ASYLUM (?) (?)

There is a magnet in the telephone. Be careful when going into the surgeons den - the operating theatre has more clues than meets the eye (or nose).

HYPOCHONDRIAC
Give her the stethoscope and kill her. Then retrieve the stethoscope.

ELECTRICIAN
Chop him with the axe and get the fuses.

LONG HALLWAY WITH DOORS
Lock all the doors to get the candle and the matches.

GUARD
Go to plastic surgery with the drugs, then get the camera and the matches.

ELECTRO SHOCK ROOM
Scramble the fuse box then enter. Get the battery and insert the fuse in the fusebox - you need a lit candle to see.

LONG HALLWAY
Get the bean bag and drop it at one end. Get the rocket belt and wear it. Go to the other end and press the button. Get the wire.

PHONE ROOM
Wear the uniform. Chop the phone, then the receiver with the axe. Get the coins and the magnet.

PHYSICIST
Enter carrying the magnet. Get the generator.

PSYCHIATRIST
Press the button on the generator. Get his smock and wear it.

EXTERMINATOR
Tiptoe outside. Enter and tie him with the rope. Wear the rat suit.

MCCOY
Look like Star Trek character and get the transporter.

BANANA PEEL
Slip on it twice and get the book of law. Examine the peel to get the caterpillar.

GURU
Give him the book and get the scroll.

ENTOMOLOGIST
Give him the caterpillar.

PICNICKER
Open the jar and get the lunch.

EMMIT
Give him the lunch.

MASTER MYSTIC
Press the button on the transporter, drop the rat suit, and enter. Get his ring, go outside, get his suit and wear it.

TO ESCAPE
Look under the bed in your room and get the picture. Go to the surgeon and show it to him. Then go to the exit - and leave!

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