CHRONO QUEST 2 (Psygnosis) (?)
START AT I:
ADVANCE
PICK UP: The anchor and the coins douns on rhw eifhr od rhw acrwwn by some
small rocks.
DO NOT PICK UP: The chest on the left of the screen and the clay jug from
the right of the screen.
RETREAT: Back to the ship.
USE: The coins on the reactor to travel to IV.
ADVANCE
PICK UP: The silver ring on the right of the screen and the spearhead on
the tail of the golden lion, the figurehead of the ship.
DO NOT ADVANCE
RETREAT: Back to the ship
USE: The silver ring on the reactor to travel III.
ADVANCE
ADVANCE AGAIN
PICK UP: The key from the door.
USE: The key on the Blacksmith.
USE: The key on the door.
ADVANCE
THE GUARDIAN OF THE WINDS APPEARS
TALK: To the guardian.
DO NOT LISTEN
PICK: The 'Hello guardian of the winds' option.
RETREAT
PICK UP: The key from the door.
PICK UP: The anvil from the Blacksmith.
RETREAT: Back to the ship
THE MUSKETEER:
USE: The anvil on the reactor to travel to X.
PICK UP: The sword and the copper sheath.
USE: The copper sheath on the reactor to travel to XI.
USE: The sword on the erpent in the tree.
PICK UP: The freagments of the sword from the bottom of the screen by the
serpents head.
USE: The sword on the forked branch.
USE: The spear-head on the staff to make a spear.
USE: The fragments of the sword on the reactor to travel to XIII.
PICK UP: The horse shoe on the door to the left of the screen.
ADVANCE
USE: The glove to challenge the Musketeer.
LISTEN: To Travil, a musketeer.
TALK: To Travil.
PICK: The 'A letter of recommendation for you was stolen from me' option.
TALK: To Travil again.
PICK: The 'It is not for me to judge her' option.
USE: The horse shoe on the horse.
USE: The sword or the spear on the guard in the tavern.
USE: The clay jug on the wine barrel to the left of the fire to fill it with
wine.
ADVANCE
THE QUEEN:
TALK: To the duke.
PICK: The 'I am the Queen's representative' option.
TALK: To the duke again.
PICK: The 'Diamond pendants for an ancient trunk, does this tempt you?'
option.
GIVE: The ancient trunk to the duke.
TALK: To the duke again.
PICK: The 'Mylord, I beg you to believe me' option.
ADVANCE
USE: The key on the door.
ADVANCE
PICK UP: The vase of flowers.
USE: The vase of water on the fire.
USE: The dagger on the eye shaped section at the back of the fire grate.
ADVANCE - FINDING A SECRET PASSAGE
TALK: To the lady.
PICK: The 'Good day mylady I come by order of Buckingham' option.
TALK: To the lady again.
PICK: The 'The duke has sent me to retreive... diamond pendants' option.
TALK: To the lady again.
PICK: The 'I have ways of making you talk' option.
TALK: To the lady again.
PICK: The 'Your face, your body, your dress drive me crazy' option.
PICK UP: The pendants from around the ladies neck.
ADVANCE
GIVE: The pendants to the Queen.
PICK: The 'Madam it was an honour without equal' option.
TALK: To the Queen again.
PICK: The 'That which your majesty deems acceptable to give me' option.
ADVANCE
LIZARDS AND CYCLOPS:
ADVANCE AGAIN
USE: The dagger on the reactor to travel to II.
ADVANCE
PICK UP: The pewter goblet from the front of the right hand side of the
rocks.
PICK UP: The sea shell with the necklace in it from the right of the screen.
ADVANCE
LOOK AT THE LIZARD ON THE ROCK FACE IF YOU WANT TO.
ADVANCE
USE: The anchor on the little rock to the left of the big rock.
ADVANCE
TALK: To the Cyclops.
PICK: The 'O powerful Polyphemus... a humble traveller?' option.
TALK: To the Cyclops again.
PICK: The 'I have some wine, a nectar that comes from future worlds' option.
TALK: To the Cyclops again.
PICK: The 'Open your mouth, so I can empty my clay jug' option.
USE: The spear of the Cyclops' eye.
USE: The clay jug on the blood.
KEEP RETREATING UNTIL YOU REACH THE SHIP
USE: The pewter goblet on the reactor to travel to V.
ADVANCE
ADVANCE AGAIN
PICK UP: The rope from the tree in the in the top left hand corner of the
screen.
ADVANCE
TALK: To the sorceress.
PICK: The 'Beautiful sorceress would you feed a poor starving stranger'
option.
TALK: To the sorceress again.
PICK: The 'But first I must protect myself from your magical powers' option.
TALK: To the sorceress again.
USE: The ring.
TALK: To the sorceress again.
PICK: The 'Surely it's a trap, but what difference, I cannot resist your
charms' option.
GO AND ENJOY YOURSELF!!
KINGDOM OF THE DEAD:
RETREAT: Back to the ship.
USE: The nails on the reactor to travel to VI - 'THE KINGDOM OF THE DEAD'
ADVANCE
ADVANCE AGAIN
PICK UP: The bronze shield from the far right of the screen.
ADVANCE
TALK: To Tiresias.
PICK: The 'O prophet Tiresias, drink this blood and reveal the perils that
await me' option.
GIVE: The clay jug with blood in it to Tiresias.
TALK: To Tiresias again.
PICK: The 'Do your job and predict my future' option.
TALK: To Tiresias again.
PICK: The 'Charybdis' option.
RETREAT BACK TO THE SHIP
USE: The bronze shield on the reactor to travel to IX.
PICK UP: The candles from next to the baby.
USE: The necklace on the reactor to travel to VII.
ADVANCE
USE: The rope on the ships mast.
USE: The candles on the crew. (Watch out this bits tricky)
ADVANCE
ADVANCE AGAIN
ADVANCE AGAIN
ADVANCE AGAIN
RETREAT
RETREAT AGAIN
PICK UP: The ear-rings which are to be found in the cabinet in the centre of
the screen.
ADVANCE
USE: The ear-rings on the reactor to travel to VIII.
ADVANCE
ADVANCE AGAIN
USE: The sword on the horn of the ox on the right of the screen.
PICK UP: The horn.
RETREAT
USE: The sword on the top of the rock in the centre of the screen.
PICK UP: Both pieces of the broken piece.
RETREAT
USE: The broken point of the broken sword, not the hilt on the reactor to
travel to XII.
USE: The gold sceptre on the King.
ADVANCE
ADVANCE AGAIN
USE: The ox horn on Roland.
RETREAT
RETREAT AGAIN
USE: The sword on the reactor to travel home to THE END.
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