CASTLE MASTER (?) (?)
All maps | Map 1 | Map 2 | Map 3 | Map 4
When you're playing the game, press SHIFT + 'L'. Now press the RIGHT MOUSE
BUTTON about 20 times (until you hear a funny noise). Four boxes will
appear. Shoot these boxes for:
- Infinite lives.
- All of the ten keys.
- End-sequence.
- Gain rock travel.
Solution / tips:
WHERE TO FIND KEYS:
- Kitchen - On the left of the door as you enter.
- Igor`s Chamber - In Chest.
- Vault Vesuble - On North Wall.
- In Stable - On horse, under it`s belly.
- Hay Barn - Behind the hay stack on the right of door.
- Well - At the top of the well shaft.
- Chapel Roof - On Chapel Roof, get by standing on drawbridge and closing
it.
- Shrine - On top of the Gold Nugget. Get into the shrine by activating
book on far left of top shelf in library, then stand on the chair
revealed.
- Wizard`s Hut - On top of chair back. Stand on top of table to get it.
- Pentacle Vault - North Wall. Get all Pentacles.
WHERE TO FIND PENTACLES:
- Bell Tower - Pull rope until pentacle appears directly under bell.
- GateHouse - Enter from the left ledge, immediately on right of entrance.
- Dragon`s Hoard - On Chest, get all treasure, pentacle appears, replacing lock.
- Junk Room - Crawl onto bottom shelf, go to the back, then stand.
- Display Room - Enter from granary by climbing into chest, then closing it.
The rest of the Pentacles are in the catacomb caverns.
RIDDLES/CLUES/MESSAGES:
- I Bid Thee Welcome Stranger
To Castle Master`s Realm:
Thine own twinself in danger
To fail or overwhelm.
- Be FootLoose and Fancy Free
To weave thine way without gloss.
- When my face is drained
I stare down open mouthed.
- The Place of the word of the
Lord must be clearly understood.
- A needle in a sneezing stack
Is silver within gold.
- A louse crawls faster
A mole crawls deeper
But a worm crawls very well.
- Enshrined above that which
is the goal of alchemy.
- The Pointed eye of heaven
Sees all once overlooked.
- To stand on high ceremony
First leap off hinge and braket.
- Inside the blemish of the toes
Within the heart
Below the neck
Above the gut.
- What ails or ales one thing is
clear, Spirits are not served here.
- With all spirits unemployed
Magister maybe may destroyed.
- Would a sore throat from Greece
Free an Emperor from Rome When
One is born every minute.
- The final guardian waits within
Magister is his name
But though shalt not proceed to
win Whilst spirits do remain.
- When feeling not sick
Look to liquid assets.
- A Well placed rock is all you
need to make the drawbridge
fall with speed.
ENTRANCES TO THE CATACOMBS:
- Well - Crawl into the well.
- Hot Baths - Enter hot baths empty entrance at bottom of pool.
- Wizard`s Hut - Under rug.
- Under Large Rock - Push rock after drinking strength potion.
- Chapel - Behind pulpit.
These entrances all lead to the catacomb caverns where pentacles are
found. Final entrance is from NW tower.
POTIONS:
- Strength Potion - Inn, on table. Required to open pottery and move large rock.
- Rock Travel - In pottery, throw rock at door and normally you will be teleported.
- Recurperation - under barrier in display chamber.
HINTS AND NOTES:
- There are 27 spirits including the dragon. These must be destroyed before
the Magister can be killed.
- Maximum Health is 12 weights (6 on each side).
- To get onto the chapel roof, stand on the drawbridge then close it.
NOTE: Do not do this until you have the key from the wizard`s hut and have
entered the catacombs from under the large rock, and then under the
rug in the wizard`s hut.
- Lifting weights in the gym increases your health.
- Standing in the hospital cures you up to normal health level.
- The spirit in the courtyard will only appear if a rock is thrown at the flag.
- To enter the junk room, fire at the plate (On the left of the door), until
it disappears, enabling the door to be opened.
- To kill the dragon shoot eyes, teeth and horns, until they disappear.
- To kill the Magister shoot at his head, not eyes.
- To confront the dragon, start on Level 4 in the SW tower. Enter onto the
ballroom balcony, there is a break next to the last door, drop down and go
down the south passage.
- To find the Magister go to the SE tower and press the button in the King`s
Solar on level 4. Then reach across the second barrier in the corridor and
activate the crank. Go round to the south passage (the long way) and you
will be able to enter the Magister`s room.
- A final piece of treasure appears on the table in the wizard`s hut after
the key has been collected from the chapel roof. Use rock travel to
transport yourself from the window in the gymnasium to the wizard`s hut,
then collect the treasure and transport back.
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