked branch.
USE: The spear-head on the staff to make a spear.
USE: The fragments of the sword on the reactor to travel to XIII.
PICK UP: The horse shoe on the door to the left of the screen.

ADVANCE

USE: The glove to challenge the Musketeer.
LISTEN: To Travil, a musketeer.
TALK: To Travil.
PICK: The 'A letter of recommendation for you was stolen from me' option.
TALK: To Travil again.
PICK: The 'It is not for me to judge her' option.
USE: The horse shoe on the horse.
USE: The sword or the spear on the guard in the tavern.
USE: The clay jug on the wine barrel to the left of the fire to fill it with wine.

ADVANCE


THE QUEEN:

TALK: To the duke.
PICK: The 'I am the Queen's representative' option.
TALK: To the duke again.
PICK: The 'Diamond pendants for an ancient trunk, does this tempt you?' option.

GIVE: The ancient trunk to the duke.
TALK: To the duke again.
PICK: The 'Mylord, I beg you to believe me' option.

ADVANCE

USE: The key on the door.

ADVANCE

PICK UP: The vase of flowers.
USE: The vase of water on the fire.
USE: The dagger on the eye shaped section at the back of the fire grate.

ADVANCE - FINDING A SECRET PASSAGE

TALK: To the lady.
PICK: The 'Good day mylady I come by order of Buckingham' option.
TALK: To the lady again.
PICK: The 'The duke has sent me to retreive... diamond pendants' option.
TALK: To the lady again.
PICK: The 'I have ways of making you talk' option.
TALK: To the lady again.
PICK: The 'Your face, your body, your dress drive me crazy' option.
PICK UP: The pendants from around the ladies neck.

ADVANCE

GIVE: The pendants to the Queen.
PICK: The 'Madam it was an honour without equal' option.
TALK: To the Queen again.
PICK: The 'That which your majesty deems acceptable to give me' option.

ADVANCE


LIZARDS AND CYCLOPS:

ADVANCE AGAIN

USE: The dagger on the reactor to travel to II.

ADVANCE

PICK UP: The pewter goblet from the front of the right hand side of the rocks.
PICK UP: The sea shell with the necklace in it from the right of the screen.

ADVANCE
LOOK AT THE LIZARD ON THE ROCK FACE IF YOU WANT TO.
ADVANCE

USE: The anchor on the little rock to the left of the big rock.

ADVANCE

TALK: To the Cyclops.
PICK: The 'O powerful Polyphemus... a humble traveller?' option.
TALK: To the Cyclops again.
PICK: The 'I have some wine, a nectar that comes from future worlds' option.
TALK: To the Cyclops again.
PICK: The 'Open your mouth, so I can empty my clay jug' option.
USE: The spear of the Cyclops' eye.
USE: The clay jug on the blood.

KEEP RETREATING UNTIL YOU REACH THE SHIP

USE: The pewter goblet on the reactor to travel to V.

ADVANCE
ADVANCE AGAIN

PICK UP: The rope from the tree in the in the top left hand corner of the screen.

ADVANCE

TALK: To the sorceress.
PICK: The 'Beautiful sorceress would you feed a poor starving stranger' option.

TALK: To the sorceress again.
PICK: The 'But first I must protect myself from your magical powers' option.
TALK: To the sorceress again.
USE: The ring.
TALK: To the sorceress again.
PICK: The 'Surely it's a trap, but what difference, I cannot resist your charms' option.

GO AND ENJOY YOURSELF!!


KINGDOM OF THE DEAD:

RETREAT: Back to the ship.
USE: The nails on the reactor to travel to VI - 'THE KINGDOM OF THE DEAD'

ADVANCE
ADVANCE AGAIN

PICK UP: The bronze shield from the far right of the screen.

ADVANCE

TALK: To Tiresias.
PICK: The 'O prophet Tiresias, drink this blood and reveal the perils that await me' option.

GIVE: The clay jug with blood in it to Tiresias.
TALK: To Tiresias again.
PICK: The 'Do your job and predict my future' option.
TALK: To Tiresias again.
PICK: The 'Charybdis' option.

RETREAT BACK TO THE SHIP

USE: The bronze shield on the reactor to travel to IX.
PICK UP: The candles from next to the baby.
USE: The necklace on the reactor to travel to VII.

ADVANCE

USE: The rope on the ships mast.
USE: The candles on the crew. (Watch out this bits tricky)

ADVANCE
ADVANCE AGAIN
ADVANCE AGAIN
ADVANCE AGAIN
RETREAT
RETREAT AGAIN

PICK UP: The ear-rings which are to be found in the cabinet in the centre of the screen.

ADVANCE

USE: The ear-rings on the reactor to travel to VIII.

ADVANCE
ADVANCE AGAIN

USE: The sword on the horn of the ox on the right of the screen.
PICK UP: The horn.

RETREAT

USE: The sword on the top of the rock in the centre of the screen.
PICK UP: Both pieces of the broken piece.

RETREAT

USE: The broken point of the broken sword, not the hilt on the reactor to travel to XII.

USE: The gold sceptre on the King.

ADVANCE
ADVANCE AGAIN

USE: The ox horn on Roland.

RETREAT
RETREAT AGAIN

USE: The sword on the reactor to travel home to THE END.

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