BATTLEHAWKS 1942 (Lucasfilm/US Gold) (?)
Flight Simulators aren`t the easiest things to get to grips with at the best
of times, never mind while hordes of enemy planes are attacking from all
sides. A player`s guide is in order for such a game.
- One useful thing to know is the promotion levels relating to the
missions. Some ranks are only given to certain nationalities, but for
most part they`re the same for both Japan and America. The ranks are:
CADET, ENSIGN, ACTING LIEUTENANT, LIEUTENANT JUNIOR, LIEUTENANT,
LIEUTENANT COMMANDER and COMMANDER.
- Learn the characteristics of each plane before embarking on combat
missions. While Japanese aircraft are generally more manoeuvrable than
their American counterparts, they don`t have the same sturdy level of
protection. Another thing to remember is that the KATE torpedo - bomber
has no front firing weapons, so think twice before using this plane.
- A plane won`t necessarily burn up or disintergrate before it crashes
into the ocean. Sometimes the pilot can be shot while still flying, so
that his vessel will plunge into the Pacific with little apparent
damage. Keep a look out for pilots attempting to trick the enemy by
faking the crash.
- On attack missions, it is sometimes better to devastate the enemy CAP
before beginning your own attack run. Other pilots in your squadron
should meanwhile have carried out their own bombing runs and eliminated
some of the opposition. If they have, then life should be a lot easier,
since damaged ships fire little or no flack. It is better to bomb an
undamaged vessel, even if it isn`t a carrier, because there is a good
chance that ships already on fire will sink anyway. Also, your chances
of promotion are much greater if several enemy vessels have sunk or been
set on fire.
- Torpedo hits generally do more damage than dive-bombing, because they
hit vessels at a more vital point below the waterline. When torpedoing a
ship, try to release the missile at the last possible moment. This will
cause the maximum damage and means that the ship has less chance to
manoeuvre and dodge the attack. There is a good chance that a ship will
sink after just one hit using this tactic, especially if you are using
the LONG LANCE type torpedo.
- Bombers are formidable opponents, since all the Japanese KATE bomber are
armed with front and rear guns. These planes are vulnerable to attacks
from the side, but this tactic isn`t always possible. Another way to get
them is as follows:
Fly behind and slightly below the enemy plane, as their rear guns won`t
be able to turn far enough to shoot you. Now when you get in range you
should be able to pick them off with relative ease. If any planes break
away from the formation to get away from your shots, then this will
leave them open to a side attack. This technique is difficult to use
against torpedo-bombers, as they fly close to the surface of the ocean
while attacking.
- The more explosions occur on the decks of ships, the more chance they
stand of sinking. Hanging around blasting the decks of ships increases
the possibility of them sinking, so it`s a good idea to inflict as much
damage as possible on the ships as quickly as you can, then at least one
of the ships will have sunk by the end of the mission.
- If an enemy plane hassles you and causes problems, dive towards the
ocean and any nearby ships - even if they`re the enemy. You`ll have to
dodge the flack, but so will any planes attempting to follow you. They
will be so intent on firing at you that they won`t avoid the flack and
will get it in the neck from their own side.
- Japanese pilots occasionally attempt kamikaze attacks on allied shipping
for a number of reasons - either they`ve suffered heavy losses early in
the mission or they`ve missed with all their warheads. Occasionally, the
pilot of a badly damaged plane will aim it at a ship and bail out just
before impact. A kamimaze attack causes so much damage that a ship might
sink straight away. Tricky, but the squadron leader is often well
rewarded. Remember only to adopt this tactic on the 16th ATTACKmission -
just before retiring.
- Here`s a way to dive much quicker than usual - useful for getting out of
tricky situations. Begin your dive as normal, then switch to the rear
gunner. The altimeter will now spin round much quicker than usual until
you switch to front view. This also works when objects in the distance
seem to take a long time to arrive.
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